mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
818 lines
21 KiB
Go
818 lines
21 KiB
Go
// Copyright 2015 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package ui
|
|
|
|
import (
|
|
"errors"
|
|
"math"
|
|
"sync"
|
|
"syscall/js"
|
|
"time"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/file"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/hook"
|
|
)
|
|
|
|
type graphicsDriverCreatorImpl struct {
|
|
canvas js.Value
|
|
}
|
|
|
|
func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) {
|
|
graphics, err := g.newOpenGL()
|
|
return graphics, GraphicsLibraryOpenGL, err
|
|
}
|
|
|
|
func (g *graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
|
|
return opengl.NewGraphics(g.canvas)
|
|
}
|
|
|
|
func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
|
|
return nil, errors.New("ui: DirectX is not supported in this environment")
|
|
}
|
|
|
|
func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
|
|
return nil, errors.New("ui: Metal is not supported in this environment")
|
|
}
|
|
|
|
func (*graphicsDriverCreatorImpl) newPlayStation5() (graphicsdriver.Graphics, error) {
|
|
return nil, errors.New("ui: PlayStation 5 is not supported in this environment")
|
|
}
|
|
|
|
var (
|
|
stringNone = js.ValueOf("none")
|
|
stringTransparent = js.ValueOf("transparent")
|
|
)
|
|
|
|
func driverCursorShapeToCSSCursor(cursor CursorShape) string {
|
|
switch cursor {
|
|
case CursorShapeDefault:
|
|
return "default"
|
|
case CursorShapeText:
|
|
return "text"
|
|
case CursorShapeCrosshair:
|
|
return "crosshair"
|
|
case CursorShapePointer:
|
|
return "pointer"
|
|
case CursorShapeEWResize:
|
|
return "ew-resize"
|
|
case CursorShapeNSResize:
|
|
return "ns-resize"
|
|
case CursorShapeNESWResize:
|
|
return "nesw-resize"
|
|
case CursorShapeNWSEResize:
|
|
return "nwse-resize"
|
|
case CursorShapeMove:
|
|
return "move"
|
|
case CursorShapeNotAllowed:
|
|
return "not-allowed"
|
|
}
|
|
return "auto"
|
|
}
|
|
|
|
type userInterfaceImpl struct {
|
|
graphicsDriver graphicsdriver.Graphics
|
|
|
|
runnableOnUnfocused bool
|
|
fpsMode FPSModeType
|
|
renderingScheduled bool
|
|
cursorMode CursorMode
|
|
cursorPrevMode CursorMode
|
|
captureCursorLater bool
|
|
cursorShape CursorShape
|
|
onceUpdateCalled bool
|
|
lastCaptureExitTime time.Time
|
|
|
|
context *context
|
|
inputState InputState
|
|
keyDurationsByKeyProperty map[Key]int
|
|
cursorXInClient float64
|
|
cursorYInClient float64
|
|
origCursorXInClient float64
|
|
origCursorYInClient float64
|
|
touchesInClient []touchInClient
|
|
|
|
savedCursorX float64
|
|
savedCursorY float64
|
|
savedOutsideWidth float64
|
|
savedOutsideHeight float64
|
|
outsideSizeUnchangedCount int
|
|
|
|
keyboardLayoutMap js.Value
|
|
|
|
m sync.Mutex
|
|
dropFileM sync.Mutex
|
|
}
|
|
|
|
var (
|
|
window = js.Global().Get("window")
|
|
document = js.Global().Get("document")
|
|
canvas js.Value
|
|
requestAnimationFrame = js.Global().Get("requestAnimationFrame")
|
|
setTimeout = js.Global().Get("setTimeout")
|
|
)
|
|
|
|
var (
|
|
documentHasFocus = document.Get("hasFocus").Call("bind", document)
|
|
documentHidden = js.Global().Get("Object").Call("getOwnPropertyDescriptor", js.Global().Get("Document").Get("prototype"), "hidden").Get("get").Call("bind", document)
|
|
)
|
|
|
|
func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
|
|
return window.Get("innerWidth").Int(), window.Get("innerHeight").Int()
|
|
}
|
|
|
|
func (u *UserInterface) SetFullscreen(fullscreen bool) {
|
|
if !canvas.Truthy() {
|
|
return
|
|
}
|
|
if !document.Truthy() {
|
|
return
|
|
}
|
|
if fullscreen == u.IsFullscreen() {
|
|
return
|
|
}
|
|
|
|
if u.cursorMode == CursorModeCaptured {
|
|
u.saveCursorPosition()
|
