mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 06:57:27 +01:00
2d079b123f
After Fill command, the image doesn't have to keep the restoring information. Now Fill command is as same as DrawTriangles, there is no way for restorable.Image to know whether it can reset the state or not. ResetRestoringState clears the state explicitly.
556 lines
12 KiB
Go
556 lines
12 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shareable
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import (
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"fmt"
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"runtime"
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"sync"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/hooks"
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"github.com/hajimehoshi/ebiten/internal/packing"
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"github.com/hajimehoshi/ebiten/internal/restorable"
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)
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var graphicsDriver driver.Graphics
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func SetGraphicsDriver(graphics driver.Graphics) {
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graphicsDriver = graphics
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}
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var (
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minSize = 0
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maxSize = 0
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)
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func init() {
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var once sync.Once
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hooks.AppendHookOnBeforeUpdate(func() error {
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backendsM.Lock()
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defer backendsM.Unlock()
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once.Do(func() {
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if len(theBackends) != 0 {
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panic("shareable: all the images must be not-shared before the game starts")
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}
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if graphicsDriver.HasHighPrecisionFloat() {
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minSize = 1024
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// Use 4096 as a maximum size whatever size the graphics driver accepts. There are
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// not enough evidences that bigger textures works correctly.
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maxSize = min(4096, graphicsDriver.MaxImageSize())
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} else {
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minSize = 512
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maxSize = 512
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}
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})
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makeImagesShared()
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return nil
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})
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}
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// MaxCountForShare represents the time duration when the image can become shared.
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//
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// This value is expoted for testing.
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const MaxCountForShare = 10
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func makeImagesShared() {
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for i := range imagesToMakeShared {
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i.nonUpdatedCount++
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if i.nonUpdatedCount >= MaxCountForShare {
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i.makeShared()
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}
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delete(imagesToMakeShared, i)
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}
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}
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func MakeImagesSharedForTesting() {
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makeImagesShared()
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}
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type backend struct {
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restorable *restorable.Image
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// If page is nil, the backend is not shared.
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page *packing.Page
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}
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func (b *backend) TryAlloc(width, height int) (*packing.Node, bool) {
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// If the region is allocated without any extension, it's fine.
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if n := b.page.Alloc(width, height); n != nil {
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return n, true
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}
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// Simulate the extending the page and calculate the appropriate page size.
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page := b.page.Clone()
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nExtended := 0
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for {
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if !page.Extend() {
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// The page can't be extended any more. Return as failure.
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return nil, false
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}
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nExtended++
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if n := page.Alloc(width, height); n != nil {
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// The page is just for emulation, so we don't have to free it.
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break
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}
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}
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for i := 0; i < nExtended; i++ {
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b.page.Extend()
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}
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s := b.page.Size()
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b.restorable = b.restorable.Extend(s, s)
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n := b.page.Alloc(width, height)
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if n == nil {
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panic("shareable: Alloc result must not be nil at TryAlloc")
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}
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return n, true
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}
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var (
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// backendsM is a mutex for critical sections of the backend and packing.Node objects.
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backendsM sync.Mutex
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// theBackends is a set of actually shared images.
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theBackends = []*backend{}
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imagesToMakeShared = map[*Image]struct{}{}
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)
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// isShareable reports whether the new allocation can use the shareable backends.
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//
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// isShareable retruns false before the graphics driver is available.
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// After the graphics driver is available, read-only images will be automatically on the shareable backends by
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// (*Image).makeShared().
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func isShareable() bool {
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return minSize > 0 && maxSize > 0
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}
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type Image struct {
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width int
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height int
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disposed bool
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backend *backend
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node *packing.Node
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// nonUpdatedCount represents how long the image is kept not modified with DrawTriangles.
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// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
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// a shared (restorable) image by ensureNotShared.
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//
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// nonUpdatedCount is increased every frame if the image is not modified, or set to 0 if the image is
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// modified.
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//
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// ReplacePixels doesn't affect this value since ReplacePixels can be done on shared images.
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nonUpdatedCount int
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neverShared bool
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}
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func (i *Image) moveTo(dst *Image) {
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dst.dispose(false)
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*dst = *i
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// i is no longer available but Dispose must not be called
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// since i and dst have the same values like node.
