ebiten/internal/graphicsdriver
Hajime Hoshi 1c980a16f5 graphicsdriver/opengl: Ignore non-existent uniform locations
Shader users should not have to care about the existence of uniform
variables.

Updates #1168
2020-05-27 11:39:11 +09:00
..
metal driver: Use slices for uniform variables instead of maps 2020-05-26 23:50:11 +09:00
opengl graphicsdriver/opengl: Ignore non-existent uniform locations 2020-05-27 11:39:11 +09:00