|
}
|
|
|
|
if fullscreen {
|
|
f := canvas.Get("requestFullscreen")
|
|
if !f.Truthy() {
|
|
f = canvas.Get("webkitRequestFullscreen")
|
|
}
|
|
f.Call("bind", canvas).Invoke()
|
|
return
|
|
}
|
|
|
|
f := document.Get("exitFullscreen")
|
|
if !f.Truthy() {
|
|
f = document.Get("webkitExitFullscreen")
|
|
}
|
|
f.Call("bind", document).Invoke()
|
|
}
|
|
|
|
func (u *UserInterface) IsFullscreen() bool {
|
|
if !document.Truthy() {
|
|
return false
|
|
}
|
|
if !document.Get("fullscreenElement").Truthy() && !document.Get("webkitFullscreenElement").Truthy() {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (u *UserInterface) IsFocused() bool {
|
|
return u.isFocused()
|
|
}
|
|
|
|
func (u *UserInterface) SetRunnableOnUnfocused(runnableOnUnfocused bool) {
|
|
u.runnableOnUnfocused = runnableOnUnfocused
|
|
}
|
|
|
|
func (u *UserInterface) IsRunnableOnUnfocused() bool {
|
|
return u.runnableOnUnfocused
|
|
}
|
|
|
|
func (u *UserInterface) FPSMode() FPSModeType {
|
|
return u.fpsMode
|
|
}
|
|
|
|
func (u *UserInterface) SetFPSMode(mode FPSModeType) {
|
|
u.fpsMode = mode
|
|
}
|
|
|
|
func (u *UserInterface) ScheduleFrame() {
|
|
u.renderingScheduled = true
|
|
}
|
|
|
|
func (u *UserInterface) CursorMode() CursorMode {
|
|
if !canvas.Truthy() {
|
|
return CursorModeHidden
|
|
}
|
|
return u.cursorMode
|
|
}
|
|
|
|
func (u *UserInterface) SetCursorMode(mode CursorMode) {
|
|
if mode == CursorModeCaptured && !u.canCaptureCursor() {
|
|
u.captureCursorLater = true
|
|
return
|
|
}
|
|
u.setCursorMode(mode)
|
|
}
|
|
|
|
func (u *UserInterface) setCursorMode(mode CursorMode) {
|
|
u.captureCursorLater = false
|
|
|
|
if !canvas.Truthy() {
|
|
return
|
|
}
|
|
if u.cursorMode == mode {
|
|
return
|
|
}
|
|
// Remember the previous cursor mode in the case when the pointer lock exits by pressing ESC.
|
|
u.cursorPrevMode = u.cursorMode
|
|
if u.cursorMode == CursorModeCaptured {
|
|
document.Call("exitPointerLock")
|
|
u.lastCaptureExitTime = time.Now()
|
|
}
|
|
u.cursorMode = mode
|
|
switch mode {
|
|
case CursorModeVisible:
|
|
canvas.Get("style").Set("cursor", driverCursorShapeToCSSCursor(u.cursorShape))
|
|
case CursorModeHidden:
|
|
canvas.Get("style").Set("cursor", stringNone)
|
|
case CursorModeCaptured:
|
|
canvas.Call("requestPointerLock")
|
|
}
|
|
}
|
|
|
|
func (u *UserInterface) recoverCursorMode() {
|
|
if u.cursorPrevMode == CursorModeCaptured {
|
|
panic("ui: cursorPrevMode must not be CursorModeCaptured at recoverCursorMode")
|
|
}
|
|
u.SetCursorMode(u.cursorPrevMode)
|
|
}
|
|
|
|
func (u *UserInterface) CursorShape() CursorShape {
|
|
if !canvas.Truthy() {
|
|
return CursorShapeDefault
|
|
}
|
|
return u.cursorShape
|
|
}
|
|
|
|
func (u *UserInterface) SetCursorShape(shape CursorShape) {
|
|
if !canvas.Truthy() {
|
|
return
|
|
}
|
|
if u.cursorShape == shape {
|
|
return
|
|
}
|
|
|
|
u.cursorShape = shape
|
|
if u.cursorMode == CursorModeVisible {
|
|
canvas.Get("style").Set("cursor", driverCursorShapeToCSSCursor(u.cursorShape))
|
|
}
|
|
}
|
|
|
|
func (u *UserInterface) outsideSize() (float64, float64) {
|
|
if document.Truthy() {
|
|
body := document.Get("body")
|
|
bw := body.Get("clientWidth").Float()
|
|
bh := body.Get("clientHeight").Float()
|
|
return bw, bh
|
|
}
|
|
|
|
// Node.js
|
|
return 640, 480
|
|
}
|
|
|
|
func (u *UserInterface) suspended() bool {
|
|
if u.runnableOnUnfocused {
|
|
return false
|
|
}
|
|
return !u.isFocused()
|
|
}
|
|
|
|
func (u *UserInterface) isFocused() bool {
|
|
if !documentHasFocus.Invoke().Bool() {
|
|
return false
|
|
}
|
|
if documentHidden.Invoke().Bool() {
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
// canCaptureCursor reports whether a cursor can be captured or not now.
