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https://github.com/hajimehoshi/ebiten.git
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101 lines
3.3 KiB
Go
101 lines
3.3 KiB
Go
// SPDX-License-Identifier: BSD-3-Clause
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// SPDX-FileCopyrightText: 2012 The glfw3-go Authors
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// SPDX-FileCopyrightText: 2023 The Ebitengine Authors
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//go:build darwin || freebsd || linux || netbsd || openbsd
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package cglfw
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//#include <stdlib.h>
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//#define GLFW_INCLUDE_NONE
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//#include "glfw3.h"
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import "C"
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import (
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"unsafe"
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)
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// MakeContextCurrent makes the context of the window current.
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// Originally GLFW 3 passes a null pointer to detach the context.
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// But since we're using receievers, DetachCurrentContext should
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// be used instead.
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func (w *Window) MakeContextCurrent() {
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C.glfwMakeContextCurrent(w.data)
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panicError()
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}
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// DetachCurrentContext detaches the current context.
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func DetachCurrentContext() {
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C.glfwMakeContextCurrent(nil)
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panicError()
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}
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// GetCurrentContext returns the window whose context is current.
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func GetCurrentContext() *Window {
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w := C.glfwGetCurrentContext()
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panicError()
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if w == nil {
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return nil
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}
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return windows.get(w)
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}
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// SwapBuffers swaps the front and back buffers of the window. If the
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// swap interval is greater than zero, the GPU driver waits the specified number
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// of screen updates before swapping the buffers.
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func (w *Window) SwapBuffers() {
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C.glfwSwapBuffers(w.data)
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panicError()
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}
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// SwapInterval sets the swap interval for the current context, i.e. the number
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// of screen updates to wait before swapping the buffers of a window and
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// returning from SwapBuffers. This is sometimes called
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// 'vertical synchronization', 'vertical retrace synchronization' or 'vsync'.
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//
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// Contexts that support either of the WGL_EXT_swap_control_tear and
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// GLX_EXT_swap_control_tear extensions also accept negative swap intervals,
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// which allow the driver to swap even if a frame arrives a little bit late.
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// You can check for the presence of these extensions using
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// ExtensionSupported. For more information about swap tearing,
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// see the extension specifications.
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//
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// Some GPU drivers do not honor the requested swap interval, either because of
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// user settings that override the request or due to bugs in the driver.
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func SwapInterval(interval int) {
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C.glfwSwapInterval(C.int(interval))
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panicError()
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}
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// ExtensionSupported reports whether the specified OpenGL or context creation
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// API extension is supported by the current context. For example, on Windows
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// both the OpenGL and WGL extension strings are checked.
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//
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// As this functions searches one or more extension strings on each call, it is
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// recommended that you cache its results if it's going to be used frequently.
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// The extension strings will not change during the lifetime of a context, so
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// there is no danger in doing this.
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func ExtensionSupported(extension string) bool {
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e := C.CString(extension)
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defer C.free(unsafe.Pointer(e))
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ret := C.glfwExtensionSupported(e) != 0
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panicError()
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return ret
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}
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// GetProcAddress returns the address of the specified OpenGL or OpenGL ES core
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// or extension function, if it is supported by the current context.
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//
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// A context must be current on the calling thread. Calling this function
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// without a current context will cause a GLFW_NO_CURRENT_CONTEXT error.
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//
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// This function is used to provide GL proc resolving capabilities to an
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// external C library.
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func GetProcAddress(procname string) unsafe.Pointer {
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p := C.CString(procname)
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defer C.free(unsafe.Pointer(p))
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ret := unsafe.Pointer(C.glfwGetProcAddress(p))
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panicError()
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return ret
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}
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