ebiten/examples/shader/main.go
2020-06-22 01:07:00 +09:00

103 lines
2.0 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example jsgo
package main
import (
"log"
"github.com/hajimehoshi/ebiten"
)
const (
screenWidth = 640
screenHeight = 480
)
var shaderSrcs = [][]byte{
default_go,
}
type Game struct {
shaders map[int]*ebiten.Shader
idx int
time int
}
func (g *Game) Update(screen *ebiten.Image) error {
g.time++
if g.shaders == nil {
g.shaders = map[int]*ebiten.Shader{}
}
if _, ok := g.shaders[g.idx]; !ok {
s, err := ebiten.NewShader([]byte(shaderSrcs[g.idx]))
if err != nil {
return err
}
g.shaders[g.idx] = s
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
s, ok := g.shaders[g.idx]
if !ok {
return
}
w, h := screen.Size()
vs := []ebiten.Vertex{
{
DstX: 0,
DstY: 0,
},
{
DstX: float32(w),
DstY: 0,
},
{
DstX: 0,
DstY: float32(h),
},
{
DstX: float32(w),
DstY: float32(h),
},
}
is := []uint16{0, 1, 2, 1, 2, 3}
cx, cy := ebiten.CursorPosition()
op := &ebiten.DrawTrianglesWithShaderOptions{}
op.Uniforms = []interface{}{
float32(g.time) / 60, // time
[]float32{float32(cx), float32(cy)}, // cursor
}
screen.DrawTrianglesWithShader(vs, is, s, op)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Shader (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}