|
|
// Just after escaping from a capture, a browser might not be able to capture a cursor (#2693).
|
|
// If it is too early to capture a cursor, Ebitengine tries to delay it.
|
|
//
|
|
// See also https://w3c.github.io/pointerlock/#extensions-to-the-element-interface
|
|
//
|
|
// > Pointer lock is a transient activation-gated API, therefore a requestPointerLock() call
|
|
// > MUST fail if the relevant global object of this does not have transient activation.
|
|
// > This prevents locking upon initial navigation or re-acquiring lock without user's attention.
|
|
func (u *UserInterface) canCaptureCursor() bool {
|
|
// 1.5 [sec] seems enough in the real world.
|
|
return time.Now().Sub(u.lastCaptureExitTime) >= 1500*time.Millisecond
|
|
}
|
|
|
|
func (u *UserInterface) update() error {
|
|
if u.captureCursorLater && u.canCaptureCursor() {
|
|
u.setCursorMode(CursorModeCaptured)
|
|
}
|
|
|
|
if u.suspended() {
|
|
return hook.SuspendAudio()
|
|
}
|
|
if err := hook.ResumeAudio(); err != nil {
|
|
return err
|
|
}
|
|
return u.updateImpl(false)
|
|
}
|
|
|
|
func (u *UserInterface) updateImpl(force bool) error {
|
|
// Guard updateImpl as this function cannot be invoked until this finishes (#2339).
|
|
u.m.Lock()
|
|
defer u.m.Unlock()
|
|
|
|
// context can be nil when an event is fired but the loop doesn't start yet (#1928).
|
|
if u.context == nil {
|
|
return nil
|
|
}
|
|
|
|
if err := gamepad.Update(); err != nil {
|
|
return err
|
|
}
|
|
|
|
if !u.onceUpdateCalled {
|
|
u.updateScreenSize()
|
|
}
|
|
|
|
// TODO: If DeviceScaleFactor changes, call updateScreenSize.
|
|
// Now there is not a good way to detect the change.
|
|
// See also https://crbug.com/123694.
|
|
|
|
w, h := u.outsideSize()
|
|
if force {
|
|
if err := u.context.forceUpdateFrame(u.graphicsDriver, w, h, theMonitor.DeviceScaleFactor(), u); err != nil {
|
|
return err
|
|
}
|
|
} else {
|
|
if err := u.context.updateFrame(u.graphicsDriver, w, h, theMonitor.DeviceScaleFactor(), u); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (u *UserInterface) needsUpdate() bool {
|
|
if u.fpsMode != FPSModeVsyncOffMinimum {
|
|
return true
|
|
}
|
|
if !u.onceUpdateCalled {
|
|
return true
|
|
}
|
|
if u.renderingScheduled {
|
|
return true
|
|
}
|
|
// TODO: Watch the gamepad state?
|
|
return false
|
|
}
|
|
|
|
func (u *UserInterface) loopGame() error {
|
|
errCh := make(chan error, 1)
|
|
reqStopAudioCh := make(chan struct{})
|
|
resStopAudioCh := make(chan struct{})
|
|
|
|
var cf js.Func
|
|
f := func() {
|
|
if err := u.error(); err != nil {
|
|
errCh <- err
|
|
return
|
|
}
|
|
if u.needsUpdate() {
|
|
defer func() {
|
|
u.onceUpdateCalled = true
|
|
}()
|
|
u.renderingScheduled = false
|
|
if err := u.update(); err != nil {
|
|
close(reqStopAudioCh)
|
|
<-resStopAudioCh
|
|
|
|
errCh <- err
|
|
return
|
|
}
|
|
}
|
|
switch u.fpsMode {
|
|
case FPSModeVsyncOn:
|
|
requestAnimationFrame.Invoke(cf)
|
|
case FPSModeVsyncOffMaximum:
|
|
setTimeout.Invoke(cf, 0)
|
|
case FPSModeVsyncOffMinimum:
|
|
requestAnimationFrame.Invoke(cf)
|
|
}
|
|
}
|
|
|
|
// TODO: Should cf be released after the game ends?
