mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
800 lines
22 KiB
Go
800 lines
22 KiB
Go
// Copyright 2016 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package restorable
|
|
|
|
import (
|
|
"fmt"
|
|
"image"
|
|
"sort"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
|
)
|
|
|
|
type Pixels struct {
|
|
pixelsRecords *pixelsRecords
|
|
}
|
|
|
|
// Apply applies the Pixels state to the given image especially for restoration.
|
|
func (p *Pixels) Apply(img *graphicscommand.Image) {
|
|
// Pixels doesn't clear the image. This is a caller's responsibility.
|
|
|
|
if p.pixelsRecords == nil {
|
|
return
|
|
}
|
|
p.pixelsRecords.apply(img)
|
|
}
|
|
|
|
func (p *Pixels) AddOrReplace(pix *graphics.ManagedBytes, region image.Rectangle) {
|
|
if p.pixelsRecords == nil {
|
|
p.pixelsRecords = &pixelsRecords{}
|
|
}
|
|
p.pixelsRecords.addOrReplace(pix, region)
|
|
}
|
|
|
|
func (p *Pixels) Clear(region image.Rectangle) {
|
|
// Note that we don't care whether the region is actually removed or not here. There is an actual case that
|
|
// the region is allocated but nothing is rendered. See TestDisposeImmediately at shareable package.
|
|
if p.pixelsRecords == nil {
|
|
return
|
|
}
|
|
p.pixelsRecords.clear(region)
|
|
}
|
|
|
|
func (p *Pixels) ReadPixels(pixels []byte, region image.Rectangle, imageWidth, imageHeight int) {
|
|
if p.pixelsRecords == nil {
|
|
for i := range pixels {
|
|
pixels[i] = 0
|
|
}
|
|
return
|
|
}
|
|
p.pixelsRecords.readPixels(pixels, region, imageWidth, imageHeight)
|
|
}
|
|
|
|
func (p *Pixels) AppendRegion(regions []image.Rectangle) []image.Rectangle {
|
|
if p.pixelsRecords == nil {
|
|
return regions
|
|
}
|
|
return p.pixelsRecords.appendRegions(regions)
|
|
}
|
|
|
|
func (p *Pixels) Dispose() {
|
|
if p.pixelsRecords == nil {
|
|
return
|
|
}
|
|
p.pixelsRecords.dispose()
|
|
}
|
|
|
|
// drawTrianglesHistoryItem is an item for history of draw-image commands.
|
|
type drawTrianglesHistoryItem struct {
|
|
images [graphics.ShaderSrcImageCount]*Image
|
|
vertices []float32
|
|
indices []uint32
|
|
blend graphicsdriver.Blend
|
|
dstRegion image.Rectangle
|
|
srcRegions [graphics.ShaderSrcImageCount]image.Rectangle
|
|
shader *Shader
|
|
uniforms []uint32
|
|
fillRule graphicsdriver.FillRule
|
|
}
|
|
|
|
type ImageType int
|
|
|
|
const (
|
|
// ImageTypeRegular indicates the image is a regular image.
|
|
ImageTypeRegular ImageType = iota
|
|
|
|
// ImageTypeScreen indicates the image is used as an actual screen.
|
|
ImageTypeScreen
|
|
|
|
// ImageTypeVolatile indicates the image is cleared whenever a frame starts.
|
|
//
|
|
// Regular non-volatile images need to record drawing history or read its pixels from GPU if necessary so that all
|
|
// the images can be restored automatically from the context lost. However, such recording the drawing history or
|
|
// reading pixels from GPU are expensive operations. Volatile images can skip such operations, but the image content
|
|
// is cleared every frame instead.
|
|
ImageTypeVolatile
|
|
)
|
|
|
|
// Hint is a hint to optimize the info to restore the image.
|
|
type Hint int
|
|
|
|
const (
|
|
// HintNone indicates that there is no hint.
|
|
HintNone Hint = iota
|
|
|
|
// HintOverwriteDstRegion indicates that the destination region is overwritten.
|
|
// HintOverwriteDstRegion helps to reduce the size of the draw-image history.
|
|
HintOverwriteDstRegion
|
|
)
|
|
|
|
// Image represents an image that can be restored when GL context is lost.
