ebiten/internal/shader/testdata/for3.expected.vs
2020-08-09 22:26:57 +09:00

21 lines
319 B
GLSL

void F0(out vec2 l0);
void F0(out vec2 l0) {
vec2 l1 = vec2(0);
vec2 l3 = vec2(0);
l1 = vec2(0.0);
for (int l2 = 0; l2 < 100; l2++) {
vec2 l5 = vec2(0);
l3 = vec2(0.0);
l1 = l3;
}
l3 = vec2(0.0);
for (int l4 = 0; l4 < 100; l4++) {
vec2 l5 = vec2(0);
l5 = vec2(0.0);
l3 = l5;
}
l0 = l1;
return;
}