mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 19:58:54 +01:00
8c779447db
Fixes #1254
730 lines
16 KiB
Go
730 lines
16 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package shader
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import (
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"fmt"
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"go/ast"
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"go/token"
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"strings"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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)
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type variable struct {
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name string
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typ shaderir.Type
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forLoopCounter bool
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}
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type constant struct {
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name string
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typ shaderir.Type
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init ast.Expr
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}
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type function struct {
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name string
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block *block
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ir shaderir.Func
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}
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type compileState struct {
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fs *token.FileSet
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vertexEntry string
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fragmentEntry string
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ir shaderir.Program
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// uniforms is a collection of uniform variable names.
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uniforms []string
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funcs []function
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global block
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varyingParsed bool
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errs []string
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}
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func (cs *compileState) findFunction(name string) (int, bool) {
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for i, f := range cs.funcs {
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if f.name == name {
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return i, true
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}
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}
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return 0, false
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}
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func (cs *compileState) findUniformVariable(name string) (int, bool) {
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for i, u := range cs.uniforms {
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if u == name {
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return i, true
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}
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}
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return 0, false
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}
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type typ struct {
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name string
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ir shaderir.Type
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}
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type block struct {
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types []typ
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vars []variable
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consts []constant
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pos token.Pos
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outer *block
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ir *shaderir.Block
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}
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func (b *block) totalLocalVariableNum() int {
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c := len(b.vars)
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if b.outer != nil {
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c += b.outer.totalLocalVariableNum()
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}
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return c
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}
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func (b *block) findLocalVariable(name string) (int, shaderir.Type, bool) {
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idx := 0
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for outer := b.outer; outer != nil; outer = outer.outer {
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idx += len(outer.vars)
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}
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for i, v := range b.vars {
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if v.name == name {
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return idx + i, v.typ, true
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}
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}
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if b.outer != nil {
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return b.outer.findLocalVariable(name)
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}
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return 0, shaderir.Type{}, false
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}
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func (b *block) findLocalVariableByIndex(idx int) (shaderir.Type, bool) {
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bs := []*block{b}
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for outer := b.outer; outer != nil; outer = outer.outer {
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bs = append(bs, outer)
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}
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for i := len(bs) - 1; i >= 0; i-- {
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if len(bs[i].vars) <= idx {
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idx -= len(bs[i].vars)
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continue
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}
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return bs[i].vars[idx].typ, true
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}
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return shaderir.Type{}, false
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}
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type ParseError struct {
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errs []string
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}
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func (p *ParseError) Error() string {
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return strings.Join(p.errs, "\n")
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}
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func Compile(fs *token.FileSet, f *ast.File, vertexEntry, fragmentEntry string, textureNum int) (*shaderir.Program, error) {
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s := &compileState{
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fs: fs,
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vertexEntry: vertexEntry,
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fragmentEntry: fragmentEntry,
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}
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s.global.ir = &shaderir.Block{}
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s.parse(f)
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if len(s.errs) > 0 {
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return nil, &ParseError{s.errs}
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}
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// TODO: Resolve identifiers?
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// TODO: Resolve constants
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// TODO: Make a call graph and reorder the elements.
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s.ir.TextureNum = textureNum
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return &s.ir, nil
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}
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func (s *compileState) addError(pos token.Pos, str string) {
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p := s.fs.Position(pos)
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s.errs = append(s.errs, fmt.Sprintf("%s: %s", p, str))
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}
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func (cs *compileState) parse(f *ast.File) {
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// Parse GenDecl for global variables, and then parse functions.
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for _, d := range f.Decls {
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if _, ok := d.(*ast.FuncDecl); !ok {
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ss, ok := cs.parseDecl(&cs.global, d)
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if !ok {
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return
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}
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cs.global.ir.Stmts = append(cs.global.ir.Stmts, ss...)
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}
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}
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// Sort the uniform variable so that special variable starting with __ should come first.