|
|
type Image struct {
|
|
image *graphicscommand.Image
|
|
|
|
width int
|
|
height int
|
|
|
|
basePixels Pixels
|
|
|
|
// drawTrianglesHistory is a set of draw-image commands.
|
|
// TODO: This should be merged with the similar command queue in package graphics (#433).
|
|
drawTrianglesHistory []*drawTrianglesHistoryItem
|
|
|
|
// stale indicates whether the image needs to be synced with GPU as soon as possible.
|
|
stale bool
|
|
|
|
// staleRegions indicates the regions to restore.
|
|
// staleRegions is valid only when stale is true.
|
|
// staleRegions is not used when AlwaysReadPixelsFromGPU() returns true.
|
|
staleRegions []image.Rectangle
|
|
|
|
// pixelsCache is cached byte slices for pixels.
|
|
// pixelsCache is just a cache to avoid allocations (#2375).
|
|
//
|
|
// A key is the region and a value is a byte slice for the region.
|
|
//
|
|
// It is fine to reuse the same byte slice for the same region for basePixels,
|
|
// as old pixels for the same region will be invalidated at basePixel.AddOrReplace.
|
|
pixelsCache map[image.Rectangle][]byte
|
|
|
|
// regionsCache is cached regions.
|
|
// regionsCache is just a cache to avoid allocations (#2375).
|
|
regionsCache []image.Rectangle
|
|
|
|
imageType ImageType
|
|
}
|
|
|
|
// NewImage creates an emtpy image with the given size.
|
|
//
|
|
// The returned image is cleared.
|
|
//
|
|
// Note that Dispose is not called automatically.
|
|
func NewImage(width, height int, imageType ImageType) *Image {
|
|
if !graphicsDriverInitialized {
|
|
panic("restorable: graphics driver must be ready at NewImage but not")
|
|
}
|
|
|
|
var attribute string
|
|
switch imageType {
|
|
case ImageTypeVolatile:
|
|
attribute = "volatile"
|
|
}
|
|
i := &Image{
|
|
image: graphicscommand.NewImage(width, height, imageType == ImageTypeScreen, attribute),
|
|
width: width,
|
|
height: height,
|
|
imageType: imageType,
|
|
}
|
|
|
|
// This needs to use 'InternalSize' to render the whole region, or edges are unexpectedly cleared on some
|
|
// devices.
|
|
iw, ih := i.image.InternalSize()
|
|
clearImage(i.image, image.Rect(0, 0, iw, ih))
|
|
theImages.add(i)
|
|
return i
|
|
}
|
|
|
|
// Extend extends the image by the given size.
|
|
// Extend creates a new image with the given size and copies the pixels of the given source image.
|
|
// Extend disposes itself after its call.
|
|
func (i *Image) Extend(width, height int) *Image {
|
|
if i.width >= width && i.height >= height {
|
|
return i
|
|
}
|
|
|
|
newImg := NewImage(width, height, i.imageType)
|
|
|
|
// Use DrawTriangles instead of WritePixels because the image i might be stale and not have its pixels
|
|
// information.
|
|
srcs := [graphics.ShaderSrcImageCount]*Image{i}
|
|
sw, sh := i.image.InternalSize()
|
|
vs := make([]float32, 4*graphics.VertexFloatCount)
|
|
graphics.QuadVerticesFromDstAndSrc(vs, 0, 0, float32(sw), float32(sh), 0, 0, float32(sw), float32(sh), 1, 1, 1, 1)
|
|
is := graphics.QuadIndices()
|
|
dr := image.Rect(0, 0, sw, sh)
|
|
newImg.DrawTriangles(srcs, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderSrcImageCount]image.Rectangle{}, NearestFilterShader, nil, graphicsdriver.FillRuleFillAll, HintOverwriteDstRegion)
|
|
i.Dispose()
|
|
|
|
return newImg
|
|
}
|
|
|
|
func clearImage(i *graphicscommand.Image, region image.Rectangle) {
|
|
vs := make([]float32, 4*graphics.VertexFloatCount)
|
|
graphics.QuadVerticesFromDstAndSrc(vs, float32(region.Min.X), float32(region.Min.Y), float32(region.Max.X), float32(region.Max.Y), 0, 0, 0, 0, 0, 0, 0, 0)
|
|
is := graphics.QuadIndices()
|
|
i.DrawTriangles([graphics.ShaderSrcImageCount]*graphicscommand.Image{}, vs, is, graphicsdriver.BlendClear, region, [graphics.ShaderSrcImageCount]image.Rectangle{}, clearShader.shader, nil, graphicsdriver.FillRuleFillAll)
|
|
}
|
|
|
|
// BasePixelsForTesting returns the image's basePixels for testing.
