ebiten/internal/shader/testdata/call_multiple_nested.expected.vs
2020-06-08 11:18:27 +09:00

15 lines
238 B
GLSL

void F0(in vec2 l0) {
float l1 = 0.0;
float l2 = 0.0;
float l3 = 0.0;
float l4 = 0.0;
F1((l0).x, (l0).y, l1, l2);
F1(l1, l2, l3, l4);
}
void F1(in float l0, in float l1, out float l2, out float l3) {
l2 = l0;
l3 = l1;
return;
}