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runtime.SetFinalizer(i, nil)
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}
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func (i *Image) isShared() bool {
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return i.node != nil
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}
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func (i *Image) IsSharedForTesting() bool {
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backendsM.Lock()
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defer backendsM.Unlock()
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return i.isShared()
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}
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func (i *Image) ensureNotShared() {
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if i.backend == nil {
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i.allocate(false)
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return
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}
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if !i.isShared() {
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return
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}
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_, _, w, h := i.region()
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newImg := restorable.NewImage(w, h)
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vs := make([]float32, 4*graphics.VertexFloatNum)
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graphics.PutQuadVertices(vs, i, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
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is := graphics.QuadIndices()
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newImg.DrawTriangles(i.backend.restorable, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero)
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i.dispose(false)
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i.backend = &backend{
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restorable: newImg,
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}
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}
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func (i *Image) makeShared() {
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if i.backend == nil {
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i.allocate(true)
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return
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}
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if i.isShared() {
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return
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}
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if !i.shareable() {
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panic("shareable: makeShared cannot be called on a non-shareable image")
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}
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newI := NewImage(i.width, i.height)
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pixels := make([]byte, 4*i.width*i.height)
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for y := 0; y < i.height; y++ {
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for x := 0; x < i.width; x++ {
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r, g, b, a := i.at(x, y)
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pixels[4*(x+i.width*y)] = r
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pixels[4*(x+i.width*y)+1] = g
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pixels[4*(x+i.width*y)+2] = b
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pixels[4*(x+i.width*y)+3] = a
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}
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}
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newI.replacePixels(pixels)
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newI.moveTo(i)
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i.nonUpdatedCount = 0
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}
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func (i *Image) region() (x, y, width, height int) {
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if i.backend == nil {
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panic("shareable: backend must not be nil: not allocated yet?")
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}
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if !i.isShared() {
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w, h := i.backend.restorable.Size()
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return 0, 0, w, h
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}
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return i.node.Region()
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}
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func (i *Image) Size() (width, height int) {
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return i.width, i.height
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}
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// PutVertices puts the given dst with vertices that can be passed to DrawTriangles.
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func (i *Image) PutVertex(dst []float32, dx, dy, sx, sy float32, bx0, by0, bx1, by1 float32, cr, cg, cb, ca float32) {
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if i.backend == nil {
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i.allocate(true)
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}
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ox, oy, _, _ := i.region()
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oxf, oyf := float32(ox), float32(oy)
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i.backend.restorable.PutVertex(dst, dx, dy, sx+oxf, sy+oyf, bx0+oxf, by0+oyf, bx1+oxf, by1+oyf, cr, cg, cb, ca)
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}
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func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
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backendsM.Lock()
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defer backendsM.Unlock()
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if img.disposed {
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panic("shareable: the drawing source image must not be disposed (DrawTriangles)")
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}
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if i.disposed {
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panic("shareable: the drawing target image must not be disposed (DrawTriangles)")
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}
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if img.backend == nil {
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img.allocate(true)
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}
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i.ensureNotShared()
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// Compare i and img after ensuring i is not shared, or
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// i and img might share the same texture even though i != img.
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if i.backend.restorable == img.backend.restorable {
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panic("shareable: Image.DrawTriangles: img must be different from the receiver")
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}
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i.backend.restorable.DrawTriangles(img.backend.restorable, vertices, indices, colorm, mode, filter, address)
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i.nonUpdatedCount = 0
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delete(imagesToMakeShared, i)
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if !img.isShared() && img.shareable() {
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imagesToMakeShared[img] = struct{}{}
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}
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}
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// ClearFramebuffer clears the image with a color. This affects not only the (0, 0)-(width, height) region but also
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// the whole framebuffer region.
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func (i *Image) ClearFramebuffer() {
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backendsM.Lock()
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defer backendsM.Unlock()
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if i.disposed {
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panic("shareable: the drawing target image must not be disposed (Fill)")
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}
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i.ensureNotShared()
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i.backend.restorable.Clear()
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}
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func (i *Image) ResetRestoringState() {
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backendsM.Lock()
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defer backendsM.Unlock()
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if i.backend == nil {
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return
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}
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i.backend.restorable.ResetRestoringState()
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}
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func (i *Image) ReplacePixels(p []byte) {
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backendsM.Lock()
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defer backendsM.Unlock()
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i.replacePixels(p)
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}
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func (i *Image) replacePixels(p []byte) {
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if i.disposed {
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panic("shareable: the image must not be disposed at replacePixels")
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}
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if i.backend == nil {
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if p == nil {
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return
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}
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i.allocate(true)
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}
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x, y, w, h := i.region()
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if p != nil {
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if l := 4 * w * h; len(p) != l {
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panic(fmt.Sprintf("shareable: len(p) must be %d but %d", l, len(p)))
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}
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}
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i.backend.restorable.ReplacePixels(p, x, y, w, h)
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}
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func (i *Image) At(x, y int) (byte, byte, byte, byte) {
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backendsM.Lock()
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defer backendsM.Unlock()
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return i.at(x, y)
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}
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func (i *Image) at(x, y int) (byte, byte, byte, byte) {
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if i.backend == nil {
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return 0, 0, 0, 0
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}
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ox, oy, w, h := i.region()
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if x < 0 || y < 0 || x >= w || y >= h {
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return 0, 0, 0, 0
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}
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return i.backend.restorable.At(x+ox, y+oy)
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}
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func (i *Image) Dispose() {
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backendsM.Lock()
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defer backendsM.Unlock()
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i.dispose(true)
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}
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func (i *Image) dispose(markDisposed bool) {
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defer func() {
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if markDisposed {
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i.disposed = true
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}
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i.backend = nil
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i.node = nil
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if markDisposed {
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runtime.SetFinalizer(i, nil)
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}
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}()
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if i.disposed {
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return
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}
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if i.backend == nil {
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// Not allocated yet.
