mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
1020 lines
35 KiB
Go
1020 lines
35 KiB
Go
// SPDX-License-Identifier: Apache-2.0
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// SPDX-FileCopyrightText: 2012 The glfw3-go Authors
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// SPDX-FileCopyrightText: 2023 The Ebitengine Authors
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//go:build darwin || freebsd || linux || netbsd || openbsd
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package glfw
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// #include <stdlib.h>
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// #define GLFW_INCLUDE_NONE
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// #include "glfw3_unix.h"
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//
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// void goWindowPosCB(void* window, int xpos, int ypos);
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// void goWindowSizeCB(void* window, int width, int height);
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// void goWindowCloseCB(void* window);
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// void goWindowRefreshCB(void* window);
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// void goWindowFocusCB(void* window, int focused);
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// void goWindowIconifyCB(void* window, int iconified);
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// void goFramebufferSizeCB(void* window, int width, int height);
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// void goWindowMaximizeCB(void* window, int maximized);
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// void goWindowContentScaleCB(void* window, float x, float y);
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//
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// static void glfwSetWindowPosCallbackCB(GLFWwindow *window) {
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// glfwSetWindowPosCallback(window, (GLFWwindowposfun)goWindowPosCB);
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// }
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//
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// static void glfwSetWindowSizeCallbackCB(GLFWwindow *window) {
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// glfwSetWindowSizeCallback(window, (GLFWwindowsizefun)goWindowSizeCB);
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// }
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//
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// static void glfwSetWindowCloseCallbackCB(GLFWwindow *window) {
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// glfwSetWindowCloseCallback(window, (GLFWwindowclosefun)goWindowCloseCB);
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// }
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//
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// static void glfwSetWindowRefreshCallbackCB(GLFWwindow *window) {
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// glfwSetWindowRefreshCallback(window, (GLFWwindowrefreshfun)goWindowRefreshCB);
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// }
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//
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// static void glfwSetWindowFocusCallbackCB(GLFWwindow *window) {
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// glfwSetWindowFocusCallback(window, (GLFWwindowfocusfun)goWindowFocusCB);
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// }
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//
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// static void glfwSetWindowIconifyCallbackCB(GLFWwindow *window) {
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// glfwSetWindowIconifyCallback(window, (GLFWwindowiconifyfun)goWindowIconifyCB);
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// }
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//
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// static void glfwSetFramebufferSizeCallbackCB(GLFWwindow *window) {
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// glfwSetFramebufferSizeCallback(window, (GLFWframebuffersizefun)goFramebufferSizeCB);
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// }
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//
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// static void glfwSetWindowMaximizeCallbackCB(GLFWwindow *window) {
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// glfwSetWindowMaximizeCallback(window, (GLFWwindowmaximizefun)goWindowMaximizeCB);
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// }
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//
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// static void glfwSetWindowContentScaleCallbackCB(GLFWwindow *window) {
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// glfwSetWindowContentScaleCallback(window, (GLFWwindowcontentscalefun)goWindowContentScaleCB);
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// }
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import "C"
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import (
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"errors"
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"image"
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"sync"
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"unsafe"
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)
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// Internal window list stuff
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type windowList struct {
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l sync.Mutex
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m map[*C.GLFWwindow]*Window
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}
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var windows = windowList{m: map[*C.GLFWwindow]*Window{}}
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func (w *windowList) put(wnd *Window) {
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w.l.Lock()
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defer w.l.Unlock()
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w.m[wnd.data] = wnd
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}
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func (w *windowList) remove(wnd *C.GLFWwindow) {
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w.l.Lock()
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defer w.l.Unlock()
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delete(w.m, wnd)
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}
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func (w *windowList) get(wnd *C.GLFWwindow) *Window {
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w.l.Lock()
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defer w.l.Unlock()
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return w.m[wnd]
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}
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// Window represents a window.
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type Window struct {
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data *C.GLFWwindow
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// Window.
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fPosHolder func(w *Window, xpos int, ypos int)
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fSizeHolder func(w *Window, width int, height int)
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fFramebufferSizeHolder func(w *Window, width int, height int)
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fCloseHolder func(w *Window)
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fMaximizeHolder func(w *Window, maximized bool)
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fContentScaleHolder func(w *Window, x float32, y float32)
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fRefreshHolder func(w *Window)
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fFocusHolder func(w *Window, focused bool)
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fIconifyHolder func(w *Window, iconified bool)
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// Input.