|
|
cf = js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
// f can be blocked but callbacks must not be blocked. Create a goroutine (#1161).
|
|
go f()
|
|
return nil
|
|
})
|
|
|
|
// Call f asyncly since ch is used in f.
|
|
go f()
|
|
|
|
// Run another loop to watch suspended() as the above update function is never called when the tab is hidden.
|
|
// To check the document's visibility, visibilitychange event should usually be used. However, this event is
|
|
// not reliable and sometimes it is not fired (#961). Then, watch the state regularly instead.
|
|
go func() {
|
|
defer close(resStopAudioCh)
|
|
|
|
const interval = 100 * time.Millisecond
|
|
t := time.NewTicker(interval)
|
|
defer func() {
|
|
t.Stop()
|
|
|
|
// This is a dirty hack. (*time.Ticker).Stop() just marks the timer 'deleted' [1] and
|
|
// something might run even after Stop. On Wasm, this causes an issue to execute Go program
|
|
// even after finishing (#1027). Sleep for the interval time duration to ensure that
|
|
// everything related to the timer is finished.
|
|
//
|
|
// [1] runtime.deltimer
|
|
time.Sleep(interval)
|
|
}()
|
|
|
|
for {
|
|
select {
|
|
case <-t.C:
|
|
if u.suspended() {
|
|
if err := hook.SuspendAudio(); err != nil {
|
|
errCh <- err
|
|
return
|
|
}
|
|
} else {
|
|
if err := hook.ResumeAudio(); err != nil {
|
|
errCh <- err
|
|
return
|
|
}
|
|
}
|
|
case <-reqStopAudioCh:
|
|
return
|
|
}
|
|
}
|
|
}()
|
|
|
|
return <-errCh
|
|
}
|
|
|
|
func (u *UserInterface) init() error {
|
|
u.userInterfaceImpl = userInterfaceImpl{
|
|
runnableOnUnfocused: true,
|
|
savedCursorX: math.NaN(),
|
|
savedCursorY: math.NaN(),
|
|
}
|
|
|
|
// document is undefined on node.js
|
|
if !document.Truthy() {
|
|
return nil
|
|
}
|
|
|
|
if !document.Get("body").Truthy() {
|
|
ch := make(chan struct{})
|
|
window.Call("addEventListener", "load", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
close(ch)
|
|
return nil
|
|
}))
|
|
<-ch
|
|
}
|
|
|
|
u.setWindowEventHandlers(window)
|
|
|
|
// Adjust the initial scale to 1.
|
|
// https://developer.mozilla.org/en/docs/Mozilla/Mobile/Viewport_meta_tag
|
|
meta := document.Call("createElement", "meta")
|
|
meta.Set("name", "viewport")
|
|
meta.Set("content", "width=device-width, initial-scale=1")
|
|
document.Get("head").Call("appendChild", meta)
|
|
|
|
canvas = document.Call("createElement", "canvas")
|
|
canvas.Set("width", 16)
|
|
canvas.Set("height", 16)
|
|
|
|
document.Get("body").Call("appendChild", canvas)
|
|
|
|
htmlStyle := document.Get("documentElement").Get("style")
|
|
htmlStyle.Set("height", "100%")
|
|
htmlStyle.Set("margin", "0")
|
|
htmlStyle.Set("padding", "0")
|
|
|
|
bodyStyle := document.Get("body").Get("style")
|
|
bodyStyle.Set("backgroundColor", "#000")
|
|
bodyStyle.Set("height", "100%")
|
|
bodyStyle.Set("margin", "0")
|
|
bodyStyle.Set("padding", "0")
|
|
|
|
canvasStyle := canvas.Get("style")
|
|
canvasStyle.Set("width", "100%")
|
|
canvasStyle.Set("height", "100%")
|
|
canvasStyle.Set("margin", "0")
|
|
canvasStyle.Set("padding", "0")
|
|
|
|
// Make the canvas focusable.
