ebiten/internal/graphicscommand
Pedro Tiple 6fafe734da
internal/graphicscommand: refactoring: remove a hard-coded part for ShaderImageCount (#2895)
This change allows increasing ShaderImageCount without breaking the image display.
Simply made the uniform processing dynamic based on ShaderImageCount.
2024-01-26 13:03:04 +09:00
..
command.go
commandqueue.go
doc.go
image_js.go
image_notjs.go
image_test.go
image.go
shader.go
thread.go