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fMouseButtonHolder func(w *Window, button MouseButton, action Action, mod ModifierKey)
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fCursorPosHolder func(w *Window, xpos float64, ypos float64)
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fCursorEnterHolder func(w *Window, entered bool)
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fScrollHolder func(w *Window, xoff float64, yoff float64)
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fKeyHolder func(w *Window, key Key, scancode int, action Action, mods ModifierKey)
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fCharHolder func(w *Window, char rune)
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fCharModsHolder func(w *Window, char rune, mods ModifierKey)
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fDropHolder func(w *Window, names []string)
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}
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// Handle returns a *C.GLFWwindow reference (i.e. the GLFW window itself).
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// This can be used for passing the GLFW window handle to external libraries
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// like vulkan-go.
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func (w *Window) Handle() unsafe.Pointer {
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return unsafe.Pointer(w.data)
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}
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// GoWindow creates a Window from a *C.GLFWwindow reference.
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// Used when an external C library is calling your Go handlers.
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func GoWindow(window unsafe.Pointer) *Window {
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return &Window{data: (*C.GLFWwindow)(window)}
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}
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//export goWindowPosCB
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func goWindowPosCB(window unsafe.Pointer, xpos, ypos C.int) {
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w := windows.get((*C.GLFWwindow)(window))
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w.fPosHolder(w, int(xpos), int(ypos))
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}
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//export goWindowSizeCB
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func goWindowSizeCB(window unsafe.Pointer, width, height C.int) {
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w := windows.get((*C.GLFWwindow)(window))
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w.fSizeHolder(w, int(width), int(height))
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}
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//export goFramebufferSizeCB
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func goFramebufferSizeCB(window unsafe.Pointer, width, height C.int) {
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w := windows.get((*C.GLFWwindow)(window))
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w.fFramebufferSizeHolder(w, int(width), int(height))
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}
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//export goWindowCloseCB
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func goWindowCloseCB(window unsafe.Pointer) {
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w := windows.get((*C.GLFWwindow)(window))
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w.fCloseHolder(w)
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}
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//export goWindowMaximizeCB
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func goWindowMaximizeCB(window unsafe.Pointer, maximized C.int) {
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w := windows.get((*C.GLFWwindow)(window))
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w.fMaximizeHolder(w, maximized != 0)
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}
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//export goWindowRefreshCB
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func goWindowRefreshCB(window unsafe.Pointer) {
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w := windows.get((*C.GLFWwindow)(window))
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w.fRefreshHolder(w)
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}
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//export goWindowFocusCB
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func goWindowFocusCB(window unsafe.Pointer, focused C.int) {
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w := windows.get((*C.GLFWwindow)(window))
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isFocused := focused != 0
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w.fFocusHolder(w, isFocused)
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}
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//export goWindowIconifyCB
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func goWindowIconifyCB(window unsafe.Pointer, iconified C.int) {
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isIconified := iconified != 0
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w := windows.get((*C.GLFWwindow)(window))
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w.fIconifyHolder(w, isIconified)
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}
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//export goWindowContentScaleCB
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func goWindowContentScaleCB(window unsafe.Pointer, x C.float, y C.float) {
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w := windows.get((*C.GLFWwindow)(window))
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w.fContentScaleHolder(w, float32(x), float32(y))
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}
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// DefaultWindowHints resets all window hints to their default values.
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//
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// This function may only be called from the main thread.
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func DefaultWindowHints() error {
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C.glfwDefaultWindowHints()
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return err
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}
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return nil
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}
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// WindowHint sets hints for the next call to CreateWindow. The hints,
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// once set, retain their values until changed by a call to WindowHint or
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// DefaultWindowHints, or until the library is terminated with Terminate.
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//
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// This function may only be called from the main thread.
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func WindowHint(target Hint, hint int) error {
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C.glfwWindowHint(C.int(target), C.int(hint))
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return err
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}
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return nil
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}
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// WindowHintString sets hints for the next call to CreateWindow. The hints,
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// once set, retain their values until changed by a call to this function or
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// DefaultWindowHints, or until the library is terminated.
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//
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// Only string type hints can be set with this function. Integer value hints are
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// set with WindowHint.
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//
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// This function does not check whether the specified hint values are valid. If
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// you set hints to invalid values this will instead be reported by the next
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// call to CreateWindow.
