mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 15:07:26 +01:00
f0ef1ecad0
This change adds these APIs * (*audio.Context).NewPlayerF32 * (*audio.Context).NewPlayerF32FromBytes * audio.NewInfiniteLoopF32 * audio.NewInfiniteLoopWithIntroF32 * audio.ResampleF32 * mp3.DecodeF32 * vorbis.DecodeF32 * wav.DecodeF32 Closes #2160
212 lines
5.8 KiB
Go
212 lines
5.8 KiB
Go
// Copyright 2020 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package main
|
|
|
|
import (
|
|
"bytes"
|
|
"fmt"
|
|
"image"
|
|
_ "image/png"
|
|
"io"
|
|
"log"
|
|
"math"
|
|
"time"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/audio"
|
|
"github.com/hajimehoshi/ebiten/v2/audio/vorbis"
|
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
|
raudio "github.com/hajimehoshi/ebiten/v2/examples/resources/audio"
|
|
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
|
|
)
|
|
|
|
const (
|
|
screenWidth = 640
|
|
screenHeight = 480
|
|
sampleRate = 48000
|
|
)
|
|
|
|
var ebitenImage *ebiten.Image
|
|
|
|
type Game struct {
|
|
player *audio.Player
|
|
panstream *StereoPanStream
|
|
|
|
// panning goes from -1 to 1
|
|
// -1: 100% left channel, 0% right channel
|
|
// 0: 100% both channels
|
|
// 1: 0% left channel, 100% right channel
|
|
panning float64
|
|
|
|
count int
|
|
xpos float64
|
|
|
|
audioContext *audio.Context
|
|
}
|
|
|
|
func (g *Game) initAudioIfNeeded() {
|
|
if g.player != nil {
|
|
return
|
|
}
|
|
|
|
if g.audioContext == nil {
|
|
g.audioContext = audio.NewContext(sampleRate)
|
|
}
|
|
|
|
// Decode an Ogg file.
|
|
// oggS is a decoded io.ReadCloser and io.Seeker.
|
|
oggS, err := vorbis.DecodeF32(bytes.NewReader(raudio.Ragtime_ogg))
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
|
|
// Wrap the raw audio with the StereoPanStream
|
|
g.panstream = NewStereoPanStream(audio.NewInfiniteLoop(oggS, oggS.Length()))
|
|
g.panstream.SetPan(g.panning)
|
|
|
|
g.player, err = g.audioContext.NewPlayerF32(g.panstream)
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
|
|
// Play the infinite-length stream. This never ends.
|
|
g.player.Play()
|
|
}
|
|
|
|
// time is within the 0 ... 1 range
|
|
func lerp(a, b, t float64) float64 {
|
|
return a*(1-t) + b*t
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
g.count++
|
|
r := float64(g.count) * ((1.0 / 60.0) * 2 * math.Pi) * 0.1 // full cycle every 10 seconds
|
|
g.xpos = (float64(screenWidth) / 2) + math.Cos(r)*(float64(screenWidth)/2)
|
|
g.panning = lerp(-1, 1, g.xpos/float64(screenWidth))
|
|
|
|
// Initialize the audio after the panning is determined.
|
|
g.initAudioIfNeeded()
|
|
g.panstream.SetPan(g.panning)
|
|
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
pos := g.player.Position()
|
|
msg := fmt.Sprintf(`TPS: %0.2f
|
|
This is an example using
|
|
stereo audio panning.
|
|
Current: %0.2f[s]
|
|
Panning: %.2f`, ebiten.ActualTPS(), float64(pos)/float64(time.Second), g.panning)
|
|
ebitenutil.DebugPrint(screen, msg)
|
|
|
|
// draw image to show where the sound is at related to the screen
|
|
op := &ebiten.DrawImageOptions{}
|
|
op.GeoM.Translate(g.xpos-float64(ebitenImage.Bounds().Dx()/2), screenHeight/2)
|
|
screen.DrawImage(ebitenImage, op)
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
// Decode an image from the image file's byte slice.
