Ebitengine - A dead simple 2D game engine for Go
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internal/gamepad: fix uint16 underflow handling in gamepads. (#2030)
Fixes crash where Ebiten considers a keyboard a gamepad with way too many buttons.

Updates #2027
2022-03-26 15:41:59 +09:00
.builds .build: bug fix: remove an unused template parameter 2021-12-15 03:08:19 +09:00
.github .github/workflow: add a test for internal/shader on Windows 2022-03-18 21:43:09 +09:00
audio audio: change the type of SetBufferSize to time.Duration 2022-03-25 20:47:01 +09:00
cmd/ebitenmobile cmd/ebitenmobile: support Metal for iOS simulators 2022-03-23 01:34:58 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
examples audio: change the type of SetBufferSize to time.Duration 2022-03-25 20:47:01 +09:00
inpututil inpututil: bug fix: compile error 2022-03-25 14:36:34 +09:00
internal internal/gamepad: fix uint16 underflow handling in gamepads. (#2030) 2022-03-26 15:41:59 +09:00
misc misc: English 2022-01-27 15:49:09 +09:00
mobile cmd/ebitenmobile: support Metal for iOS simulators 2022-03-23 01:34:58 +09:00
text ebiten: add ColorM.ScaleWithColor 2022-01-10 17:36:46 +09:00
vector vector: Fix comments 2021-09-26 01:13:00 +09:00
.gitattributes Update .gitattributes 2021-10-09 19:17:52 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
AUTHORS add Kacper Drobny to AUTHORS 2022-03-24 02:42:13 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go ebiten: add ColorM.ScaleWithColor 2022-01-10 17:36:46 +09:00
CONTRIBUTING.md update CONTRIBUTING.md 2022-03-23 13:41:29 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
debug_ebitendebug.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
debug_notebitendebug.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
doc.go internal/ui: add the EBITEN_GRAPHICS_LIBRARY environment variable 2022-03-24 02:23:37 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go internal/ui: add Image 2022-03-20 01:39:05 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
genkeys.go go generate 2022-03-24 02:42:52 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update Oto 2022-03-25 02:35:05 +09:00
go.sum update Oto 2022-03-25 02:35:05 +09:00
graphics.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
image_test.go internal/ui: rename variables 2022-03-20 16:51:23 +09:00
image.go internal/ui: refactoring: unexport ConvertUniforms 2022-03-21 17:05:50 +09:00
imagedumper_desktop.go internal/graphicscommand: move the choice of graphics drivers to internal/ui 2022-03-20 02:51:31 +09:00
imagedumper_notdesktop.go all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go internal/driver: move the key definitions to internal/ui 2022-02-06 19:14:18 +09:00
keys.go go generate 2022-03-24 02:42:52 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update README 2022-03-23 03:56:46 +09:00
run_mobile.go internal/ui: remove RunWithoutMainLoop in non-mobile environments 2022-02-13 22:31:48 +09:00
run.go ebiten: provide SetScreenFilterEnabled, a way to disable the default screen filter (#1997) 2022-02-24 03:46:27 +09:00
shader_test.go internal/shaderir/msl: bug fix: mod for a vector and a scalar didn't work 2022-03-26 02:57:38 +09:00
shader.go internal/graphicscommand: compile shaders lazily 2022-03-21 21:09:02 +09:00
vibrate.go internal/ui: separate 'vibrate' part to internal/vibrate 2022-02-08 14:48:55 +09:00
window.go ebiten: fix a wrong comment about deprecations 2022-02-11 05:21:58 +09:00

Ebiten (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.

The Ebiten logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.