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//
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// Some hints are platform specific. These may be set on any platform but they
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// will only affect their specific platform. Other platforms will ignore them.
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// Setting these hints requires no platform specific headers or functions.
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//
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// This function must only be called from the main thread.
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func WindowHintString(hint Hint, value string) {
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str := C.CString(value)
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defer C.free(unsafe.Pointer(str))
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C.glfwWindowHintString(C.int(hint), str)
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}
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// CreateWindow creates a window and its associated context. Most of the options
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// controlling how the window and its context should be created are specified
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// through Hint.
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//
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// Successful creation does not change which context is current. Before you can
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// use the newly created context, you need to make it current using
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// MakeContextCurrent.
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//
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// Note that the created window and context may differ from what you requested,
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// as not all parameters and hints are hard constraints. This includes the size
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// of the window, especially for full screen windows. To retrieve the actual
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// attributes of the created window and context, use queries like
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// Window.GetAttrib and Window.GetSize.
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//
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// To create the window at a specific position, make it initially invisible using
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// the Visible window hint, set its position and then show it.
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//
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// If a fullscreen window is active, the screensaver is prohibited from starting.
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//
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// Windows: If the executable has an icon resource named GLFW_ICON, it will be
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// set as the icon for the window. If no such icon is present, the IDI_WINLOGO
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// icon will be used instead.
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//
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// Mac OS X: The GLFW window has no icon, as it is not a document window, but the
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// dock icon will be the same as the application bundle's icon. Also, the first
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// time a window is opened the menu bar is populated with common commands like
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// Hide, Quit and About. The (minimal) about dialog uses information from the
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// application's bundle. For more information on bundles, see the Bundle
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// Programming Guide provided by Apple.
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//
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// This function may only be called from the main thread.
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func CreateWindow(width, height int, title string, monitor *Monitor, share *Window) (*Window, error) {
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var (
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m *C.GLFWmonitor
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s *C.GLFWwindow
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)
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t := C.CString(title)
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defer C.free(unsafe.Pointer(t))
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if monitor != nil {
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m = monitor.data
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}
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if share != nil {
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s = share.data
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}
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w := C.glfwCreateWindow(C.int(width), C.int(height), t, m, s)
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if w == nil {
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return nil, err
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}
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return nil, nil
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}
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wnd := &Window{data: w}
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windows.put(wnd)
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return wnd, nil
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}
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// Destroy destroys the specified window and its context. On calling this
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// function, no further callbacks will be called for that window.
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//
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// This function may only be called from the main thread.
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func (w *Window) Destroy() error {
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windows.remove(w.data)
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C.glfwDestroyWindow(w.data)
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return err
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}
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return nil
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}
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// ShouldClose reports the value of the close flag of the specified window.
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func (w *Window) ShouldClose() (bool, error) {
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ret := C.glfwWindowShouldClose(w.data) != 0
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return false, err
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}
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return ret, nil
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}
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// SetShouldClose sets the value of the close flag of the window. This can be
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// used to override the user's attempt to close the window, or to signal that it
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// should be closed.
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func (w *Window) SetShouldClose(value bool) error {
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if !value {
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C.glfwSetWindowShouldClose(w.data, C.int(False))
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} else {
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C.glfwSetWindowShouldClose(w.data, C.int(True))
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}
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return err
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}
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return nil
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}
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// SetTitle sets the window title, encoded as UTF-8, of the window.
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//
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// This function may only be called from the main thread.
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func (w *Window) SetTitle(title string) error {
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t := C.CString(title)
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defer C.free(unsafe.Pointer(t))
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C.glfwSetWindowTitle(w.data, t)
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return err
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}
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return nil
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}
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// SetIcon sets the icon of the specified window. If passed an array of candidate images,
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// those of or closest to the sizes desired by the system are selected. If no images are
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// specified, the window reverts to its default icon.
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//
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// The image is ideally provided in the form of *image.NRGBA.
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// The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
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// bits per channel with the red channel first. They are arranged canonically
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// as packed sequential rows, starting from the top-left corner. If the image
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// type is not *image.NRGBA, it will be converted to it.
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//
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// The desired image sizes varies depending on platform and system settings. The selected
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// images will be rescaled as needed. Good sizes include 16x16, 32x32 and 48x48.