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var unames []string
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var utypes []shaderir.Type
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for i, u := range cs.uniforms {
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if strings.HasPrefix(u, "__") {
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unames = append(unames, u)
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utypes = append(utypes, cs.ir.Uniforms[i])
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}
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}
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// TODO: Check len(unames) == graphics.PreservedUniformVariablesNum. Unfortunately this is not true on tests.
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for i, u := range cs.uniforms {
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if !strings.HasPrefix(u, "__") {
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unames = append(unames, u)
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utypes = append(utypes, cs.ir.Uniforms[i])
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}
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}
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cs.uniforms = unames
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cs.ir.Uniforms = utypes
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// Parse function names so that any other function call the others.
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// The function data is provisional and will be updated soon.
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for _, d := range f.Decls {
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fd, ok := d.(*ast.FuncDecl)
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if !ok {
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continue
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}
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n := fd.Name.Name
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if n == cs.vertexEntry {
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continue
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}
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if n == cs.fragmentEntry {
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continue
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}
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inParams, outParams := cs.parseFuncParams(&cs.global, fd)
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var inT, outT []shaderir.Type
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for _, v := range inParams {
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inT = append(inT, v.typ)
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}
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for _, v := range outParams {
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outT = append(outT, v.typ)
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}
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cs.funcs = append(cs.funcs, function{
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name: n,
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ir: shaderir.Func{
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Index: len(cs.funcs),
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InParams: inT,
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OutParams: outT,
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Block: &shaderir.Block{},
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},
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})
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}
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// Parse functions.
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for _, d := range f.Decls {
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if _, ok := d.(*ast.FuncDecl); ok {
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ss, ok := cs.parseDecl(&cs.global, d)
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if !ok {
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return
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}
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cs.global.ir.Stmts = append(cs.global.ir.Stmts, ss...)
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}
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}
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if len(cs.errs) > 0 {
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return
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}
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for _, f := range cs.funcs {
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cs.ir.Funcs = append(cs.ir.Funcs, f.ir)
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}
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}
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func (cs *compileState) parseDecl(b *block, d ast.Decl) ([]shaderir.Stmt, bool) {
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var stmts []shaderir.Stmt
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switch d := d.(type) {
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case *ast.GenDecl:
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switch d.Tok {
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case token.TYPE:
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// TODO: Parse other types
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for _, s := range d.Specs {
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s := s.(*ast.TypeSpec)
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t, ok := cs.parseType(b, s.Type)
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if !ok {
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return nil, false
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}
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b.types = append(b.types, typ{
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name: s.Name.Name,
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ir: t,
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})
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}
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case token.CONST:
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for _, s := range d.Specs {
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s := s.(*ast.ValueSpec)
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cs := cs.parseConstant(b, s)
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b.consts = append(b.consts, cs...)
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}
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case token.VAR:
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for _, s := range d.Specs {
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s := s.(*ast.ValueSpec)
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vs, inits, ss, ok := cs.parseVariable(b, s)
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if !ok {
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return nil, false
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}
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stmts = append(stmts, ss...)
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if b == &cs.global {
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// TODO: Should rhs be ignored?
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for i, v := range vs {
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if !strings.HasPrefix(v.name, "__") {
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if v.name[0] < 'A' || 'Z' < v.name[0] {
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cs.addError(s.Names[i].Pos(), fmt.Sprintf("global variables must be exposed: %s", v.name))
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}
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}
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cs.uniforms = append(cs.uniforms, v.name)
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cs.ir.Uniforms = append(cs.ir.Uniforms, v.typ)
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}
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continue
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}
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base := b.totalLocalVariableNum()
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b.vars = append(b.vars, vs...)