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return
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}
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if !i.isShared() {
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i.backend.restorable.Dispose()
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return
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}
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i.backend.page.Free(i.node)
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if !i.backend.page.IsEmpty() {
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// As this part can be reused, this should be cleared explicitly.
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i.backend.restorable.ClearPixels(i.region())
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return
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}
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i.backend.restorable.Dispose()
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index := -1
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for idx, sh := range theBackends {
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if sh == i.backend {
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index = idx
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break
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}
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}
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if index == -1 {
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panic("shareable: backend not found at an image being disposed")
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}
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theBackends = append(theBackends[:index], theBackends[index+1:]...)
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}
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func (i *Image) IsVolatile() bool {
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backendsM.Lock()
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defer backendsM.Unlock()
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if i.backend == nil {
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// Not allocated yet. Only non-volatile images can do lazy allocation so far.
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return false
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}
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return i.backend.restorable.IsVolatile()
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}
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func NewImage(width, height int) *Image {
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// Actual allocation is done lazily.
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return &Image{
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width: width,
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height: height,
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}
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}
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func (i *Image) shareable() bool {
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if !isShareable() {
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return false
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}
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if i.neverShared {
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return false
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}
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return i.width <= maxSize && i.height <= maxSize
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}
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func (i *Image) allocate(shareable bool) {
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if i.backend != nil {
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panic("shareable: the image is already allocated")
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}
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if !shareable || !i.shareable() {
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i.backend = &backend{
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restorable: restorable.NewImage(i.width, i.height),
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}
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runtime.SetFinalizer(i, (*Image).Dispose)
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return
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}
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for _, b := range theBackends {
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if n, ok := b.TryAlloc(i.width, i.height); ok {
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i.backend = b
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i.node = n
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runtime.SetFinalizer(i, (*Image).Dispose)
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return
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}
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}
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size := minSize
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for i.width > size || i.height > size {
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if size == maxSize {
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panic(fmt.Sprintf("shareable: the image being shared is too big: width: %d, height: %d", i.width, i.height))
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}
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size *= 2
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}
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b := &backend{
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restorable: restorable.NewImage(size, size),
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page: packing.NewPage(size, maxSize),
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}
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theBackends = append(theBackends, b)
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n := b.page.Alloc(i.width, i.height)
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if n == nil {
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panic("shareable: Alloc result must not be nil at allocate")
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}
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i.backend = b
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i.node = n
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runtime.SetFinalizer(i, (*Image).Dispose)
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}
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func (i *Image) MakeVolatile() {
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backendsM.Lock()
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defer backendsM.Unlock()
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i.ensureNotShared()
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i.backend.restorable.MakeVolatile()
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i.neverShared = true
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}
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func (i *Image) Dump(path string) error {
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backendsM.Lock()
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defer backendsM.Unlock()
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return i.backend.restorable.Dump(path)
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}
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func NewScreenFramebufferImage(width, height int) *Image {
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backendsM.Lock()
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defer backendsM.Unlock()
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r := restorable.NewScreenFramebufferImage(width, height)
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i := &Image{
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width: width,
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height: height,
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backend: &backend{
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restorable: r,
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},
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neverShared: true,
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}
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i
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}
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func InitializeGraphicsDriverState() error {
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backendsM.Lock()
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defer backendsM.Unlock()
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return restorable.InitializeGraphicsDriverState()
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}
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func ResolveStaleImages() {
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backendsM.Lock()
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defer backendsM.Unlock()
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restorable.ResolveStaleImages()
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}
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func RestoreIfNeeded() error {
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backendsM.Lock()
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defer backendsM.Unlock()
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return restorable.RestoreIfNeeded()
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}
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func DumpImages(dir string) error {
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backendsM.Lock()
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defer backendsM.Unlock()
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return restorable.DumpImages(dir)
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}
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func Error() error {
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backendsM.Lock()
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defer backendsM.Unlock()
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return restorable.Error()
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}
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