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func (w *Window) SetIcon(images []image.Image) error {
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count := len(images)
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glfwImgs := make([]C.GLFWimage, 0, count)
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for _, img := range images {
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glfwImg, free := imageToGLFWImage(img)
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defer free()
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glfwImgs = append(glfwImgs, glfwImg)
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}
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var p *C.GLFWimage
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if count > 0 {
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p = &glfwImgs[0]
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}
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C.glfwSetWindowIcon(w.data, C.int(count), p)
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return err
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}
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return nil
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}
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// GetPos returns the position, in screen coordinates, of the upper-left
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// corner of the client area of the window.
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func (w *Window) GetPos() (x, y int, err error) {
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var xpos, ypos C.int
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C.glfwGetWindowPos(w.data, &xpos, &ypos)
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return 0, 0, err
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}
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return int(xpos), int(ypos), nil
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}
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// SetPos sets the position, in screen coordinates, of the upper-left corner
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// of the client area of the window.
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//
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// If it is a full screen window, this function does nothing.
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//
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// If you wish to set an initial window position you should create a hidden
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// window (using Hint and Visible), set its position and then show it.
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//
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// It is very rarely a good idea to move an already visible window, as it will
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// confuse and annoy the user.
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//
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// The window manager may put limits on what positions are allowed.
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//
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// This function may only be called from the main thread.
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func (w *Window) SetPos(xpos, ypos int) error {
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C.glfwSetWindowPos(w.data, C.int(xpos), C.int(ypos))
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return err
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}
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return nil
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}
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// GetSize returns the size, in screen coordinates, of the client area of the
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// specified window.
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func (w *Window) GetSize() (width, height int, err error) {
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var wi, h C.int
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C.glfwGetWindowSize(w.data, &wi, &h)
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return 0, 0, err
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}
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return int(wi), int(h), nil
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}
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// SetSize sets the size, in screen coordinates, of the client area of the
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// window.
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//
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// For full screen windows, this function selects and switches to the resolution
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// closest to the specified size, without affecting the window's context. As the
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// context is unaffected, the bit depths of the framebuffer remain unchanged.
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//
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// The window manager may put limits on what window sizes are allowed.
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//
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// This function may only be called from the main thread.
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func (w *Window) SetSize(width, height int) error {
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C.glfwSetWindowSize(w.data, C.int(width), C.int(height))
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return err
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}
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return nil
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}
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|
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// SetSizeLimits sets the size limits of the client area of the specified window.
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// If the window is full screen or not resizable, this function does nothing.
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//
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// The size limits are applied immediately and may cause the window to be resized.
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func (w *Window) SetSizeLimits(minw, minh, maxw, maxh int) error {
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C.glfwSetWindowSizeLimits(w.data, C.int(minw), C.int(minh), C.int(maxw), C.int(maxh))
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return err
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}
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return nil
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}
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|
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// SetAspectRatio sets the required aspect ratio of the client area of the specified window.
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// If the window is full screen or not resizable, this function does nothing.
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//
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// The aspect ratio is specified as a numerator and a denominator and both values must be greater
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// than zero. For example, the common 16:9 aspect ratio is specified as 16 and 9, respectively.
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//
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// If the numerator and denominator is set to glfw.DontCare then the aspect ratio limit is disabled.
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//
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// The aspect ratio is applied immediately and may cause the window to be resized.
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func (w *Window) SetAspectRatio(numer, denom int) error {
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C.glfwSetWindowAspectRatio(w.data, C.int(numer), C.int(denom))
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return err
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}
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return nil
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}
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|
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// GetFramebufferSize retrieves the size, in pixels, of the framebuffer of the
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// specified window.
|
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func (w *Window) GetFramebufferSize() (width, height int, err error) {
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var wi, h C.int
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C.glfwGetFramebufferSize(w.data, &wi, &h)
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if err := fetchErrorIgnoringPlatformError(); err != nil {
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return 0, 0, err
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}
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return int(wi), int(h), nil
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}
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// GetFrameSize retrieves the size, in screen coordinates, of each edge of the frame
|
|
// of the specified window. This size includes the title bar, if the window has one.
|
|
// The size of the frame may vary depending on the window-related hints used to create it.
|
|
//
|
|
// Because this function retrieves the size of each window frame edge and not the offset
|
|
// along a particular coordinate axis, the retrieved values will always be zero or positive.
|
|
func (w *Window) GetFrameSize() (left, top, right, bottom int, err error) {
|
|
var l, t, r, b C.int
|
|
C.glfwGetWindowFrameSize(w.data, &l, &t, &r, &b)
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return 0, 0, 0, 0, err
|
|
}
|
|
return int(l), int(t), int(r), int(b), nil
|
|
}
|
|
|
|
// GetContentScale function retrieves the content scale for the specified
|
|
// window. The content scale is the ratio between the current DPI and the
|
|
// platform's default DPI. If you scale all pixel dimensions by this scale then
|
|
// your content should appear at an appropriate size. This is especially
|
|
// important for text and any UI elements.
