ebiten/graphics/opengl/offscreen/offscreen.go
2014-01-10 22:30:36 +09:00

52 lines
1.3 KiB
Go

package offscreen
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
)
type Texture interface {
Draw(projectionMatrix [4][4]float64,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
DrawParts(parts []graphics.TexturePart, projectionMatrix [4][4]float64,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
}
type RenderTarget interface {
SetAsViewport()
ProjectionMatrix() [4][4]float64
}
type Offscreen struct {
currentRenderTarget RenderTarget
mainFramebuffer RenderTarget
}
func New(mainFramebuffer RenderTarget) *Offscreen {
return &Offscreen{
mainFramebuffer: mainFramebuffer,
}
}
func (o *Offscreen) Set(rt RenderTarget) {
o.currentRenderTarget = rt
rt.SetAsViewport()
}
func (o *Offscreen) SetMainFramebuffer() {
o.Set(o.mainFramebuffer)
}
func (o *Offscreen) DrawTexture(texture Texture,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
projectionMatrix := o.currentRenderTarget.ProjectionMatrix()
texture.Draw(projectionMatrix, geometryMatrix, colorMatrix)
}
func (o *Offscreen) DrawTextureParts(texture Texture,
parts []graphics.TexturePart,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
projectionMatrix := o.currentRenderTarget.ProjectionMatrix()
texture.DrawParts(parts, projectionMatrix, geometryMatrix, colorMatrix)
}