ebiten/image.go

559 lines
13 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"errors"
"fmt"
"image"
"image/color"
"image/draw"
"runtime"
"sync"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
)
var (
imageM sync.Mutex
)
type delayedImageTasks struct {
tasks []func() error
m sync.Mutex
execCalled bool
}
var theDelayedImageTasks = &delayedImageTasks{
tasks: []func() error{},
}
func (t *delayedImageTasks) add(f func() error) bool {
t.m.Lock()
defer t.m.Unlock()
if t.execCalled {
return false
}
t.tasks = append(t.tasks, f)
return true
}
func (t *delayedImageTasks) exec() error {
t.m.Lock()
defer t.m.Unlock()
t.execCalled = true
for _, f := range t.tasks {
if err := f(); err != nil {
return err
}
}
return nil
}
type images struct {
// TODO: This must be weak refs. Create a wrapper for *Image.
images map[*Image]struct{}
evacuated bool
m sync.Mutex
}
var theImages = images{
images: map[*Image]struct{}{},
}
func (i *images) add(img *Image) error {
i.m.Lock()
defer i.m.Unlock()
if i.evacuated {
return errors.New("ebiten: images must not be evacuated")
}
i.images[img] = struct{}{}
return nil
}
func (i *images) remove(img *Image) error {
i.m.Lock()
defer i.m.Unlock()
if i.evacuated {
return errors.New("ebiten: images must not be evacuated")
}
delete(i.images, img)
return nil
}
func (i *images) isEvacuated() bool {
i.m.Lock()
defer i.m.Unlock()
return i.evacuated
}
func (i *images) evacuatePixels() error {
i.m.Lock()
defer i.m.Unlock()
if i.evacuated {
return errors.New("ebiten: images must not be evacuated")
}
i.evacuated = true
for img := range i.images {
if err := img.evacuatePixels(); err != nil {
return err
}
}
return nil
}
func (i *images) restorePixels() error {
i.m.Lock()
defer i.m.Unlock()
if !i.evacuated {
return errors.New("ebiten: images must be evacuated")
}
for img := range i.images {
if err := img.restorePixels(); err != nil {
return err
}
}
i.evacuated = false
return nil
}
// Image represents an image.
// The pixel format is alpha-premultiplied.
// Image implements image.Image.
type Image struct {
framebuffer *graphics.Framebuffer
texture *graphics.Texture
defaultFramebuffer bool
disposed bool
evacuated bool
pixels []uint8
width int
height int
filter Filter
}
// Size returns the size of the image.
//
// This function is concurrent-safe.
func (i *Image) Size() (width, height int) {
return i.width, i.height
}
// Clear resets the pixels of the image into 0.
//
// This function is concurrent-safe.
func (i *Image) Clear() (err error) {
return i.clear()
}
func (i *Image) clear() (err error) {
return i.fill(color.Transparent)
}
// Fill fills the image with a solid color.
//
// This function is concurrent-safe.
func (i *Image) Fill(clr color.Color) (err error) {
return i.fill(clr)
}
func (i *Image) fill(clr color.Color) (err error) {
f := func() error {
imageM.Lock()
defer imageM.Unlock()
if i.isDisposed() {
return errors.New("ebiten: image is already disposed")
}
i.pixels = nil
return i.framebuffer.Fill(glContext, clr)
}
if theDelayedImageTasks.add(f) {
return nil
}
return f()
}
// DrawImage draws the given image on the receiver image.
//
// This method accepts the options.
// The parts of the given image at the parts of the destination.
// After determining parts to draw, this applies the geometry matrix and the color matrix.
//
// Here are the default values:
// ImageParts: (0, 0) - (source width, source height) to (0, 0) - (source width, source height)
// (i.e. the whole source image)
// GeoM: Identity matrix
// ColorM: Identity matrix (that changes no colors)
// CompositeMode: CompositeModeSourceOver (regular alpha blending)
//
// Be careful that this method is potentially slow.
// It would be better if you could call this method fewer times.
