ebiten/internal/affine/geom.go
2018-02-27 01:02:53 +09:00

194 lines
3.7 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package affine
import (
"fmt"
"math"
)
// GeoMDim is a dimension of a GeoM.
const GeoMDim = 3
// A GeoM represents a matrix to transform geometry when rendering an image.
//
// The initial value is identity.
type GeoM struct {
a float64
b float64
c float64
d float64
tx float64
ty float64
}
func (g *GeoM) Apply(x, y float64) (x2, y2 float64) {
if g == nil {
return x, y
}
return g.a*x + g.b*y + g.tx, g.c*x + g.d*y + g.ty
}
func (g *GeoM) Apply32(x, y float64) (x2, y2 float32) {
if g == nil {
return float32(x), float32(y)
}
return float32(g.a*x + g.b*y + g.tx), float32(g.c*x + g.d*y + g.ty)
}
func (g *GeoM) Elements() (a, b, c, d, tx, ty float64) {
if g == nil {
return 1, 0, 0, 1, 0, 0
}
return g.a, g.b, g.c, g.d, g.tx, g.ty
}
// SetElement sets an element at (i, j).
func (g *GeoM) SetElement(i, j int, element float64) *GeoM {
a, b, c, d, tx, ty := 1.0, 0.0, 0.0, 1.0, 0.0, 0.0
if g != nil {
a, b, c, d, tx, ty = g.a, g.b, g.c, g.d, g.tx, g.ty
}
switch {
case i == 0 && j == 0:
a = element
case i == 0 && j == 1:
b = element
case i == 0 && j == 2:
tx = element
case i == 1 && j == 0:
c = element
case i == 1 && j == 1:
d = element
case i == 1 && j == 2:
ty = element
default:
panic(fmt.Sprintf("affine: i or j is out of index: (%d, %d)", i, j))
}
return &GeoM{
a: a,
b: b,
c: c,
d: d,
tx: tx,
ty: ty,
}
}
// Concat multiplies a geometry matrix with the other geometry matrix.
// This is same as muptiplying the matrix other and the matrix g in this order.
func (g *GeoM) Concat(other *GeoM) *GeoM {
if g == nil {
return other
}
if other == nil {
return g
}
return &GeoM{
a: other.a*g.a + other.b*g.c,
b: other.a*g.b + other.b*g.d,
tx: other.a*g.tx + other.b*g.ty + other.tx,
c: other.c*g.a + other.d*g.c,
d: other.c*g.b + other.d*g.d,
ty: other.c*g.tx + other.d*g.ty + other.ty,
}
}
// Add is deprecated.
func (g *GeoM) Add(other *GeoM) *GeoM {
if g == nil {
g = &GeoM{1, 0, 0, 1, 0, 0}
}
if other == nil {
other = &GeoM{1, 0, 0, 1, 0, 0}
}
return &GeoM{
a: g.a + other.a,
b: g.b + other.b,
c: g.c + other.c,
d: g.d + other.d,
tx: g.tx + other.tx,
ty: g.ty + other.ty,
}
}
// Scale scales the matrix by (x, y).
func (g *GeoM) Scale(x, y float64) *GeoM {
if g == nil {
return &GeoM{
a: x,
b: 0,
c: 0,
d: y,
tx: 0,
ty: 0,
}
}
return &GeoM{
a: g.a * x,
b: g.b * x,
tx: g.tx * x,
c: g.c * y,
d: g.d * y,
ty: g.ty * y,
}
}
// Translate translates the matrix by (x, y).
func (g *GeoM) Translate(tx, ty float64) *GeoM {
if g == nil {
return &GeoM{
a: 1,
b: 0,
c: 0,
d: 1,
tx: tx,
ty: ty,
}
}
return &GeoM{
a: g.a,
b: g.b,
c: g.c,
d: g.d,
tx: g.tx + tx,
ty: g.ty + ty,
}
}
// Rotate rotates the matrix by theta.
func (g *GeoM) Rotate(theta float64) *GeoM {
sin, cos := math.Sincos(theta)
if g == nil {
return &GeoM{
a: cos,
b: -sin,
c: sin,
d: cos,
tx: 0,
ty: 0,
}
}
return &GeoM{
a: cos*g.a - sin*g.c,
b: cos*g.b - sin*g.d,
tx: cos*g.tx - sin*g.ty,
c: sin*g.a + cos*g.c,
d: sin*g.b + cos*g.d,
ty: sin*g.tx + cos*g.ty,
}
}