ebiten/internal/graphicsdriver/opengl/gl
Hajime Hoshi e7c0a121c4 all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.

Updates #2242
2022-08-12 13:15:39 +09:00
..
conversions_cgo.go internal/graphicsdriver/opengl/gl: rename files 2022-05-27 18:31:40 +09:00
conversions_nocgo.go internal/graphicsdriver/opengl/gl: rename files 2022-05-27 18:31:40 +09:00
conversions.go go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
LICENSE
package_darwin.go rename github.com/ebitne/purego -> github.com/ebitengine/purego 2022-06-10 21:59:01 +09:00
package_others.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
package_windows.go internal/graphicsdriver/opengl/gl: refactoring 2022-05-25 02:24:40 +09:00
package.go internal/graphicsdriver/opengl: Add APIs for stencil buffers 2021-07-05 00:24:44 +09:00
procaddr_darwin.go rename github.com/ebitne/purego -> github.com/ebitengine/purego 2022-06-10 21:59:01 +09:00
procaddr_others.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
procaddr_windows.go internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly 2022-01-30 15:54:24 +09:00
README.md fix typos (#2227) 2022-08-03 22:40:39 +09:00

This is a fork of github.com/go-gl/gl/v2.1/gl with the below patch. This is now modified manually.

The original version is generated from github.com/hajimehoshi/glow's nocgo branch. This enables to remove dependencies on Cgo on Windows.

Now we are working on committing this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.