//
// This function is concurrent-safe.
func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
// Calculate vertices before locking because the user can do anything in
// options.ImageParts interface without deadlock (e.g. Call Image functions).
if options == nil {
options = &DrawImageOptions{}
}
parts := options.ImageParts
if parts == nil {
// Check options.Parts for backward-compatibility.
dparts := options.Parts
if dparts != nil {
parts = imageParts(dparts)
} else {
parts = &wholeImage{image.width, image.height}
}
}
quads := &textureQuads{parts: parts, width: image.width, height: image.height}
// TODO: Reuse one vertices instead of making here, but this would need locking.
vertices := make([]int16, parts.Len()*16)
n := quads.vertices(vertices)
if n == 0 {
return nil
}
if i == image {
return errors.New("ebiten: Image.DrawImage: image should be different from the receiver")
}
f := func() error {
imageM.Lock()
defer imageM.Unlock()
if i.isDisposed() {
return errors.New("ebiten: image is already disposed")
}
i.pixels = nil
m := opengl.CompositeMode(options.CompositeMode)
return i.framebuffer.DrawTexture(glContext, image.texture, vertices[:16*n], &options.GeoM, &options.ColorM, m)
}
if theDelayedImageTasks.add(f) {
return nil
}
return f()
}
// Bounds returns the bounds of the image.
//
// This function is concurrent-safe.
func (i *Image) Bounds() image.Rectangle {
return image.Rect(0, 0, i.width, i.height)
}
// ColorModel returns the color model of the image.
//
// This function is concurrent-safe.
func (i *Image) ColorModel() color.Model {
return color.RGBAModel
}
// At returns the color of the image at (x, y).
//
// This method loads pixels from VRAM to system memory if necessary.
//
// This method can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha).
//
// This function is concurrent-safe.
func (i *Image) At(x, y int) color.Color {
if !currentRunContext.isRunning() {
panic("ebiten: At can't be called when the GL context is not initialized (this panic happens as of version 1.4.0-alpha)")
}
imageM.Lock()
defer imageM.Unlock()
if i.isDisposed() {
return color.Transparent
}
if i.pixels == nil {
var err error
i.pixels, err = i.framebuffer.Pixels(glContext)
if err != nil {
panic(err)
}
}
idx := 4*x + 4*y*i.width
r, g, b, a := i.pixels[idx], i.pixels[idx+1], i.pixels[idx+2], i.pixels[idx+3]
return color.RGBA{r, g, b, a}
}
func (i *Image) evacuatePixels() error {
imageM.Lock()
defer imageM.Unlock()
defer func() {
i.evacuated = true
}()
if i.defaultFramebuffer {
return nil
}
if i.evacuated {
return errors.New("ebiten: image must not be evacuated")
}
if i.pixels == nil {
var err error
i.pixels, err = i.framebuffer.Pixels(glContext)
if err != nil {
return err
}
}
if i.framebuffer != nil {
if err := i.framebuffer.Dispose(glContext); err != nil {
return err
}
i.framebuffer = nil
}
if i.texture != nil {
if err := i.texture.Dispose(glContext); err != nil {
return err
}
i.texture = nil
}
return nil
}
func (i *Image) restorePixels() error {
imageM.Lock()
defer imageM.Unlock()
defer func() {
i.evacuated = false
}()
if i.defaultFramebuffer {
return nil
}
if !i.evacuated {
return errors.New("ebiten: image must be evacuated")
}
if i.pixels == nil {
return errors.New("ebiten: pixels must not be nil")
}
if i.texture != nil {
return errors.New("ebiten: texture must be nil")
}
if i.framebuffer != nil {
return errors.New("ebiten: framebuffer must be nil")
}
img := image.NewRGBA(image.Rect(0, 0, i.width, i.height))
for j := 0; j < i.height; j++ {
copy(img.Pix[j*img.Stride:], i.pixels[j*i.width*4:(j+1)*i.width*4])
}
var err error
i.texture, err = graphics.NewTextureFromImage(glContext, img, glFilter(glContext, i.filter))
if err != nil {
return err
}
i.framebuffer, err = graphics.NewFramebufferFromTexture(glContext, i.texture)
if err != nil {
return err
}
return nil
}
// Dispose disposes the image data. After disposing, the image becomes invalid.
// This is useful to save memory.
//
// The behavior of any functions for a disposed image is undefined.
//
// This function is concurrent-safe.
func (i *Image) Dispose() error {
f := func() error {
imageM.Lock()
defer imageM.Unlock()
if i.isDisposed() {
return errors.New("ebiten: image is already disposed")
}
if i.framebuffer != nil {
if err := i.framebuffer.Dispose(glContext); err != nil {
return err
}
i.framebuffer = nil
}
if i.texture != nil {
if err := i.texture.Dispose(glContext); err != nil {
return err
}
i.texture = nil
}
i.disposed = true
i.pixels = nil
if err := theImages.remove(i); err != nil {
return err
}
runtime.SetFinalizer(i, nil)
return nil
}
if theDelayedImageTasks.add(f) {
return nil
}
return f()
}
func (i *Image) isDisposed() bool {
return i.disposed
}
// ReplacePixels replaces the pixels of the image with p.
