ebiten/internal/shader/testdata/assign_multiple2.expected.vs
2021-04-09 01:25:37 +09:00

15 lines
207 B
GLSL

void F0(out vec2 l0);
void F0(out vec2 l0) {
float l1 = float(0);
float l2 = float(0);
float l3 = float(0);
float l4 = float(0);
l2 = 1.0;
l1 = l2;
l4 = 2.0;
l3 = l4;
l0 = vec2(l1, l3);
return;
}