ebiten/internal/graphicsdriver/directx
Hajime Hoshi 81bb5044ea internal/shaderir: revert the refactoring to generalize the memory layout logic
Unfortunately, the memory layout was not so universal. For example,
the memory layout for mat2 is different between Metal and DirectX.
2024-11-24 23:57:30 +09:00
..
api_32bit_windows.go internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well 2024-01-27 18:06:53 +09:00
api_64bit_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_microsoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_notmicrosoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_windows.go internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00
d3d11_windows.go internal/graphicsdriver/directx: bug fix: depth should be passed by math.Float32bits 2024-01-21 21:43:09 +09:00
d3d12_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 15:34:58 +09:00
d3d_windows.go shaderprecomp: implement for Windows 2024-05-06 16:03:57 +09:00
dxgi_windows.go internal/graphicsdriver: use []uint32 instead of []uint16 for indices 2023-11-04 04:39:17 +09:00
graphics11_windows.go internal/shaderir: revert the refactoring to generalize the memory layout logic 2024-11-24 23:57:30 +09:00
graphics12_windows.go internal/shaderir: revert the refactoring to generalize the memory layout logic 2024-11-24 23:57:30 +09:00
graphics_windows.go Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX" 2024-03-30 20:08:06 +09:00
image11_windows.go internal/graphicsdriver: remove Image.IsInvalidated 2024-01-09 00:30:21 +09:00
image12_windows.go internal/graphicsdriver: remove Image.IsInvalidated 2024-01-09 00:30:21 +09:00
pipeline12_windows.go internal/shaderir/hlsl: refactoring: more flexible generation 2024-08-25 17:27:00 +09:00
shader11_windows.go internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
shader12_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 15:34:58 +09:00
shader_windows.go internal/shaderir/hlsl: refactoring 2024-11-24 18:47:49 +09:00