mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
259 lines
6.3 KiB
Go
259 lines
6.3 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package buffered
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import (
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"fmt"
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"image"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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)
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type Image struct {
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img *atlas.Image
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width int
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height int
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pixels []byte
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needsToResolvePixels bool
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}
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func BeginFrame() error {
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if err := atlas.BeginFrame(); err != nil {
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return err
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}
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return flushDelayedCommands()
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}
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func EndFrame() error {
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return atlas.EndFrame()
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}
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func NewImage(width, height int) *Image {
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i := &Image{}
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i.initialize(width, height)
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return i
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}
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func (i *Image) initialize(width, height int) {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() error {
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i.initialize(width, height)
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return nil
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}) {
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return
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}
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}
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i.img = atlas.NewImage(width, height)
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i.width = width
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i.height = height
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}
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func (i *Image) SetVolatile(volatile bool) {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() error {
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i.SetVolatile(volatile)
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return nil
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}) {
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return
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}
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}
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i.img.SetVolatile(volatile)
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}
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{}
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i.initializeAsScreenFramebuffer(width, height)
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return i
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}
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func (i *Image) initializeAsScreenFramebuffer(width, height int) {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() error {
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i.initializeAsScreenFramebuffer(width, height)
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return nil
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}) {
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return
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}
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}
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i.img = atlas.NewScreenFramebufferImage(width, height)
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i.width = width
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i.height = height
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}
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func (i *Image) invalidatePendingPixels() {
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i.pixels = nil
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i.needsToResolvePixels = false
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}
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func (i *Image) resolvePendingPixels(keepPendingPixels bool) {
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if i.needsToResolvePixels {
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i.img.ReplacePixels(i.pixels)
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if !keepPendingPixels {
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i.pixels = nil
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}
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i.needsToResolvePixels = false
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}
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}
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func (i *Image) MarkDisposed() {
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() error {
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i.MarkDisposed()
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return nil
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}) {
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return
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}
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}
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i.invalidatePendingPixels()
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i.img.MarkDisposed()
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}
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func (img *Image) Pixels(x, y, width, height int) (pix []byte, err error) {
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checkDelayedCommandsFlushed("Pixels")
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if !image.Rect(x, y, x+width, y+height).In(image.Rect(0, 0, img.width, img.height)) {
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return nil, fmt.Errorf("buffered: out of range")
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}
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pix = make([]byte, 4*width*height)
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if img.pixels == nil {
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pix, err := img.img.Pixels(0, 0, img.width, img.height)
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if err != nil {
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return nil, err
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}
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img.pixels = pix
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}
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for j := 0; j < height; j++ {
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copy(pix[4*j*width:4*(j+1)*width], img.pixels[4*((j+y)*img.width+x):])
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}
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return pix, nil
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}
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func (i *Image) Dump(name string, blackbg bool) error {
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checkDelayedCommandsFlushed("Dump")
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return i.img.Dump(name, blackbg)
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}
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func (i *Image) ReplacePixels(pix []byte, x, y, width, height int) error {
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if l := 4 * width * height; len(pix) != l {
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panic(fmt.Sprintf("buffered: len(pix) was %d but must be %d", len(pix), l))
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}
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if maybeCanAddDelayedCommand() {
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copied := make([]byte, len(pix))
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copy(copied, pix)
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if tryAddDelayedCommand(func() error {
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i.ReplacePixels(copied, x, y, width, height)
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return nil
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}) {
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return nil
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}
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}
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if x == 0 && y == 0 && width == i.width && height == i.height {
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i.invalidatePendingPixels()
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// Call ReplacePixels immediately. Do not buffer the command.
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// If a lot of new images are created but they are used at different timings,
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// pixels are sent to GPU at different timings, which is very inefficient.
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i.img.ReplacePixels(pix)
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return nil
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}
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// TODO: Can we use (*restorable.Image).ReplacePixels?
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if i.pixels == nil {
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pix, err := i.img.Pixels(0, 0, i.width, i.height)
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if err != nil {
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return err
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}
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i.pixels = pix
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}
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i.replacePendingPixels(pix, x, y, width, height)
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return nil
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}
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func (i *Image) replacePendingPixels(pix []byte, x, y, width, height int) {
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for j := 0; j < height; j++ {
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copy(i.pixels[4*((j+y)*i.width+x):], pix[4*j*width:4*(j+1)*width])
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}
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i.needsToResolvePixels = true
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}
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// DrawTriangles draws the src image with the given vertices.
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//
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// Copying vertices and indices is the caller's responsibility.
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func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, dstRegion, srcRegion driver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms []interface{}, evenOdd bool) {
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for _, src := range srcs {
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if i == src {
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panic("buffered: Image.DrawTriangles: source images must be different from the receiver")
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}
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}
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if maybeCanAddDelayedCommand() {
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if tryAddDelayedCommand(func() error {
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// Arguments are not copied. Copying is the caller's responsibility.
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i.DrawTriangles(srcs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, shader, uniforms, evenOdd)
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return nil
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}) {
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return
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}
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}
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var s *atlas.Shader
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var imgs [graphics.ShaderImageNum]*atlas.Image
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if shader == nil {
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// Fast path for rendering without a shader (#1355).
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img := srcs[0]
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img.resolvePendingPixels(true)
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imgs[0] = img.img
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} else {
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for i, img := range srcs {
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if img == nil {
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continue
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}
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img.resolvePendingPixels(true)
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imgs[i] = img.img
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}
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s = shader.shader
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}
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i.resolvePendingPixels(false)
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i.img.DrawTriangles(imgs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd)
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i.invalidatePendingPixels()
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}
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type Shader struct {
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shader *atlas.Shader
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}
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func NewShader(program *shaderir.Program) *Shader {
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return &Shader{
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shader: atlas.NewShader(program),
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}
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}
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func (s *Shader) MarkDisposed() {
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s.shader.MarkDisposed()
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s.shader = nil
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}
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