|
|
func (i *Image) BasePixelsForTesting() *Pixels {
|
|
return &i.basePixels
|
|
}
|
|
|
|
// makeStale makes the image stale.
|
|
func (i *Image) makeStale(rect image.Rectangle) {
|
|
i.stale = true
|
|
|
|
// If ReadPixels always reads pixels from GPU, staleRegions are never used.
|
|
if AlwaysReadPixelsFromGPU() {
|
|
return
|
|
}
|
|
|
|
origSize := len(i.staleRegions)
|
|
i.staleRegions = i.appendRegionsForDrawTriangles(i.staleRegions)
|
|
if !rect.Empty() {
|
|
i.staleRegions = append(i.staleRegions, rect)
|
|
}
|
|
|
|
i.clearDrawTrianglesHistory()
|
|
|
|
// Clear pixels to save memory.
|
|
for _, r := range i.staleRegions[origSize:] {
|
|
i.basePixels.Clear(r)
|
|
}
|
|
|
|
// Don't have to call makeStale recursively here.
|
|
// Restoration is done after topological sorting is done.
|
|
// If an image depends on another stale image, this means that
|
|
// the former image can be restored from the latest state of the latter image.
|
|
}
|
|
|
|
// ClearPixels clears the specified region by WritePixels.
|
|
func (i *Image) ClearPixels(region image.Rectangle) {
|
|
i.WritePixels(nil, region)
|
|
}
|
|
|
|
func (i *Image) needsRestoration() bool {
|
|
return i.imageType == ImageTypeRegular
|
|
}
|
|
|
|
// WritePixels replaces the image pixels with the given pixels slice.
|
|
//
|
|
// The specified region must not be overlapped with other regions by WritePixels.
|
|
func (i *Image) WritePixels(pixels *graphics.ManagedBytes, region image.Rectangle) {
|
|
if region.Dx() <= 0 || region.Dy() <= 0 {
|
|
panic("restorable: width/height must be positive")
|
|
}
|
|
w, h := i.width, i.height
|
|
if !region.In(image.Rect(0, 0, w, h)) {
|
|
panic(fmt.Sprintf("restorable: out of range %v", region))
|
|
}
|
|
|
|
// TODO: Avoid making other images stale if possible. (#514)
|
|
// For this purpose, images should remember which part of that is used for DrawTriangles.
|
|
theImages.makeStaleIfDependingOn(i)
|
|
|
|
if pixels != nil {
|
|
i.image.WritePixels(pixels, region)
|
|
} else {
|
|
clearImage(i.image, region)
|
|
}
|
|
|
|
// Even if the image is already stale, call makeStale to extend the stale region.
|
|
if !needsRestoration() || !i.needsRestoration() || i.stale {
|
|
i.makeStale(region)
|
|
return
|
|
}
|
|
|
|
if region.Eq(image.Rect(0, 0, w, h)) {
|
|
if pixels != nil {
|
|
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
|
|
i.basePixels.AddOrReplace(pixels.Clone(), image.Rect(0, 0, w, h))
|
|
} else {
|
|
i.basePixels.Clear(image.Rect(0, 0, w, h))
|
|
}
|
|
i.clearDrawTrianglesHistory()
|
|
i.stale = false
|
|
i.staleRegions = i.staleRegions[:0]
|
|
return
|
|
}
|
|
|
|
// Records for DrawTriangles cannot come before records for WritePixels.
|
|
if len(i.drawTrianglesHistory) > 0 {
|
|
i.makeStale(region)
|
|
return
|
|
}
|
|
|
|
if pixels != nil {
|
|
// Clone a ManagedBytes as the package graphicscommand has a different lifetime management.