|
|
canvas.Call("setAttribute", "tabindex", 1)
|
|
canvas.Get("style").Set("outline", "none")
|
|
|
|
u.setCanvasEventHandlers(canvas)
|
|
|
|
// Pointer Lock
|
|
document.Call("addEventListener", "pointerlockchange", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
if document.Get("pointerLockElement").Truthy() {
|
|
return nil
|
|
}
|
|
// Recover the state correctly when the pointer lock exits.
|
|
|
|
// A user can exit the pointer lock by pressing ESC. In this case, sync the cursor mode state.
|
|
if u.cursorMode == CursorModeCaptured {
|
|
u.recoverCursorMode()
|
|
}
|
|
u.recoverCursorPosition()
|
|
return nil
|
|
}))
|
|
document.Call("addEventListener", "pointerlockerror", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
js.Global().Get("console").Call("error", "pointerlockerror event is fired. 'sandbox=\"allow-pointer-lock\"' might be required at an iframe. This function on browsers must be called as a result of a gestural interaction or orientation change.")
|
|
return nil
|
|
}))
|
|
document.Call("addEventListener", "fullscreenerror", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
js.Global().Get("console").Call("error", "fullscreenerror event is fired. 'allow=\"fullscreen\"' or 'allowfullscreen' might be required at an iframe. This function on browsers must be called as a result of a gestural interaction or orientation change.")
|
|
return nil
|
|
}))
|
|
document.Call("addEventListener", "webkitfullscreenerror", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
js.Global().Get("console").Call("error", "webkitfullscreenerror event is fired. 'allow=\"fullscreen\"' or 'allowfullscreen' might be required at an iframe. This function on browsers must be called as a result of a gestural interaction or orientation change.")
|
|
return nil
|
|
}))
|
|
|
|
return nil
|
|
}
|
|
|
|
func (u *UserInterface) setWindowEventHandlers(v js.Value) {
|
|
v.Call("addEventListener", "resize", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
u.updateScreenSize()
|
|
|
|
// updateImpl can block. Use goroutine.
|
|
// See https://pkg.go.dev/syscall/js#FuncOf.
|
|
go func() {
|
|
if err := u.updateImpl(true); err != nil {
|
|
u.setError(err)
|
|
return
|
|
}
|
|
}()
|
|
return nil
|
|
}))
|
|
}
|
|
|
|
func (u *UserInterface) setCanvasEventHandlers(v js.Value) {
|
|
// Keyboard
|
|
v.Call("addEventListener", "keydown", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
// Focus the canvas explicitly to activate tha game (#961).
|
|
v.Call("focus")
|
|
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := u.updateInputFromEvent(e); err != nil {
|
|
u.setError(err)
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
v.Call("addEventListener", "keyup", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := u.updateInputFromEvent(e); err != nil {
|
|
u.setError(err)
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
|
|
// Mouse
|
|
v.Call("addEventListener", "mousedown", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
// Focus the canvas explicitly to activate tha game (#961).
|
|
v.Call("focus")
|
|
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := u.updateInputFromEvent(e); err != nil {
|
|
u.setError(err)
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
v.Call("addEventListener", "mouseup", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := u.updateInputFromEvent(e); err != nil {
|
|
u.setError(err)
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
v.Call("addEventListener", "mousemove", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := u.updateInputFromEvent(e); err != nil {
|
|
u.setError(err)
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
v.Call("addEventListener", "wheel", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := u.updateInputFromEvent(e); err != nil {
|
|
u.setError(err)
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
|
|
// Touch
|
|
v.Call("addEventListener", "touchstart", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
// Focus the canvas explicitly to activate tha game (#961).