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func (w *Window) GetContentScale() (float32, float32) {
|
|
var x, y C.float
|
|
C.glfwGetWindowContentScale(w.data, &x, &y)
|
|
return float32(x), float32(y)
|
|
}
|
|
|
|
// GetOpacity function returns the opacity of the window, including any
|
|
// decorations.
|
|
//
|
|
// The opacity (or alpha) value is a positive finite number between zero and
|
|
// one, where zero is fully transparent and one is fully opaque. If the system
|
|
// does not support whole window transparency, this function always returns one.
|
|
//
|
|
// The initial opacity value for newly created windows is one.
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func (w *Window) GetOpacity() float32 {
|
|
return float32(C.glfwGetWindowOpacity(w.data))
|
|
}
|
|
|
|
// SetOpacity function sets the opacity of the window, including any
|
|
// decorations. The opacity (or alpha) value is a positive finite number between
|
|
// zero and one, where zero is fully transparent and one is fully opaque.
|
|
//
|
|
// The initial opacity value for newly created windows is one.
|
|
//
|
|
// A window created with framebuffer transparency may not use whole window
|
|
// transparency. The results of doing this are undefined.
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func (w *Window) SetOpacity(opacity float32) {
|
|
C.glfwSetWindowOpacity(w.data, C.float(opacity))
|
|
}
|
|
|
|
// RequestWindowAttention funciton requests user attention to the specified
|
|
// window. On platforms where this is not supported, attention is requested to
|
|
// the application as a whole.
|
|
//
|
|
// Once the user has given attention, usually by focusing the window or
|
|
// application, the system will end the request automatically.
|
|
//
|
|
// This function must only be called from the main thread.
|
|
func (w *Window) RequestAttention() {
|
|
C.glfwRequestWindowAttention(w.data)
|
|
}
|
|
|
|
// Focus brings the specified window to front and sets input focus.
|
|
// The window should already be visible and not iconified.
|
|
//
|
|
// By default, both windowed and full screen mode windows are focused when initially created.
|
|
// Set the glfw.Focused to disable this behavior.
|
|
//
|
|
// Do not use this function to steal focus from other applications unless you are certain that
|
|
// is what the user wants. Focus stealing can be extremely disruptive.
|
|
func (w *Window) Focus() error {
|
|
C.glfwFocusWindow(w.data)
|
|
return nil
|
|
}
|
|
|
|
// Iconify iconifies/minimizes the window, if it was previously restored. If it
|
|
// is a full screen window, the original monitor resolution is restored until the
|
|
// window is restored. If the window is already iconified, this function does
|
|
// nothing.
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func (w *Window) Iconify() error {
|
|
C.glfwIconifyWindow(w.data)
|
|
return nil
|
|
}
|
|
|
|
// Maximize maximizes the specified window if it was previously not maximized.
|
|
// If the window is already maximized, this function does nothing.
|
|
//
|
|
// If the specified window is a full screen window, this function does nothing.
|
|
func (w *Window) Maximize() error {
|
|
C.glfwMaximizeWindow(w.data)
|
|
return nil
|
|
}
|
|
|
|
// Restore restores the window, if it was previously iconified/minimized. If it
|
|
// is a full screen window, the resolution chosen for the window is restored on
|
|
// the selected monitor. If the window is already restored, this function does
|
|
// nothing.
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func (w *Window) Restore() error {
|
|
C.glfwRestoreWindow(w.data)
|
|
return nil
|
|
}
|
|
|
|
// Show makes the window visible, if it was previously hidden. If the window is
|
|
// already visible or is in full screen mode, this function does nothing.
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func (w *Window) Show() error {
|
|
C.glfwShowWindow(w.data)
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Hide hides the window, if it was previously visible. If the window is already
|
|
// hidden or is in full screen mode, this function does nothing.