|
|
i.basePixels.AddOrReplace(pixels.Clone(), region)
|
|
} else {
|
|
i.basePixels.Clear(region)
|
|
}
|
|
}
|
|
|
|
// DrawTriangles draws triangles with the given image.
|
|
//
|
|
// The vertex floats are:
|
|
//
|
|
// 0: Destination X in pixels
|
|
// 1: Destination Y in pixels
|
|
// 2: Source X in texels
|
|
// 3: Source Y in texels
|
|
// 4: Color R [0.0-1.0]
|
|
// 5: Color G
|
|
// 6: Color B
|
|
// 7: Color Y
|
|
func (i *Image) DrawTriangles(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint Hint) {
|
|
if len(vertices) == 0 {
|
|
return
|
|
}
|
|
theImages.makeStaleIfDependingOn(i)
|
|
|
|
// TODO: Add tests to confirm this logic.
|
|
var srcstale bool
|
|
for _, src := range srcs {
|
|
if src == nil {
|
|
continue
|
|
}
|
|
if src.stale || src.imageType == ImageTypeVolatile {
|
|
srcstale = true
|
|
break
|
|
}
|
|
}
|
|
|
|
// Even if the image is already stale, call makeStale to extend the stale region.
|
|
if srcstale || !needsRestoration() || !i.needsRestoration() {
|
|
i.makeStale(dstRegion)
|
|
} else if i.stale {
|
|
var overwrite bool
|
|
if hint == HintOverwriteDstRegion {
|
|
overwrite = i.areStaleRegionsIncludedIn(dstRegion)
|
|
}
|
|
if overwrite {
|
|
i.basePixels.Clear(dstRegion)
|
|
i.clearDrawTrianglesHistory()
|
|
i.stale = false
|
|
i.staleRegions = i.staleRegions[:0]
|
|
} else {
|
|
// Even if the image is already stale, call makeStale to extend the stale region.
|
|
i.makeStale(dstRegion)
|
|
}
|
|
}
|
|
|
|
if !i.stale {
|
|
i.appendDrawTrianglesHistory(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, fillRule, hint)
|
|
}
|
|
|
|
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
|
|
for i, src := range srcs {
|
|
if src == nil {
|
|
continue
|
|
}
|
|
imgs[i] = src.image
|
|
}
|
|
i.image.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, fillRule)
|
|
}
|
|
|
|
func (i *Image) areStaleRegionsIncludedIn(r image.Rectangle) bool {
|
|
if !i.stale {
|
|
return false
|
|
}
|
|
for _, sr := range i.staleRegions {
|
|
if !sr.In(r) {
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
// appendDrawTrianglesHistory appends a draw-image history item to the image.
|
|
func (i *Image) appendDrawTrianglesHistory(srcs [graphics.ShaderSrcImageCount]*Image, vertices []float32, indices []uint32, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle, shader *Shader, uniforms []uint32, fillRule graphicsdriver.FillRule, hint Hint) {
|
|
if i.stale || !i.needsRestoration() {
|
|
panic("restorable: an image must not be stale or need restoration at appendDrawTrianglesHistory")
|
|
}
|
|
if AlwaysReadPixelsFromGPU() {
|
|
panic("restorable: appendDrawTrianglesHistory must not be called when AlwaysReadPixelsFromGPU() returns true")
|
|
}
|
|
|
|
// If the command overwrites the destination region, remove the history items that are in the region.
|
|
if hint == HintOverwriteDstRegion {
|
|
for idx, c := range i.drawTrianglesHistory {
|
|
if c.dstRegion.In(dstRegion) {
|
|
i.drawTrianglesHistory[idx] = nil
|
|
}
|
|
}
|
|
var n int
|
|
for _, c := range i.drawTrianglesHistory {
|
|
if c == nil {
|
|
continue
|
|
}
|
|
i.drawTrianglesHistory[n] = c
|
|
n++
|
|
}
|
|
i.drawTrianglesHistory = i.drawTrianglesHistory[:n]
|
|
}
|
|
|
|
// TODO: Would it be possible to merge draw image history items?
|
|
const maxDrawTrianglesHistoryCount = 1024
|
|
if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryCount {
|
|
i.makeStale(dstRegion)
|
|
return
|
|
}
|
|
// All images must be resolved and not stale each after frame.
