ebiten/internal/graphicsdriver
Hajime Hoshi 566957dc1c internal/graphicsdriver/metal: invert Y at the vertex shader
Instead of using a negative height in the viewport, invert the Y direction
at the vertex shader. This is a little more readable as a negative height
is hacky.

This is a preparation for DirectX 12. DirectX 12's coodination system
is very similar to Metal, but doesn't treat a negative height in its
viewport unfortunately.

Updates #1007
2022-02-27 01:53:03 +09:00
..
metal internal/graphicsdriver/metal: invert Y at the vertex shader 2022-02-27 01:53:03 +09:00
opengl internal/graphicsdriver/metal: invert Y at the vertex shader 2022-02-27 01:53:03 +09:00
compositemode.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
filter.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
graphics.go internal/graphicsdriver/metal: invert Y at the vertex shader 2022-02-27 01:53:03 +09:00