ebiten/internal/graphicsdriver/opengl
Bertrand Jung 22fd1f107e
internal/graphics: renamed shader image count to specify src (#3012)
This just specifies that the constant refers to the number of source images passed to a shader.

This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
..
gl internal/graphicsdriver/gl: use PureGo for Linux and UNIX 2024-04-29 21:25:15 +09:00
context.go internal/graphicsdriver/opengl: refactoring: rename variables 2024-04-10 23:38:25 +09:00
egl_nintendosdk.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
graphics_debug.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
graphics_glfw.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
graphics_js.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
graphics_mobile.go all: drop the support of gomobile-build 2024-01-08 00:43:26 +09:00
graphics_nintendosdk.go internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui 2023-12-23 22:30:13 +09:00
graphics_notdebug.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
graphics.go internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
image.go internal/graphicsdriver/opengl: refactoring: rename variables 2024-04-10 23:38:25 +09:00
locationcache.go internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00
program.go internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
shader.go internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00