ebiten/internal/shader/testdata
2024-09-21 21:43:08 +09:00
..
array2.expected.metal internal/shader: bug fix: failed to return an array in HLSL 2024-03-10 11:59:50 +09:00
array2.expected.vs internal/shader: bug fix: failed to return an array in HLSL 2024-03-10 11:59:50 +09:00
array2.go
array3.expected.vs internal/shader: add tests for arrays 2024-09-21 21:43:08 +09:00
array3.go internal/shader: add tests for arrays 2024-09-21 21:43:08 +09:00
array.expected.vs internal/shader: bug fix: failed to return an array in HLSL 2024-03-10 11:59:50 +09:00
array.go internal/shader: implement strict type checks in assignments 2022-04-09 00:02:20 +09:00
assign_multiple2.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
assign_multiple2.go
assign_multiple.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
assign_multiple.go
assign.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
assign.go
atan.expected.metal internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
atan.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
atan.go
blank.expected.vs
blank.go
blocks2.expected.vs internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00
blocks2.go internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00
blocks3.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
blocks3.go
blocks.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
blocks.go
bool.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
bool.go
call_multiple_nested.expected.vs
call_multiple_nested.go
call_multiple.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
call_multiple.go internal/shader: Check the number of arguments 2021-11-14 17:34:06 +09:00
call.expected.vs internal/shader: optimization: remove unnecessary local variables 2022-07-10 19:01:58 +09:00
call.go
const2.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
const2.go
const3.expected.vs
const3.go
const4.expected.vs internal/shader: optimization: remove unnecessary local variables 2022-07-10 19:01:58 +09:00
const4.go internal/shader: Add more tests for const 2021-11-14 17:06:54 +09:00
const.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
const.go
define2.expected.vs internal/shader: optimization: remove unnecessary local variables 2022-07-10 19:01:58 +09:00
define2.go
define_multiple.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
define_multiple.go
define_type.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
define_type.go
define.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
define.go
for2.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
for2.go internal/shader: bug fix: check types correctly for assign operators 2022-01-12 00:39:39 +09:00
for3.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
for3.go
for4.expected.vs internal/shader: optimization: remove unnecessary local variables 2022-07-10 19:01:58 +09:00
for4.go
for5.expected.fs internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00
for5.expected.vs internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00
for5.go internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00
for.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
for.go internal/shader: bug fix: check types correctly for assign operators 2022-01-12 00:39:39 +09:00
func_body.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
func_body.go
func_multiple.expected.vs
func_multiple.go
func.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
func.go
if_else.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
if_else.go
if_init.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
if_init.go
if.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
if.go
inc.expected.vs internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00
inc.go internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00
issue1236.expected.hlsl internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
issue1236.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
issue1236.go
issue1238.expected.fs all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
issue1238.expected.vs all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
issue1238.go
issue1245.expected.fs all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
issue1245.expected.vs all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
issue1245.go
issue1248.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
issue1248.go
issue1298.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
issue1298.go
issue1299.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
issue1299.go
issue1701.expected.fs all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
issue1701.expected.vs all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
issue1701.go
issue1874.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
issue1874.go
issue2011.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
issue2011.go internal/shader: add test files 2022-03-10 01:02:51 +09:00
issue2655.expected.vs internal/shader: bug fix: test failures 2024-03-23 15:15:33 +09:00
issue2655.go internal/shader: bug fix: wrong local variable index was used for assignments 2023-09-04 01:23:03 +09:00
issue2840.expected.vs internal/shader: bug fix: failed to return an array in HLSL 2024-03-10 11:59:50 +09:00
issue2840.go internal/shaderir: bug fix: constants must be truncated correctly in an array 2023-11-15 00:40:20 +09:00
len.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
len.go
number_binary.expected.vs internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00
number_binary.go internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00
number_unary.expected.vs internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00
number_unary.go internal/shader: reland: bug fix: stricter type checks for the built-in cast-like functions 2023-07-28 01:33:27 +09:00
number.expected.vs internal/shader: optimization: remove unnecessary local variables 2022-07-10 19:01:58 +09:00
number.go internal/shader: bug fix: wrong test (int*float) 2022-01-21 01:31:46 +09:00
out2.expected.vs
out2.go
out.expected.hlsl internal/shaderir/hlsl: add function forward declarations 2022-03-26 19:10:03 +09:00
out.expected.metal
out.expected.vs
out.go
return.expected.vs
return.go
uniforms.expected.vs
uniforms.go
var2.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
var2.go
var_multiple.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
var_multiple.go
var.expected.vs internal/shader: optimization: use a regular return for a function with one output parameter 2022-07-10 18:18:46 +09:00
var.go
vertex_fragment.expected.fs all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
vertex_fragment.expected.metal internal/shader: use a return statement in a fragment shader entrypoint 2022-08-17 22:02:13 +09:00
vertex_fragment.expected.vs all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
vertex_fragment.go all: rename arguments in Kage 2023-09-24 16:46:36 +09:00
vertex.expected.fs all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
vertex.expected.hlsl internal/shader: bug fix: test failures 2024-08-25 17:43:44 +09:00
vertex.expected.metal internal/graphicsdriver/metal: support macOS 10.12 by removing packed types 2022-05-28 23:57:59 +09:00
vertex.expected.vs all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
vertex.go all: rename arguments in Kage 2023-09-24 16:46:36 +09:00