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if len(inits) > 0 {
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for i := range vs {
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stmts = append(stmts, shaderir.Stmt{
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Type: shaderir.Assign,
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Exprs: []shaderir.Expr{
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{
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Type: shaderir.LocalVariable,
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Index: base + i,
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},
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inits[i],
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},
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})
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}
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}
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}
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case token.IMPORT:
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cs.addError(d.Pos(), "import is forbidden")
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default:
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cs.addError(d.Pos(), "unexpected token")
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}
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case *ast.FuncDecl:
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f, ok := cs.parseFunc(b, d)
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if !ok {
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return nil, false
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}
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if b != &cs.global {
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cs.addError(d.Pos(), "non-global function is not implemented")
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return nil, false
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}
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switch d.Name.Name {
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case cs.vertexEntry:
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cs.ir.VertexFunc.Block = f.ir.Block
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case cs.fragmentEntry:
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cs.ir.FragmentFunc.Block = f.ir.Block
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default:
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// The function is already registered for their names.
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for i := range cs.funcs {
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if cs.funcs[i].name == d.Name.Name {
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// Index is already determined by the provisional parsing.
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f.ir.Index = cs.funcs[i].ir.Index
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cs.funcs[i] = f
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break
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}
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}
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}
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default:
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cs.addError(d.Pos(), "unexpected decl")
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return nil, false
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}
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return stmts, true
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}
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// functionReturnTypes returns the original returning value types, if the given expression is call.
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//
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// Note that parseExpr returns the returning types for IR, not the original function.
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func (cs *compileState) functionReturnTypes(block *block, expr ast.Expr) ([]shaderir.Type, bool) {
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call, ok := expr.(*ast.CallExpr)
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if !ok {
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return nil, false
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}
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ident, ok := call.Fun.(*ast.Ident)
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if !ok {
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return nil, false
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}
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for _, f := range cs.funcs {
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if f.name == ident.Name {
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// TODO: Is it correct to combine out-params and return param?
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ts := f.ir.OutParams
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if f.ir.Return.Main != shaderir.None {
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ts = append(ts, f.ir.Return)
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}
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return ts, true
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}
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}
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return nil, false
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}
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func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variable, []shaderir.Expr, []shaderir.Stmt, bool) {
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if len(vs.Names) != len(vs.Values) && len(vs.Values) != 1 && len(vs.Values) != 0 {
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s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
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return nil, nil, nil, false
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}
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var declt shaderir.Type
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if vs.Type != nil {
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var ok bool
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declt, ok = s.parseType(block, vs.Type)
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if !ok {
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return nil, nil, nil, false
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}
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}
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var (
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vars []variable
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inits []shaderir.Expr
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stmts []shaderir.Stmt
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)
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// These variables are used only in multiple-value context.
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var inittypes []shaderir.Type
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var initexprs []shaderir.Expr
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for i, n := range vs.Names {
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t := declt
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switch {
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case len(vs.Values) == 0:
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// No initialization
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case len(vs.Names) == len(vs.Values):
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// Single-value context
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init := vs.Values[i]
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es, origts, ss, ok := s.parseExpr(block, init)
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if !ok {
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return nil, nil, nil, false
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}
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if t.Main == shaderir.None {
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ts, ok := s.functionReturnTypes(block, init)
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if !ok {
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ts = origts
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}
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if len(ts) > 1 {
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s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
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}
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t = ts[0]
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}
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if es[0].Type == shaderir.NumberExpr {
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switch t.Main {
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case shaderir.Int:
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es[0].ConstType = shaderir.ConstTypeInt
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case shaderir.Float:
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es[0].ConstType = shaderir.ConstTypeFloat
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}
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}
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inits = append(inits, es...)
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stmts = append(stmts, ss...)
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default:
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// Multiple-value context
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if i == 0 {
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init := vs.Values[0]
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var ss []shaderir.Stmt
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var ok bool
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initexprs, inittypes, ss, ok = s.parseExpr(block, init)
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if !ok {
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return nil, nil, nil, false
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}
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stmts = append(stmts, ss...)