|
|
// So we don't have to care if image is stale or not here.
|
|
|
|
vs := make([]float32, len(vertices))
|
|
copy(vs, vertices)
|
|
|
|
is := make([]uint32, len(indices))
|
|
copy(is, indices)
|
|
|
|
us := make([]uint32, len(uniforms))
|
|
copy(us, uniforms)
|
|
|
|
item := &drawTrianglesHistoryItem{
|
|
images: srcs,
|
|
vertices: vs,
|
|
indices: is,
|
|
blend: blend,
|
|
dstRegion: dstRegion,
|
|
srcRegions: srcRegions,
|
|
shader: shader,
|
|
uniforms: us,
|
|
fillRule: fillRule,
|
|
}
|
|
i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
|
|
}
|
|
|
|
func (i *Image) readPixelsFromGPUIfNeeded(graphicsDriver graphicsdriver.Graphics) error {
|
|
if len(i.drawTrianglesHistory) > 0 || i.stale {
|
|
if err := i.readPixelsFromGPU(graphicsDriver); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
|
|
if AlwaysReadPixelsFromGPU() {
|
|
if err := i.image.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
|
|
{
|
|
Pixels: pixels,
|
|
Region: region,
|
|
},
|
|
}); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
if err := i.readPixelsFromGPUIfNeeded(graphicsDriver); err != nil {
|
|
return err
|
|
}
|
|
if got, want := len(pixels), 4*region.Dx()*region.Dy(); got != want {
|
|
return fmt.Errorf("restorable: len(pixels) must be %d but %d at ReadPixels", want, got)
|
|
}
|
|
i.basePixels.ReadPixels(pixels, region, i.width, i.height)
|
|
return nil
|
|
}
|
|
|
|
// makeStaleIfDependingOn makes the image stale if the image depends on target.
|
|
func (i *Image) makeStaleIfDependingOn(target *Image) {
|
|
if i.stale {
|
|
return
|
|
}
|
|
if i.dependsOn(target) {
|
|
// There is no new region to make stale.
|
|
i.makeStale(image.Rectangle{})
|
|
}
|
|
}
|
|
|
|
// makeStaleIfDependingOnShader makes the image stale if the image depends on shader.
|
|
func (i *Image) makeStaleIfDependingOnShader(shader *Shader) {
|
|
if i.stale {
|
|
return
|
|
}
|
|
if i.dependsOnShader(shader) {
|
|
// There is no new region to make stale.
|
|
i.makeStale(image.Rectangle{})
|
|
}
|
|
}
|
|
|
|
// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
|
|
func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error {
|
|
var rs []image.Rectangle
|
|
if i.stale {
|
|
rs = i.staleRegions
|
|
} else {
|
|
i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
|
|
defer func() {
|
|
i.regionsCache = i.regionsCache[:0]
|
|
}()
|
|
rs = i.regionsCache
|
|
}
|
|
|
|
// Remove duplications. Is this heavy?
|
|
rs = rs[:removeDuplicatedRegions(rs)]
|
|
|
|
args := make([]graphicsdriver.PixelsArgs, 0, len(rs))
|
|
for _, r := range rs {
|
|
if r.Empty() {
|
|
continue
|
|
}
|
|
|
|
if i.pixelsCache == nil {
|
|
i.pixelsCache = map[image.Rectangle][]byte{}
|
|
}
|
|
|
|
pix, ok := i.pixelsCache[r]
|
|
if !ok {
|
|
pix = make([]byte, 4*r.Dx()*r.Dy())
|
|
i.pixelsCache[r] = pix
|
|
}
|
|
|
|
args = append(args, graphicsdriver.PixelsArgs{
|
|
Pixels: pix,
|
|
Region: r,
|
|
})
|
|
}
|
|
|
|
if err := i.image.ReadPixels(graphicsDriver, args); err != nil {
|
|
return err
|
|
}
|
|
|
|
for _, a := range args {
|
|
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
|
|
copy(bs, a.Pixels)
|
|
})
|
|
i.basePixels.AddOrReplace(bs, a.Region)
|
|
}
|
|
|
|
i.clearDrawTrianglesHistory()
|
|
i.stale = false
|
|
i.staleRegions = i.staleRegions[:0]
|
|
return nil
|
|
}
|
|
|
|
// resolveStale resolves the image's 'stale' state.