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func (w *Window) Hide() error {
|
|
C.glfwHideWindow(w.data)
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// GetMonitor returns the handle of the monitor that the window is in
|
|
// fullscreen on.
|
|
//
|
|
// Returns nil if the window is in windowed mode.
|
|
func (w *Window) GetMonitor() (*Monitor, error) {
|
|
m := C.glfwGetWindowMonitor(w.data)
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
if m == nil {
|
|
return nil, nil
|
|
}
|
|
return &Monitor{m}, nil
|
|
}
|
|
|
|
// SetMonitor sets the monitor that the window uses for full screen mode or,
|
|
// if the monitor is NULL, makes it windowed mode.
|
|
//
|
|
// When setting a monitor, this function updates the width, height and refresh
|
|
// rate of the desired video mode and switches to the video mode closest to it.
|
|
// The window position is ignored when setting a monitor.
|
|
//
|
|
// When the monitor is NULL, the position, width and height are used to place
|
|
// the window client area. The refresh rate is ignored when no monitor is specified.
|
|
// If you only wish to update the resolution of a full screen window or the size of
|
|
// a windowed mode window, see window.SetSize.
|
|
//
|
|
// When a window transitions from full screen to windowed mode, this function
|
|
// restores any previous window settings such as whether it is decorated, floating,
|
|
// resizable, has size or aspect ratio limits, etc..
|
|
func (w *Window) SetMonitor(monitor *Monitor, xpos, ypos, width, height, refreshRate int) error {
|
|
var m *C.GLFWmonitor
|
|
if monitor == nil {
|
|
m = nil
|
|
} else {
|
|
m = monitor.data
|
|
}
|
|
C.glfwSetWindowMonitor(w.data, m, C.int(xpos), C.int(ypos), C.int(width), C.int(height), C.int(refreshRate))
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// GetAttrib returns an attribute of the window. There are many attributes,
|
|
// some related to the window and others to its context.
|
|
func (w *Window) GetAttrib(attrib Hint) (int, error) {
|
|
ret := int(C.glfwGetWindowAttrib(w.data, C.int(attrib)))
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return 0, err
|
|
}
|
|
return ret, nil
|
|
}
|
|
|
|
// SetAttrib function sets the value of an attribute of the specified window.
|
|
//
|
|
// The supported attributes are Decorated, Resizeable, Floating and AutoIconify.
|
|
//
|
|
// Some of these attributes are ignored for full screen windows. The new value
|
|
// will take effect if the window is later made windowed.
|
|
//
|
|
// Some of these attributes are ignored for windowed mode windows. The new value
|
|
// will take effect if the window is later made full screen.
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func (w *Window) SetAttrib(attrib Hint, value int) error {
|
|
C.glfwSetWindowAttrib(w.data, C.int(attrib), C.int(value))
|
|
return nil
|
|
}
|
|
|
|
// SetUserPointer sets the user-defined pointer of the window. The current value
|
|
// is retained until the window is destroyed. The initial value is nil.
|
|
func (w *Window) SetUserPointer(pointer unsafe.Pointer) error {
|
|
C.glfwSetWindowUserPointer(w.data, pointer)
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// GetUserPointer returns the current value of the user-defined pointer of the
|
|
// window. The initial value is nil.
|
|
func (w *Window) GetUserPointer() (unsafe.Pointer, error) {
|
|
ret := C.glfwGetWindowUserPointer(w.data)
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return ret, nil
|
|
}
|
|
|
|
// PosCallback is the window position callback.
|
|
type PosCallback func(w *Window, xpos int, ypos int)
|
|
|
|
// SetPosCallback sets the position callback of the window, which is called
|
|
// when the window is moved. The callback is provided with the screen position
|
|
// of the upper-left corner of the client area of the window.
|
|
func (w *Window) SetPosCallback(cbfun PosCallback) (previous PosCallback, err error) {
|
|
previous = w.fPosHolder
|
|
w.fPosHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetWindowPosCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetWindowPosCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// SizeCallback is the window size callback.
|
|
type SizeCallback func(w *Window, width int, height int)
|
|
|
|
// SetSizeCallback sets the size callback of the window, which is called when
|
|
// the window is resized. The callback is provided with the size, in screen
|
|
// coordinates, of the client area of the window.
|
|
func (w *Window) SetSizeCallback(cbfun SizeCallback) (previous SizeCallback, err error) {
|
|
previous = w.fSizeHolder
|
|
w.fSizeHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetWindowSizeCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetWindowSizeCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// FramebufferSizeCallback is the framebuffer size callback.
