ebiten/internal/graphicscommand/image.go
2018-12-15 03:46:32 +09:00

215 lines
5.2 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand
import (
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
)
var (
// maxImageSize is the maximum texture size
//
// maxImageSize also represents the default size (width or height) of viewport.
maxImageSize = 0
)
// imageState is a state of an image.
type imageState int
const (
// imageStateInit represents that the image is just allocated and not ready for DrawImages.
imageStateInit imageState = iota
// imageStateReplacePixelsOnly represents that only ReplacePixels is acceptable.
imageStateReplacePixelsOnly
// imageStateDrawable represents that the image is ready to draw with any commands.
imageStateDrawable
// imageStateScreen is the special state for screen framebuffer.
// Only copying image on the screen image is allowed.
imageStateScreen
)
// Image represents an image that is implemented with OpenGL.
type Image struct {
image graphicsdriver.Image
width int
height int
state imageState
}
func NewImage(width, height int) *Image {
i := &Image{
width: width,
height: height,
state: imageStateInit, // The screen image must be inited with ReplacePixels first.
}
c := &newImageCommand{
result: i,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
return i
}
func NewScreenFramebufferImage(width, height int) *Image {
i := &Image{
width: width,
height: height,
state: imageStateScreen,
}
c := &newScreenFramebufferImageCommand{
result: i,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
return i
}
// clearByReplacingPixels clears the image by replacing pixels.
//
// The implementation must use replacing-pixels way instead of drawing polygons, since
// some environments (e.g. Metal) require replacing-pixels way as initialization.
func (i *Image) clearByReplacingPixels() {
if i.state != imageStateInit {
panic("not reached")
}
c := &replacePixelsCommand{
dst: i,
pixels: make([]byte, 4*i.width*i.height),
x: 0,
y: 0,
width: i.width,
height: i.height,
}
theCommandQueue.Enqueue(c)
i.state = imageStateDrawable
}
func (i *Image) Dispose() {
c := &disposeCommand{
target: i,
}
theCommandQueue.Enqueue(c)
}
func (i *Image) Size() (int, int) {
// i.image can be nil before initializing.
return i.width, i.height
}
func (i *Image) DrawImage(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter) {
switch i.state {
case imageStateInit:
// Before DrawImage, the image must be initialized with ReplacePixels.
// Especially on Metal, the image might be broken when drawing without initializing.
i.clearByReplacingPixels()
case imageStateReplacePixelsOnly:
panic("not reached")
case imageStateDrawable:
// Do nothing
case imageStateScreen:
if mode != graphics.CompositeModeCopy {
panic("not reached")
}
default:
panic("not reached")
}
switch src.state {
case imageStateInit:
src.clearByReplacingPixels()
case imageStateReplacePixelsOnly:
// Do nothing
// TODO: Check the region.
case imageStateDrawable:
// Do nothing
case imageStateScreen:
panic("not reached")
default:
panic("not reached")
}
theCommandQueue.EnqueueDrawImageCommand(i, src, vertices, indices, clr, mode, filter)
}
// Pixels returns the image's pixels.
// Pixels might return nil when OpenGL error happens.
func (i *Image) Pixels() []byte {
switch i.state {
case imageStateInit:
i.clearByReplacingPixels()
case imageStateReplacePixelsOnly:
// Do nothing
// TODO: Check the region?
case imageStateDrawable:
// Do nothing
case imageStateScreen:
panic("not reached")
default:
panic("not reached")
}
c := &pixelsCommand{
result: nil,
img: i,
}
theCommandQueue.Enqueue(c)
theCommandQueue.Flush()
return c.result
}
func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
switch i.state {
case imageStateInit:
if x == 0 && y == 0 && width == i.width && height == i.height {
i.state = imageStateDrawable
} else {
i.state = imageStateReplacePixelsOnly
}
case imageStateReplacePixelsOnly:
// Do nothing
case imageStateDrawable:
// Do nothing
case imageStateScreen:
panic("not reached")
default:
panic("not reached")
}
pixels := make([]byte, len(p))
copy(pixels, p)
c := &replacePixelsCommand{
dst: i,
pixels: pixels,
x: x,
y: y,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
}
func (i *Image) IsInvalidated() bool {
// i.image can be nil before initializing.
if i.image == nil {
return false
}
return i.image.IsInvalidated()
}