|
|
img, _, err := image.Decode(bytes.NewReader(images.Ebiten_png))
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
ebitenImage = ebiten.NewImageFromImage(img)
|
|
|
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
|
ebiten.SetWindowTitle("Audio Panning Loop (Ebitengine Demo)")
|
|
g := &Game{}
|
|
if err := ebiten.RunGame(g); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|
|
|
|
// StereoPanStream is an audio buffer that changes the stereo channel's signal
|
|
// based on the Panning.
|
|
type StereoPanStream struct {
|
|
io.ReadSeeker
|
|
pan float64 // -1: left; 0: center; 1: right
|
|
buf []byte
|
|
}
|
|
|
|
func (s *StereoPanStream) Read(p []byte) (int, error) {
|
|
// If the stream has a buffer that was read in the previous time, use this first.
|
|
var bufN int
|
|
if len(s.buf) > 0 {
|
|
bufN = copy(p, s.buf)
|
|
s.buf = s.buf[bufN:]
|
|
}
|
|
|
|
readN, err := s.ReadSeeker.Read(p[bufN:])
|
|
if err != nil && err != io.EOF {
|
|
return 0, err
|
|
}
|
|
|
|
// Align the buffer size in multiples of 4. The extra part is pushed to the buffer for the
|
|
// next time.
|
|
totalN := bufN + readN
|
|
extra := totalN - totalN/8*8
|
|
s.buf = append(s.buf, p[totalN-extra:totalN]...)
|
|
alignedN := totalN - extra
|
|
|
|
// This implementation uses a linear scale, ranging from -1 to 1, for stereo or mono sounds.
|
|
// If pan = 0.0, the balance for the sound in each speaker is at 100% left and 100% right.
|
|
// When pan is -1.0, only the left channel of the stereo sound is audible, when pan is 1.0,
|
|
// only the right channel of the stereo sound is audible.
|
|
// https://docs.unity3d.com/ScriptReference/AudioSource-panStereo.html
|
|
ls := float32(math.Min(s.pan*-1+1, 1))
|
|
rs := float32(math.Min(s.pan+1, 1))
|
|
for i := 0; i < alignedN; i += 8 {
|
|
lc := math.Float32frombits(uint32(p[i])|(uint32(p[i+1])<<8)|(uint32(p[i+2])<<16)|(uint32(p[i+3])<<24)) * ls
|
|
rc := math.Float32frombits(uint32(p[i+4])|(uint32(p[i+5])<<8)|(uint32(p[i+6])<<16)|(uint32(p[i+7])<<24)) * rs
|
|
lcBits := math.Float32bits(lc)
|
|
rcBits := math.Float32bits(rc)
|
|
|
|
p[i] = byte(lcBits)
|
|
p[i+1] = byte(lcBits >> 8)
|
|
p[i+2] = byte(lcBits >> 16)
|
|
p[i+3] = byte(lcBits >> 24)
|
|
p[i+4] = byte(rcBits)
|
|
p[i+5] = byte(rcBits >> 8)
|
|
p[i+6] = byte(rcBits >> 16)
|
|
p[i+7] = byte(rcBits >> 24)
|
|
}
|
|
return alignedN, err
|
|
}
|
|
|
|
func (s *StereoPanStream) SetPan(pan float64) {
|
|
s.pan = math.Min(math.Max(-1, pan), 1)
|
|
}
|
|
|
|
func (s *StereoPanStream) Pan() float64 {
|
|
return s.pan
|
|
}
|
|
|
|
// NewStereoPanStream returns a new StereoPanStream with a buffered src.
|
|
//
|
|
// The src's format must be linear PCM (16bits little endian, 2 channel stereo)
|
|
// without a header (e.g. RIFF header). The sample rate must be same as that
|
|
// of the audio context.
|
|
func NewStereoPanStream(src io.ReadSeeker) *StereoPanStream {
|
|
return &StereoPanStream{
|
|
ReadSeeker: src,
|
|
}
|
|
}
|