Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 15a5896efd thread: Rename mainthread -> thread and add struct Thread
This enables thread available not only for the main thread but also
any threads.

This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.

Updates #737
2019-06-06 00:25:53 +09:00
audio uidriver/mobile: Use timer.NewTimer instead of time.After 2019-06-01 01:30:08 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil Replace GopherWasm with syscall/js 2019-05-01 17:28:00 +09:00
examples examples/contextlost: Bug fix: Add 'js' build tag 2019-05-01 17:55:12 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal thread: Rename mainthread -> thread and add struct Thread 2019-06-06 00:25:53 +09:00
mobile driver: Remove Touch struct 2019-04-07 19:25:10 -04:00
text graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
vector vector: Implement miter limit 2019-04-20 23:08:20 +09:00
.gitignore Clean up .gitignore 2018-05-30 03:13:01 +09:00
.travis.yml Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
AUTHORS Add Acid147 to AUTHORS 2019-05-26 18:07:45 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Misspelling 2018-10-13 00:07:48 +09:00
CONTRIBUTING.md Add CONTRIBUTING.md 2019-02-08 16:23:48 -10:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Fix comments 2019-01-19 02:30:06 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go uidriver: Move input implementation to uidrivers 2019-04-07 19:16:00 +09:00
geom_test.go affine: Fix some functions in GeoM test 2018-08-02 00:42:43 +09:00
geom.go affine: Add Skew function to GeoM 2018-08-01 14:15:30 +09:00
go.mod Update go-mp3 version 2019-05-24 03:24:54 +09:00
go.sum Update go.sum 2019-05-26 19:46:18 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics_mac.go Move graphicsdriver.GrapahicsDriver to driver.Graphics 2019-03-30 22:38:02 +09:00
graphics_opengl.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
graphics_playground.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
graphics.go graphics: Add comments 2019-02-17 19:44:15 +09:00
image_test.go graphics: Add TestImageZeroSizedMipmap 2019-04-25 10:51:59 +09:00
image.go graphics: Bounds doesn't work when the image is disposed 2019-05-11 22:44:52 +09:00
imagedumper_desktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
input.go input: Improve CursorPosition document 2019-04-13 12:46:32 +09:00
keys.go input: Move Key to driver package 2019-03-30 23:39:56 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md docs: Update README 2019-03-24 04:32:21 +09:00
run.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
ui_glfw.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
ui_js.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
ui_mobile.go Add uidriver package and move UI implementation to this packaage 2019-04-07 18:21:16 +09:00
ui_playground.go Make Ebiten buildable on the playground environment 2019-05-22 12:25:38 +09:00
uicontext.go restorable: Reland: Refactoring 2019-05-26 22:16:25 +09:00

Ebiten

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A dead simple 2D game library in Go

Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.

flappy

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.