|
|
func (i *Image) resolveStale(graphicsDriver graphicsdriver.Graphics) error {
|
|
if !needsRestoration() {
|
|
return nil
|
|
}
|
|
if !i.needsRestoration() {
|
|
return nil
|
|
}
|
|
if !i.stale {
|
|
return nil
|
|
}
|
|
return i.readPixelsFromGPU(graphicsDriver)
|
|
}
|
|
|
|
// dependsOn reports whether the image depends on target.
|
|
func (i *Image) dependsOn(target *Image) bool {
|
|
for _, c := range i.drawTrianglesHistory {
|
|
for _, img := range c.images {
|
|
if img == nil {
|
|
continue
|
|
}
|
|
if img == target {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// dependsOnShader reports whether the image depends on shader.
|
|
func (i *Image) dependsOnShader(shader *Shader) bool {
|
|
for _, c := range i.drawTrianglesHistory {
|
|
if c.shader == shader {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// dependingImages returns all images that is depended on the image.
|
|
func (i *Image) dependingImages() map[*Image]struct{} {
|
|
r := map[*Image]struct{}{}
|
|
for _, c := range i.drawTrianglesHistory {
|
|
for _, img := range c.images {
|
|
if img == nil {
|
|
continue
|
|
}
|
|
r[img] = struct{}{}
|
|
}
|
|
}
|
|
return r
|
|
}
|
|
|
|
// hasDependency returns a boolean value indicating whether the image depends on another image.
|
|
func (i *Image) hasDependency() bool {
|
|
if i.stale {
|
|
return false
|
|
}
|
|
return len(i.drawTrianglesHistory) > 0
|
|
}
|
|
|
|
// Restore restores *graphicscommand.Image from the pixels using its state.
|
|
func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
|
|
w, h := i.width, i.height
|
|
// Do not dispose the image here. The image should be already disposed.
|
|
|
|
switch i.imageType {
|
|
case ImageTypeScreen:
|
|
// The screen image should also be recreated because framebuffer might
|
|
// be changed.
|
|
i.image = graphicscommand.NewImage(w, h, true, "")
|
|
i.basePixels.Dispose()
|
|
i.basePixels = Pixels{}
|
|
i.clearDrawTrianglesHistory()
|
|
i.stale = false
|
|
i.staleRegions = i.staleRegions[:0]
|
|
return nil
|
|
case ImageTypeVolatile:
|
|
i.image = graphicscommand.NewImage(w, h, false, "volatile")
|
|
iw, ih := i.image.InternalSize()
|
|
clearImage(i.image, image.Rect(0, 0, iw, ih))
|
|
return nil
|
|
}
|
|
|
|
if i.stale {
|
|
panic("restorable: pixels must not be stale when restoring")
|
|
}
|
|
|
|
gimg := graphicscommand.NewImage(w, h, false, "")
|
|
// Clear the image explicitly.
|
|
iw, ih := gimg.InternalSize()
|
|
clearImage(gimg, image.Rect(0, 0, iw, ih))
|
|
|
|
i.basePixels.Apply(gimg)
|
|
|
|
for _, c := range i.drawTrianglesHistory {
|
|
var imgs [graphics.ShaderSrcImageCount]*graphicscommand.Image
|
|
for i, img := range c.images {
|
|
if img == nil {
|
|
continue
|
|
}
|
|
if img.hasDependency() {
|
|
panic("restorable: all dependencies must be already resolved but not")
|
|
}
|
|
imgs[i] = img.image
|
|
}
|
|
gimg.DrawTriangles(imgs, c.vertices, c.indices, c.blend, c.dstRegion, c.srcRegions, c.shader.shader, c.uniforms, c.fillRule)
|
|
}
|
|
|
|
// In order to clear the draw-triangles history, read pixels from GPU.
