mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 21:17:27 +01:00
177 lines
3.9 KiB
Go
177 lines
3.9 KiB
Go
// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build js
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package ui
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import (
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"github.com/gopherjs/gopherjs/js"
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)
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type mockRWLock struct{}
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func (m mockRWLock) Lock() {}
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func (m mockRWLock) Unlock() {}
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func (m mockRWLock) RLock() {}
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func (m mockRWLock) RUnlock() {}
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type Input struct {
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keyPressed map[string]bool
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keyPressedEdge map[int]bool
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mouseButtonPressed map[int]bool
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cursorX int
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cursorY int
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gamepads [16]gamePad
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touches []touch
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runeBuffer []rune
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m mockRWLock
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}
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func (i *Input) RuneBuffer() []rune {
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return i.runeBuffer
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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if i.keyPressed != nil {
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for _, c := range keyToCodes[key] {
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if i.keyPressed[c] {
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return true
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}
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}
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}
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if i.keyPressedEdge != nil {
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for c, k := range keyCodeToKeyEdge {
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if k != key {
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continue
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}
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if i.keyPressedEdge[c] {
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return true
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}
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}
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}
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return false
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}
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var codeToMouseButton = map[int]MouseButton{
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0: MouseButtonLeft,
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1: MouseButtonMiddle,
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2: MouseButtonRight,
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}
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func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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if i.mouseButtonPressed == nil {
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i.mouseButtonPressed = map[int]bool{}
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}
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for c, b := range codeToMouseButton {
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if b != button {
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continue
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}
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if i.mouseButtonPressed[c] {
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return true
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}
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}
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return false
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}
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func (i *Input) keyDown(code string) {
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if i.keyPressed == nil {
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i.keyPressed = map[string]bool{}
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}
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i.keyPressed[code] = true
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}
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func (i *Input) keyUp(code string) {
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if i.keyPressed == nil {
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i.keyPressed = map[string]bool{}
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}
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i.keyPressed[code] = false
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}
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func (i *Input) keyDownEdge(code int) {
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if i.keyPressedEdge == nil {
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i.keyPressedEdge = map[int]bool{}
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}
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i.keyPressedEdge[code] = true
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}
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func (i *Input) keyUpEdge(code int) {
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if i.keyPressedEdge == nil {
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i.keyPressedEdge = map[int]bool{}
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}
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i.keyPressedEdge[code] = false
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}
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func (i *Input) mouseDown(code int) {
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if i.mouseButtonPressed == nil {
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i.mouseButtonPressed = map[int]bool{}
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}
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i.mouseButtonPressed[code] = true
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}
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func (i *Input) mouseUp(code int) {
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if i.mouseButtonPressed == nil {
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i.mouseButtonPressed = map[int]bool{}
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}
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i.mouseButtonPressed[code] = false
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}
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func (i *Input) setMouseCursor(x, y int) {
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i.cursorX, i.cursorY = x, y
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}
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func (i *Input) updateGamepads() {
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nav := js.Global.Get("navigator")
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if nav.Get("getGamepads") == js.Undefined {
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return
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}
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gamepads := nav.Call("getGamepads")
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l := gamepads.Get("length").Int()
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for id := 0; id < l; id++ {
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i.gamepads[id].valid = false
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gamepad := gamepads.Index(id)
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if gamepad == js.Undefined || gamepad == nil {
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continue
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}
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i.gamepads[id].valid = true
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axes := gamepad.Get("axes")
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axesNum := axes.Get("length").Int()
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i.gamepads[id].axisNum = axesNum
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for a := 0; a < len(i.gamepads[id].axes); a++ {
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if axesNum <= a {
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i.gamepads[id].axes[a] = 0
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continue
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}
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i.gamepads[id].axes[a] = axes.Index(a).Float()
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}
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buttons := gamepad.Get("buttons")
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buttonsNum := buttons.Get("length").Int()
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i.gamepads[id].buttonNum = buttonsNum
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for b := 0; b < len(i.gamepads[id].buttonPressed); b++ {
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if buttonsNum <= b {
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i.gamepads[id].buttonPressed[b] = false
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continue
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}
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i.gamepads[id].buttonPressed[b] = buttons.Index(b).Get("pressed").Bool()
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}
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}
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}
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func (i *Input) updateTouches(t []touch) {
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i.touches = make([]touch, len(t))
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copy(i.touches, t)
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}
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