ebiten/example/game/rotating/rotating.go
2013-07-03 01:27:04 +09:00

90 lines
2.5 KiB
Go

// Copyright 2013 Hajime Hoshi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
package rotating
import (
"github.com/hajimehoshi/go.ebiten/graphics"
"github.com/hajimehoshi/go.ebiten/graphics/matrix"
"image"
"image/color"
_ "image/png"
"math"
"os"
)
type Rotating struct {
ebitenTexture graphics.Texture
x int
}
func New() *Rotating {
return &Rotating{}
}
func (game *Rotating) ScreenWidth() int {
return 256
}
func (game *Rotating) ScreenHeight() int {
return 240
}
func (game *Rotating) Fps() int {
return 60
}
func (game *Rotating) Init(tf graphics.TextureFactory) {
file, err := os.Open("images/ebiten.png")
if err != nil {
panic(err)
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
panic(err)
}
if game.ebitenTexture, err = tf.NewTextureFromImage(img); err != nil {
panic(err)
}
}
func (game *Rotating) Update() {
game.x++
}
func (game *Rotating) Draw(g graphics.Context, offscreen graphics.Texture) {
g.Fill(&color.RGBA{R: 128, G: 128, B: 255, A: 255})
geometryMatrix := matrix.IdentityGeometry()
tx, ty := float64(game.ebitenTexture.Width), float64(game.ebitenTexture.Height)
geometryMatrix.Translate(-tx/2, -ty/2)
geometryMatrix.Rotate(float64(game.x) * 2 * math.Pi / float64(game.Fps()*10))
geometryMatrix.Translate(tx/2, ty/2)
centerX := float64(game.ScreenWidth()) / 2
centerY := float64(game.ScreenHeight()) / 2
geometryMatrix.Translate(centerX-tx/2, centerY-ty/2)
g.DrawTexture(game.ebitenTexture.ID,
geometryMatrix,
matrix.IdentityColor())
}