mirror of
https://github.com/hajimehoshi/ebiten.git
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52 lines
1.3 KiB
Go
52 lines
1.3 KiB
Go
package offscreen
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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)
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type Texture interface {
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Draw(projectionMatrix [4][4]float64,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
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DrawParts(parts []graphics.TexturePart, projectionMatrix [4][4]float64,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
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}
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type RenderTarget interface {
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SetAsViewport()
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ProjectionMatrix() [4][4]float64
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}
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type Offscreen struct {
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currentRenderTarget RenderTarget
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mainFramebuffer RenderTarget
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}
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func New(mainFramebuffer RenderTarget) *Offscreen {
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return &Offscreen{
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mainFramebuffer: mainFramebuffer,
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}
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}
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func (o *Offscreen) Set(rt RenderTarget) {
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o.currentRenderTarget = rt
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rt.SetAsViewport()
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}
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func (o *Offscreen) SetMainFramebuffer() {
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o.Set(o.mainFramebuffer)
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}
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func (o *Offscreen) DrawTexture(texture Texture,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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projectionMatrix := o.currentRenderTarget.ProjectionMatrix()
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texture.Draw(projectionMatrix, geometryMatrix, colorMatrix)
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}
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func (o *Offscreen) DrawTextureParts(texture Texture,
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parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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projectionMatrix := o.currentRenderTarget.ProjectionMatrix()
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texture.DrawParts(parts, projectionMatrix, geometryMatrix, colorMatrix)
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}
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