ebiten/mobile/ebitenmobileview
divVerent 1a9bff390d
mobile/ebitenmobileview: Android: include keypress runes even for unmapped keys. (#2685)
Note that this is a theoretical bug - I do not have a keyboard I can
reproduce this. However, if I remove a key from genkeys.go, pressing
that key will, after this change, still emit its character to
AppendInputChars.

Thus, this better supports "odd" international keyboards.

Also, make the updateInput calls more consistent - always one call per
event. This should change no behavior, but should be more debuggable.

Closes #2684
2023-06-24 21:33:17 +09:00
..
input_android.go mobile/ebitenmobileview: Android: include keypress runes even for unmapped keys. (#2685) 2023-06-24 21:33:17 +09:00
input_ios.go mobile/ebitenmobileview: make runes a parameter. (#2683) 2023-06-24 13:40:29 +09:00
input.go mobile/ebitenmobileview: make runes a parameter. (#2683) 2023-06-24 13:40:29 +09:00
keys_android.go rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
keys_ios.go mobile/ebitenmobileview: add iOS Keyboard support. (#2678) 2023-06-24 05:00:13 +09:00
mobile.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
view_ios.go internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00