|
|
type FramebufferSizeCallback func(w *Window, width int, height int)
|
|
|
|
// SetFramebufferSizeCallback sets the framebuffer resize callback of the specified
|
|
// window, which is called when the framebuffer of the specified window is resized.
|
|
func (w *Window) SetFramebufferSizeCallback(cbfun FramebufferSizeCallback) (previous FramebufferSizeCallback, err error) {
|
|
previous = w.fFramebufferSizeHolder
|
|
w.fFramebufferSizeHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetFramebufferSizeCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetFramebufferSizeCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// CloseCallback is the window close callback.
|
|
type CloseCallback func(w *Window)
|
|
|
|
// SetCloseCallback sets the close callback of the window, which is called when
|
|
// the user attempts to close the window, for example by clicking the close
|
|
// widget in the title bar.
|
|
//
|
|
// The close flag is set before this callback is called, but you can modify it at
|
|
// any time with SetShouldClose.
|
|
//
|
|
// Mac OS X: Selecting Quit from the application menu will trigger the close
|
|
// callback for all windows.
|
|
func (w *Window) SetCloseCallback(cbfun CloseCallback) (previous CloseCallback, err error) {
|
|
previous = w.fCloseHolder
|
|
w.fCloseHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetWindowCloseCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetWindowCloseCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// MaximizeCallback is the function signature for window maximize callback
|
|
// functions.
|
|
type MaximizeCallback func(w *Window, maximized bool)
|
|
|
|
// SetMaximizeCallback sets the maximization callback of the specified window,
|
|
// which is called when the window is maximized or restored.
|
|
//
|
|
// This function must only be called from the main thread.
|
|
func (w *Window) SetMaximizeCallback(cbfun MaximizeCallback) MaximizeCallback {
|
|
previous := w.fMaximizeHolder
|
|
w.fMaximizeHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetWindowMaximizeCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetWindowMaximizeCallbackCB(w.data)
|
|
}
|
|
return previous
|
|
}
|
|
|
|
// ContentScaleCallback is the function signature for window content scale
|
|
// callback functions.
|
|
type ContentScaleCallback func(w *Window, x float32, y float32)
|
|
|
|
// SetContentScaleCallback function sets the window content scale callback of
|
|
// the specified window, which is called when the content scale of the specified
|
|
// window changes.
|
|
//
|
|
// This function must only be called from the main thread.
|
|
func (w *Window) SetContentScaleCallback(cbfun ContentScaleCallback) (ContentScaleCallback, error) {
|
|
previous := w.fContentScaleHolder
|
|
w.fContentScaleHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetWindowContentScaleCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetWindowContentScaleCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// RefreshCallback is the window refresh callback.
|
|
type RefreshCallback func(w *Window)
|
|
|
|
// SetRefreshCallback sets the refresh callback of the window, which
|
|
// is called when the client area of the window needs to be redrawn, for example
|
|
// if the window has been exposed after having been covered by another window.
|
|
//
|
|
// On compositing window systems such as Aero, Compiz or Aqua, where the window
|
|
// contents are saved off-screen, this callback may be called only very
|
|
// infrequently or never at all.
|
|
func (w *Window) SetRefreshCallback(cbfun RefreshCallback) (previous RefreshCallback, err error) {
|
|
previous = w.fRefreshHolder
|
|
w.fRefreshHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetWindowRefreshCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetWindowRefreshCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// FocusCallback is the window focus callback.
|
|
type FocusCallback func(w *Window, focused bool)
|
|
|
|
// SetFocusCallback sets the focus callback of the window, which is called when
|
|
// the window gains or loses focus.
|
|
//
|
|
// After the focus callback is called for a window that lost focus, synthetic key
|
|
// and mouse button release events will be generated for all such that had been
|
|
// pressed. For more information, see SetKeyCallback and SetMouseButtonCallback.
|
|
func (w *Window) SetFocusCallback(cbfun FocusCallback) (previous FocusCallback, err error) {
|
|
previous = w.fFocusHolder
|
|
w.fFocusHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetWindowFocusCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetWindowFocusCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// IconifyCallback is the window iconification callback.
|
|
type IconifyCallback func(w *Window, iconified bool)
|
|
|
|
// SetIconifyCallback sets the iconification callback of the window, which is
|
|
// called when the window is iconified or restored.
