mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
119 lines
2.5 KiB
Go
119 lines
2.5 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package audio_test
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import (
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"bytes"
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"runtime"
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"testing"
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"time"
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"github.com/hajimehoshi/ebiten/v2/audio"
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)
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var context *audio.Context
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func setup() {
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context = audio.NewContext(44100)
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}
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func teardown() {
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audio.ResetContextForTesting()
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context = nil
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}
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// Issue #746
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func TestGC(t *testing.T) {
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setup()
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defer teardown()
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p, _ := context.NewPlayer(bytes.NewReader(make([]byte, 4)))
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got := audio.PlayersCountForTesting()
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if want := 0; got != want {
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t.Errorf("PlayersCountForTesting(): got: %d, want: %d", got, want)
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}
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p.Play()
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got = audio.PlayersCountForTesting()
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if want := 1; got != want {
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t.Errorf("PlayersCountForTesting() after Play: got: %d, want: %d", got, want)
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}
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runtime.KeepAlive(p)
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p = nil
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runtime.GC()
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for i := 0; i < 10; i++ {
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got = audio.PlayersCountForTesting()
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if want := 0; got == want {
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return
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}
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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// 200[ms] should be enough all the bytes are consumed.
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// TODO: This is a darty hack. Would it be possible to use virtual time?
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time.Sleep(200 * time.Millisecond)
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}
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t.Errorf("time out")
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}
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// Issue #853
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func TestSameSourcePlayers(t *testing.T) {
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setup()
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defer teardown()
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src := bytes.NewReader(make([]byte, 4))
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p0, err := context.NewPlayer(src)
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if err != nil {
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t.Fatal(err)
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}
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p1, err := context.NewPlayer(src)
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if err != nil {
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t.Fatal(err)
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}
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// As the player does not play yet, error doesn't happen.
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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p0.Play()
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p1.Play()
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if err := audio.UpdateForTesting(); err == nil {
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t.Errorf("got: nil, want: an error")
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}
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}
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func TestPauseBeforeInit(t *testing.T) {
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setup()
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defer teardown()
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src := bytes.NewReader(make([]byte, 4))
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p, err := context.NewPlayer(src)
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if err != nil {
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t.Fatal(err)
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}
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p.Play()
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p.Pause()
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p.Play()
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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}
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