|
|
v.Call("focus")
|
|
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := u.updateInputFromEvent(e); err != nil {
|
|
u.setError(err)
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
v.Call("addEventListener", "touchend", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := u.updateInputFromEvent(e); err != nil {
|
|
u.setError(err)
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
v.Call("addEventListener", "touchmove", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
if err := u.updateInputFromEvent(e); err != nil {
|
|
u.setError(err)
|
|
return nil
|
|
}
|
|
return nil
|
|
}))
|
|
|
|
// Context menu
|
|
v.Call("addEventListener", "contextmenu", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
return nil
|
|
}))
|
|
|
|
// Context
|
|
v.Call("addEventListener", "webglcontextlost", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
window.Get("location").Call("reload")
|
|
return nil
|
|
}))
|
|
|
|
// Drop
|
|
v.Call("addEventListener", "dragover", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
return nil
|
|
}))
|
|
v.Call("addEventListener", "drop", js.FuncOf(func(this js.Value, args []js.Value) any {
|
|
e := args[0]
|
|
e.Call("preventDefault")
|
|
data := e.Get("dataTransfer")
|
|
if !data.Truthy() {
|
|
return nil
|
|
}
|
|
|
|
go u.appendDroppedFiles(data)
|
|
return nil
|
|
}))
|
|
}
|
|
|
|
func (u *UserInterface) appendDroppedFiles(data js.Value) {
|
|
u.dropFileM.Lock()
|
|
defer u.dropFileM.Unlock()
|
|
|
|
items := data.Get("items")
|
|
if items.Length() <= 0 {
|
|
return
|
|
}
|
|
|
|
fs := items.Index(0).Call("webkitGetAsEntry").Get("filesystem").Get("root")
|
|
u.inputState.DroppedFiles = file.NewFileEntryFS(fs)
|
|
}
|
|
|
|
func (u *UserInterface) forceUpdateOnMinimumFPSMode() {
|
|
if u.fpsMode != FPSModeVsyncOffMinimum {
|
|
return
|
|
}
|
|
|
|
// updateImpl can block. Use goroutine.
|
|
// See https://pkg.go.dev/syscall/js#FuncOf.
|
|
go func() {
|
|
if err := u.updateImpl(true); err != nil {
|
|
u.setError(err)
|
|
}
|
|
}()
|
|
}
|
|
|
|
func (u *UserInterface) initOnMainThread(options *RunOptions) error {
|
|
if !options.InitUnfocused && window.Truthy() {
|
|
// Do not focus the canvas when the current document is in an iframe.
|
|
// Otherwise, the parent page tries to focus the iframe on every loading, which is annoying (#1373).
|
|
isInIframe := !window.Get("location").Equal(window.Get("parent").Get("location"))
|
|
if !isInIframe {
|
|
canvas.Call("focus")
|
|
}
|
|
}
|
|
|
|
g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
|
|
canvas: canvas,
|
|
}, options.GraphicsLibrary)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
u.graphicsDriver = g
|
|
u.setGraphicsLibrary(lib)
|
|
|
|
if bodyStyle := document.Get("body").Get("style"); options.ScreenTransparent {
|
|
bodyStyle.Set("backgroundColor", "transparent")
|
|
} else {
|
|
bodyStyle.Set("backgroundColor", "#000")
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (u *UserInterface) updateScreenSize() {
|
|
if document.Truthy() {
|
|
body := document.Get("body")
|
|
f := theMonitor.DeviceScaleFactor()
|
|
bw := int(body.Get("clientWidth").Float() * f)
|
|
bh := int(body.Get("clientHeight").Float() * f)
|
|
canvas.Set("width", bw)
|
|
canvas.Set("height", bh)
|
|
}
|
|
}
|
|
|
|
func (u *UserInterface) readInputState(inputState *InputState) {
|
|
u.inputState.copyAndReset(inputState)
|
|
u.keyboardLayoutMap = js.Value{}
|
|
}
|
|
|
|
func (u *UserInterface) Window() Window {
|
|
return &nullWindow{}
|
|
}
|
|
|
|
type Monitor struct {
|
|
deviceScaleFactor float64
|
|
}
|
|
|
|
var theMonitor = &Monitor{}
|
|
|
|
func (m *Monitor) Name() string {
|
|
return ""
|
|
}
|
|
|
|
func (m *Monitor) DeviceScaleFactor() float64 {
|
|
if m.deviceScaleFactor != 0 {
|
|
return m.deviceScaleFactor
|
|
}
|
|
|
|
ratio := window.Get("devicePixelRatio").Float()
|
|
if ratio == 0 {
|
|
ratio = 1
|
|
}
|
|
m.deviceScaleFactor = ratio
|
|
return m.deviceScaleFactor
|
|
}
|
|
|
|
func (u *UserInterface) AppendMonitors(mons []*Monitor) []*Monitor {
|
|
return append(mons, theMonitor)
|
|
}
|
|
|
|
func (u *UserInterface) Monitor() *Monitor {
|
|
return theMonitor
|
|
}
|
|
|
|
func (u *UserInterface) updateIconIfNeeded() error {
|
|
return nil
|
|
}
|
|
|
|
func IsScreenTransparentAvailable() bool {
|
|
return true
|
|
}
|
|
|
|
func dipToNativePixels(x float64, scale float64) float64 {
|
|
return x
|
|
}
|