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if t.Main == shaderir.None {
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ts, ok := s.functionReturnTypes(block, init)
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if ok {
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inittypes = ts
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}
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if len(ts) != len(vs.Names) {
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s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
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continue
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}
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}
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}
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if len(inittypes) > 0 {
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t = inittypes[i]
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}
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// Add the same initexprs for each variable.
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inits = append(inits, initexprs...)
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}
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name := n.Name
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for _, v := range append(block.vars, vars...) {
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if v.name == name {
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s.addError(vs.Pos(), fmt.Sprintf("duplicated local variable name: %s", name))
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return nil, nil, nil, false
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}
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}
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vars = append(vars, variable{
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name: name,
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typ: t,
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})
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}
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return vars, inits, stmts, true
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}
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func (s *compileState) parseConstant(block *block, vs *ast.ValueSpec) []constant {
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var t shaderir.Type
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if vs.Type != nil {
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var ok bool
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t, ok = s.parseType(block, vs.Type)
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if !ok {
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return nil
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}
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}
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var cs []constant
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for i, n := range vs.Names {
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cs = append(cs, constant{
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name: n.Name,
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typ: t,
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init: vs.Values[i],
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})
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}
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return cs
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}
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func (cs *compileState) parseFuncParams(block *block, d *ast.FuncDecl) (in, out []variable) {
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for _, f := range d.Type.Params.List {
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t, ok := cs.parseType(block, f.Type)
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if !ok {
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return
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}
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for _, n := range f.Names {
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in = append(in, variable{
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name: n.Name,
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typ: t,
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})
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}
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}
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if d.Type.Results == nil {
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return
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}
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for _, f := range d.Type.Results.List {
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t, ok := cs.parseType(block, f.Type)
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if !ok {
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return
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}
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if len(f.Names) == 0 {
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out = append(out, variable{
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name: "",
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typ: t,
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})
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} else {
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for _, n := range f.Names {
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out = append(out, variable{
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name: n.Name,
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typ: t,
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})
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}
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}
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}
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return
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}
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func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) (function, bool) {
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if d.Name == nil {
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cs.addError(d.Pos(), "function must have a name")
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return function{}, false
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}
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if d.Body == nil {
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cs.addError(d.Pos(), "function must have a body")
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return function{}, false
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}
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inParams, outParams := cs.parseFuncParams(block, d)
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checkVaryings := func(vs []variable) {
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if len(cs.ir.Varyings) != len(vs) {
|
|
cs.addError(d.Pos(), fmt.Sprintf("the number of vertex entry point's returning values and the number of framgent entry point's params must be the same"))
|
|
return
|
|
}
|
|
for i, t := range cs.ir.Varyings {
|
|
if t.Main != vs[i].typ.Main {
|
|
cs.addError(d.Pos(), fmt.Sprintf("vertex entry point's returning value types and framgent entry point's param types must match"))
|
|
}
|
|
}
|
|
}
|
|
|
|
if block == &cs.global {
|
|
switch d.Name.Name {
|
|
case cs.vertexEntry:
|
|
for _, v := range inParams {
|
|
cs.ir.Attributes = append(cs.ir.Attributes, v.typ)
|
|
}
|
|
|
|
// The first out-param is treated as gl_Position in GLSL.