//
// The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height).
//
// This function may be slow (as for implementation, this calls glTexSubImage2D).
//
// This function is concurrent-safe.
func (i *Image) ReplacePixels(p []uint8) error {
if l := 4 * i.width * i.height; len(p) != l {
return fmt.Errorf("ebiten: p's length must be %d", l)
}
f := func() error {
imageM.Lock()
defer imageM.Unlock()
// Don't set i.pixels here because i.pixels is used not every time.
i.pixels = nil
if i.isDisposed() {
return errors.New("ebiten: image is already disposed")
}
return i.framebuffer.ReplacePixels(glContext, i.texture, p)
}
if theDelayedImageTasks.add(f) {
return nil
}
return f()
}
// A DrawImageOptions represents options to render an image on an image.
type DrawImageOptions struct {
ImageParts ImageParts
GeoM GeoM
ColorM ColorM
CompositeMode CompositeMode
// Deprecated (as of 1.1.0-alpha): Use ImageParts instead.
Parts []ImagePart
}
// NewImage returns an empty image.
//
// NewImage generates a new texture and a new framebuffer.
//
// This function is concurrent-safe.
func NewImage(width, height int, filter Filter) (*Image, error) {
image := &Image{
width: width,
height: height,
filter: filter,
}
if err := theImages.add(image); err != nil {
return nil, err
}
f := func() error {
imageM.Lock()
defer imageM.Unlock()
texture, err := graphics.NewTexture(glContext, width, height, glFilter(glContext, filter))
if err != nil {
return err
}
framebuffer, err := graphics.NewFramebufferFromTexture(glContext, texture)
if err != nil {
// TODO: texture should be removed here?
return err
}
image.framebuffer = framebuffer
image.texture = texture
runtime.SetFinalizer(image, (*Image).Dispose)
if err := image.framebuffer.Fill(glContext, color.Transparent); err != nil {
return err
}
return nil
}
if theDelayedImageTasks.add(f) {
return image, nil
}
if err := f(); err != nil {
return nil, err
}
return image, nil
}
// NewImageFromImage creates a new image with the given image (img).
//
// NewImageFromImage generates a new texture and a new framebuffer.
//
// This function is concurrent-safe.
func NewImageFromImage(img image.Image, filter Filter) (*Image, error) {
size := img.Bounds().Size()
w, h := size.X, size.Y
// TODO: Return error when the image is too big!
eimg := &Image{
width: w,
height: h,
filter: filter,
}
if err := theImages.add(eimg); err != nil {
return nil, err
}
f := func() error {
// Don't lock while manipulating an image.Image interface.
rgbaImg, ok := img.(*image.RGBA)
if !ok {
origImg := img
newImg := image.NewRGBA(origImg.Bounds())
draw.Draw(newImg, newImg.Bounds(), origImg, origImg.Bounds().Min, draw.Src)
rgbaImg = newImg
}
imageM.Lock()
defer imageM.Unlock()
texture, err := graphics.NewTextureFromImage(glContext, rgbaImg, glFilter(glContext, filter))
if err != nil {
return err
}
framebuffer, err := graphics.NewFramebufferFromTexture(glContext, texture)
if err != nil {
// TODO: texture should be removed here?
return err
}
eimg.framebuffer = framebuffer
eimg.texture = texture
runtime.SetFinalizer(eimg, (*Image).Dispose)
return nil
}
if theDelayedImageTasks.add(f) {
return eimg, nil
}
if err := f(); err != nil {
return nil, err
}
return eimg, nil
}
func newImageWithZeroFramebuffer(width, height int) (*Image, error) {
imageM.Lock()
defer imageM.Unlock()
f, err := graphics.NewZeroFramebuffer(glContext, width, height)
if err != nil {
return nil, err
}
img := &Image{
framebuffer: f,
texture: nil,
width: width,
height: height,
defaultFramebuffer: true,
}
if err := theImages.add(img); err != nil {
return nil, err
}
runtime.SetFinalizer(img, (*Image).Dispose)
return img, nil
}