|
|
func (w *Window) SetIconifyCallback(cbfun IconifyCallback) (previous IconifyCallback, err error) {
|
|
previous = w.fIconifyHolder
|
|
w.fIconifyHolder = cbfun
|
|
if cbfun == nil {
|
|
C.glfwSetWindowIconifyCallback(w.data, nil)
|
|
} else {
|
|
C.glfwSetWindowIconifyCallbackCB(w.data)
|
|
}
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return nil, err
|
|
}
|
|
return previous, nil
|
|
}
|
|
|
|
// SetClipboardString sets the system clipboard to the specified UTF-8 encoded
|
|
// string.
|
|
//
|
|
// Ownership to the Window is no longer necessary, see
|
|
// glfw.SetClipboardString(string)
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func (w *Window) SetClipboardString(str string) error {
|
|
cp := C.CString(str)
|
|
defer C.free(unsafe.Pointer(cp))
|
|
C.glfwSetClipboardString(w.data, cp)
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// GetClipboardString returns the contents of the system clipboard, if it
|
|
// contains or is convertible to a UTF-8 encoded string.
|
|
//
|
|
// Ownership to the Window is no longer necessary, see
|
|
// glfw.GetClipboardString()
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func (w *Window) GetClipboardString() (string, error) {
|
|
cs := C.glfwGetClipboardString(w.data)
|
|
if cs == nil {
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
if errors.Is(err, FormatUnavailable) {
|
|
return "", nil
|
|
}
|
|
return "", err
|
|
}
|
|
return "", nil
|
|
}
|
|
return C.GoString(cs), nil
|
|
}
|
|
|
|
// PollEvents processes only those events that have already been received and
|
|
// then returns immediately. Processing events will cause the window and input
|
|
// callbacks associated with those events to be called.
|
|
//
|
|
// This function is not required for joystick input to work.
|
|
//
|
|
// This function may not be called from a callback.
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func PollEvents() error {
|
|
C.glfwPollEvents()
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// WaitEvents puts the calling thread to sleep until at least one event has been
|
|
// received. Once one or more events have been recevied, it behaves as if
|
|
// PollEvents was called, i.e. the events are processed and the function then
|
|
// returns immediately. Processing events will cause the window and input
|
|
// callbacks associated with those events to be called.
|
|
//
|
|
// Since not all events are associated with callbacks, this function may return
|
|
// without a callback having been called even if you are monitoring all
|
|
// callbacks.
|
|
//
|
|
// This function may not be called from a callback.
|
|
//
|
|
// This function may only be called from the main thread.
|
|
func WaitEvents() error {
|
|
C.glfwWaitEvents()
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// WaitEventsTimeout puts the calling thread to sleep until at least one event is available in the
|
|
// event queue, or until the specified timeout is reached. If one or more events are available,
|
|
// it behaves exactly like PollEvents, i.e. the events in the queue are processed and the function
|
|
// then returns immediately. Processing events will cause the window and input callbacks associated
|
|
// with those events to be called.
|
|
//
|
|
// The timeout value must be a positive finite number.
|
|
//
|
|
// Since not all events are associated with callbacks, this function may return without a callback
|
|
// having been called even if you are monitoring all callbacks.
|
|
//
|
|
// On some platforms, a window move, resize or menu operation will cause event processing to block.
|
|
// This is due to how event processing is designed on those platforms. You can use the window
|
|
// refresh callback to redraw the contents of your window when necessary during such operations.
|
|
//
|
|
// On some platforms, certain callbacks may be called outside of a call to one of the event
|
|
// processing functions.
|
|
//
|
|
// If no windows exist, this function returns immediately. For synchronization of threads in
|
|
// applications that do not create windows, use native Go primitives.
|
|
//
|
|
// Event processing is not required for joystick input to work.
|
|
func WaitEventsTimeout(timeout float64) error {
|
|
C.glfwWaitEventsTimeout(C.double(timeout))
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// PostEmptyEvent posts an empty event from the current thread to the main
|
|
// thread event queue, causing WaitEvents to return.
|
|
//
|
|
// If no windows exist, this function returns immediately. For synchronization of threads in
|
|
// applications that do not create windows, use native Go primitives.
|
|
//
|
|
// This function may be called from secondary threads.
|
|
func PostEmptyEvent() error {
|
|
C.glfwPostEmptyEvent()
|
|
if err := fetchErrorIgnoringPlatformError(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|