|
|
if len(outParams) == 0 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("vertex entry point must have at least one returning vec4 value for a position"))
|
|
return function{}, false
|
|
}
|
|
if outParams[0].typ.Main != shaderir.Vec4 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("vertex entry point must have at least one returning vec4 value for a position"))
|
|
return function{}, false
|
|
}
|
|
|
|
if cs.varyingParsed {
|
|
checkVaryings(outParams[1:])
|
|
} else {
|
|
for _, v := range outParams[1:] {
|
|
// TODO: Check that these params are not arrays or structs
|
|
cs.ir.Varyings = append(cs.ir.Varyings, v.typ)
|
|
}
|
|
}
|
|
cs.varyingParsed = true
|
|
case cs.fragmentEntry:
|
|
if len(inParams) == 0 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have at least one vec4 parameter for a position"))
|
|
return function{}, false
|
|
}
|
|
if inParams[0].typ.Main != shaderir.Vec4 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have at least one vec4 parameter for a position"))
|
|
return function{}, false
|
|
}
|
|
|
|
if len(outParams) != 1 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have one returning vec4 value for a color"))
|
|
return function{}, false
|
|
}
|
|
if outParams[0].typ.Main != shaderir.Vec4 {
|
|
cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have one returning vec4 value for a color"))
|
|
return function{}, false
|
|
}
|
|
|
|
if cs.varyingParsed {
|
|
checkVaryings(inParams[1:])
|
|
} else {
|
|
for _, v := range inParams[1:] {
|
|
cs.ir.Varyings = append(cs.ir.Varyings, v.typ)
|
|
}
|
|
}
|
|
cs.varyingParsed = true
|
|
}
|
|
}
|
|
|
|
b, ok := cs.parseBlock(block, d.Name.Name, d.Body.List, inParams, outParams)
|
|
if !ok {
|
|
return function{}, false
|
|
}
|
|
|
|
var inT, outT []shaderir.Type
|
|
for _, v := range inParams {
|
|
inT = append(inT, v.typ)
|
|
}
|
|
for _, v := range outParams {
|
|
outT = append(outT, v.typ)
|
|
}
|
|
|
|
return function{
|
|
name: d.Name.Name,
|
|
block: b,
|
|
ir: shaderir.Func{
|
|
InParams: inT,
|
|
OutParams: outT,
|
|
Block: b.ir,
|
|
},
|
|
}, true
|
|
}
|
|
|
|
func (cs *compileState) parseBlock(outer *block, fname string, stmts []ast.Stmt, inParams, outParams []variable) (*block, bool) {
|
|
var vars []variable
|
|
if outer == &cs.global {
|
|
vars = make([]variable, 0, len(inParams)+len(outParams))
|
|
vars = append(vars, inParams...)
|
|
vars = append(vars, outParams...)
|
|
}
|
|
|
|
var offset int
|
|
switch {
|
|
case outer.outer == nil && fname == cs.vertexEntry:
|
|
offset = 0
|
|
case outer.outer == nil && fname == cs.fragmentEntry:
|
|
offset = 0
|
|
case outer.outer == nil:
|
|
offset = len(inParams) + len(outParams)
|
|
default:
|
|
for b := outer; b != nil; b = b.outer {
|
|
offset += len(b.vars)
|
|
}
|
|
if fname == cs.vertexEntry {
|
|
offset -= len(cs.ir.Attributes)
|
|
offset-- // position
|
|
offset -= len(cs.ir.Varyings)
|
|
}
|
|
if fname == cs.fragmentEntry {
|
|
offset-- // position
|
|
offset -= len(cs.ir.Varyings)
|
|
offset-- // color
|
|
}
|
|
}
|
|
|
|
block := &block{
|
|
vars: vars,
|
|
outer: outer,
|
|
ir: &shaderir.Block{
|
|
LocalVarIndexOffset: offset,
|
|
},
|
|
}
|
|
|
|
defer func() {
|
|
var offset int
|
|
if outer == &cs.global {
|
|
offset = len(inParams) + len(outParams)
|
|
}
|
|
for _, v := range block.vars[offset:] {
|
|
if v.forLoopCounter {
|
|
block.ir.LocalVars = append(block.ir.LocalVars, shaderir.Type{})
|
|
continue
|
|
}
|
|
block.ir.LocalVars = append(block.ir.LocalVars, v.typ)
|
|
}
|
|
}()
|
|
|
|
for _, stmt := range stmts {
|
|
ss, ok := cs.parseStmt(block, fname, stmt, inParams)
|
|
if !ok {
|
|
return nil, false
|
|
}
|
|
block.ir.Stmts = append(block.ir.Stmts, ss...)
|
|
}
|
|
|
|
return block, true
|
|
}
|