|
|
if len(i.drawTrianglesHistory) > 0 {
|
|
i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
|
|
defer func() {
|
|
i.regionsCache = i.regionsCache[:0]
|
|
}()
|
|
|
|
args := make([]graphicsdriver.PixelsArgs, 0, len(i.regionsCache))
|
|
for _, r := range i.regionsCache {
|
|
if r.Empty() {
|
|
continue
|
|
}
|
|
|
|
if i.pixelsCache == nil {
|
|
i.pixelsCache = map[image.Rectangle][]byte{}
|
|
}
|
|
|
|
pix, ok := i.pixelsCache[r]
|
|
if !ok {
|
|
pix = make([]byte, 4*r.Dx()*r.Dy())
|
|
i.pixelsCache[r] = pix
|
|
}
|
|
args = append(args, graphicsdriver.PixelsArgs{
|
|
Pixels: pix,
|
|
Region: r,
|
|
})
|
|
}
|
|
|
|
if err := gimg.ReadPixels(graphicsDriver, args); err != nil {
|
|
return err
|
|
}
|
|
|
|
for _, a := range args {
|
|
bs := graphics.NewManagedBytes(len(a.Pixels), func(bs []byte) {
|
|
copy(bs, a.Pixels)
|
|
})
|
|
i.basePixels.AddOrReplace(bs, a.Region)
|
|
}
|
|
}
|
|
|
|
i.image = gimg
|
|
i.clearDrawTrianglesHistory()
|
|
i.stale = false
|
|
i.staleRegions = i.staleRegions[:0]
|
|
return nil
|
|
}
|
|
|
|
// Dispose disposes the image.
|
|
//
|
|
// After disposing, calling the function of the image causes unexpected results.
|
|
func (i *Image) Dispose() {
|
|
theImages.remove(i)
|
|
i.image.Dispose()
|
|
i.image = nil
|
|
i.basePixels.Dispose()
|
|
i.basePixels = Pixels{}
|
|
i.pixelsCache = nil
|
|
i.clearDrawTrianglesHistory()
|
|
i.stale = false
|
|
i.staleRegions = i.staleRegions[:0]
|
|
}
|
|
|
|
func (i *Image) Dump(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool, rect image.Rectangle) (string, error) {
|
|
return i.image.Dump(graphicsDriver, path, blackbg, rect)
|
|
}
|
|
|
|
func (i *Image) clearDrawTrianglesHistory() {
|
|
// Clear the items explicitly, or the references might remain (#1803).
|
|
for idx := range i.drawTrianglesHistory {
|
|
i.drawTrianglesHistory[idx] = nil
|
|
}
|
|
i.drawTrianglesHistory = i.drawTrianglesHistory[:0]
|
|
}
|
|
|
|
func (i *Image) InternalSize() (int, int) {
|
|
return i.image.InternalSize()
|
|
}
|
|
|
|
func (i *Image) appendRegionsForDrawTriangles(regions []image.Rectangle) []image.Rectangle {
|
|
for _, d := range i.drawTrianglesHistory {
|
|
if d.dstRegion.Empty() {
|
|
continue
|
|
}
|
|
regions = append(regions, d.dstRegion)
|
|
}
|
|
return regions
|
|
}
|
|
|
|
// removeDuplicatedRegions removes duplicated regions and returns a shrunk slice.
|
|
// If a region covers preceding regions, the covered regions are removed.
|
|
func removeDuplicatedRegions(regions []image.Rectangle) int {
|
|
// Sweep and prune algorithm
|
|
|
|
sort.Slice(regions, func(i, j int) bool {
|
|
return regions[i].Min.X < regions[j].Min.X
|
|
})
|
|
|
|
for i, r := range regions {
|
|
if r.Empty() {
|
|
continue
|
|
}
|
|
for j := i + 1; j < len(regions); j++ {
|
|
rr := regions[j]
|
|
if rr.Empty() {
|
|
continue
|
|
}
|
|
if r.Max.X <= rr.Min.X {
|
|
break
|
|
}
|
|
if rr.In(r) {
|
|
regions[j] = image.Rectangle{}
|
|
} else if r.In(rr) {
|
|
regions[i] = image.Rectangle{}
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
var n int
|
|
for _, r := range regions {
|
|
if r.Empty() {
|
|
continue
|
|
}
|
|
regions[n] = r
|
|
n++
|
|
}
|
|
|
|
return n
|
|
}
|