ebiten/internal/ui/ui_windows.go
Hajime Hoshi f98003bcd5 ebiten: add ColorSpace and RunGameOptions.ColorSpace
This works only for macOS Metal and WebGL so far.

Closes #2871
2024-08-28 03:03:57 +09:00

292 lines
7.4 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ui
import (
"errors"
"fmt"
"runtime"
"syscall"
"golang.org/x/sys/windows"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/directx"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
"github.com/hajimehoshi/ebiten/v2/internal/winver"
)
func (u *UserInterface) initializePlatform() error {
return nil
}
type graphicsDriverCreatorImpl struct {
transparent bool
colorSpace graphicsdriver.ColorSpace
}
func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) {
var dxErr error
var glErr error
if winver.IsWindows10OrGreater() {
d, err := g.newDirectX()
if err == nil {
return d, GraphicsLibraryDirectX, nil
}
dxErr = err
o, err := g.newOpenGL()
if err == nil {
return o, GraphicsLibraryOpenGL, nil
}
glErr = err
} else {
// Creating a swap chain on an older machine than Windows 10 might fail (#2613).
// Prefer OpenGL to DirectX.
o, err := g.newOpenGL()
if err == nil {
return o, GraphicsLibraryOpenGL, nil
}
glErr = err
// Initializing OpenGL can fail, though this is pretty rare.
d, err := g.newDirectX()
if err == nil {
return d, GraphicsLibraryDirectX, nil
}
dxErr = err
}
return nil, GraphicsLibraryUnknown, fmt.Errorf("ui: failed to choose graphics drivers: DirectX: %v, OpenGL: %v", dxErr, glErr)
}
func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
return opengl.NewGraphics()
}
func (g *graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
if g.transparent {
return nil, errors.New("ui: DirectX is not available with a transparent window")
}
return directx.NewGraphics()
}
func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
return nil, errors.New("ui: Metal is not supported in this environment")
}
func (*graphicsDriverCreatorImpl) newPlayStation5() (graphicsdriver.Graphics, error) {
return nil, errors.New("ui: PlayStation 5 is not supported in this environment")
}
// glfwMonitorSizeInGLFWPixels must be called from the main thread.
func glfwMonitorSizeInGLFWPixels(m *glfw.Monitor) (int, int, error) {
vm, err := m.GetVideoMode()
if err != nil {
return 0, 0, err
}
return vm.Width, vm.Height, nil
}
func dipFromGLFWPixel(x float64, deviceScaleFactor float64) float64 {
return x / deviceScaleFactor
}
func dipToGLFWPixel(x float64, deviceScaleFactor float64) float64 {
return x * deviceScaleFactor
}
func (u *UserInterface) adjustWindowPosition(x, y int, monitor *Monitor) (int, int) {
if microsoftgdk.IsXbox() {
return x, y
}
mx := monitor.boundsInGLFWPixels.Min.X
my := monitor.boundsInGLFWPixels.Min.Y
// As the video width/height might be wrong,
// adjust x/y at least to enable to handle the window (#328)
if x < mx {
x = mx
}
t, err := _GetSystemMetrics(_SM_CYCAPTION)
if err != nil {
panic(err)
}
if y < my+int(t) {
y = my + int(t)
}
return x, y
}
func initialMonitorByOS() (*Monitor, error) {
if microsoftgdk.IsXbox() {
return theMonitors.primaryMonitor(), nil
}
px, py, err := _GetCursorPos()
if err != nil {
if errors.Is(err, windows.ERROR_ACCESS_DENIED) {
return nil, nil
}
return nil, err
}
x, y := int(px), int(py)
// Find the monitor including the cursor.
return theMonitors.monitorFromPosition(x, y), nil
}
func monitorFromWindowByOS(w *glfw.Window) (*Monitor, error) {
if microsoftgdk.IsXbox() {
return theMonitors.primaryMonitor(), nil
}
window, err := w.GetWin32Window()
if err != nil {
return nil, err
}
return monitorFromWin32Window(window), nil
}
func monitorFromWin32Window(w windows.HWND) *Monitor {
// Get the current monitor by the window handle instead of the window position. It is because the window
// position is not reliable in some cases e.g. when the window is put across multiple monitors.
m := _MonitorFromWindow(w, _MONITOR_DEFAULTTONEAREST)
if m == 0 {
// monitorFromWindow can return error on Wine. Ignore this.
return nil
}
mi, err := _GetMonitorInfoW(m)
if err != nil {
panic(err)
}
x, y := int(mi.rcMonitor.left), int(mi.rcMonitor.top)
for _, m := range theMonitors.append(nil) {
mx := m.boundsInGLFWPixels.Min.X
my := m.boundsInGLFWPixels.Min.Y
if mx == x && my == y {
return m
}
}
return nil
}
func (u *UserInterface) nativeWindow() (uintptr, error) {
w, err := u.window.GetWin32Window()
return uintptr(w), err
}
func (u *UserInterface) isNativeFullscreen() (bool, error) {
return false, nil
}
func (u *UserInterface) isNativeFullscreenAvailable() bool {
return false
}
func (u *UserInterface) setNativeFullscreen(fullscreen bool) error {
panic(fmt.Sprintf("ui: setNativeFullscreen is not implemented in this environment: %s", runtime.GOOS))
}
func (u *UserInterface) adjustViewSizeAfterFullscreen() error {
return nil
}
func (u *UserInterface) setWindowResizingModeForOS(mode WindowResizingMode) error {
return nil
}
func initializeWindowAfterCreation(w *glfw.Window) error {
return nil
}
func (u *UserInterface) skipTaskbar() error {
// S_FALSE is returned when CoInitializeEx is nested. This is a successful case.
if err := windows.CoInitializeEx(0, windows.COINIT_MULTITHREADED); err != nil && !errors.Is(err, syscall.Errno(windows.S_FALSE)) {
return err
}
// CoUninitialize should be called even when CoInitializeEx returns S_FALSE.
defer windows.CoUninitialize()
ptr, err := _CoCreateInstance(&_CLSID_TaskbarList, nil, _CLSCTX_SERVER, &_IID_ITaskbarList)
if err != nil {
return err
}
t := (*_ITaskbarList)(ptr)
defer t.Release()
w, err := u.window.GetWin32Window()
if err != nil {
return err
}
if err := t.DeleteTab(w); err != nil {
return err
}
return nil
}
func (u *UserInterface) setDocumentEdited(edited bool) error {
return nil
}
func (u *UserInterface) afterWindowCreation() error {
if microsoftgdk.IsXbox() {
return nil
}
// By default, IME should be disabled (#2918).
w, err := u.window.GetWin32Window()
if err != nil {
return err
}
c, err := _ImmAssociateContext(w, 0)
if err != nil {
return err
}
u.immContext = c
return nil
}
// RestoreIMMContextOnMainThread is called from the main thread.
// The textinput package invokes RestoreIMMContextOnMainThread to enable IME inputting.
func (u *UserInterface) RestoreIMMContextOnMainThread() error {
w, err := u.window.GetWin32Window()
if err != nil {
return err
}
if _, err := _ImmAssociateContext(w, u.immContext); err != nil {
return err
}
u.immContext = 0
return nil
}
func init() {
if microsoftgdk.IsXbox() {
// TimeBeginPeriod might not be defined in Xbox.
return
}
// Use a better timer resolution (golang/go#44343).
// An error is ignored. The application is still valid even if a higher resolution timer is not available.
// TODO: This might not be necessary from Go 1.23.
_ = windows.TimeBeginPeriod(1)
}