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https://github.com/hajimehoshi/ebiten.git
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9f5f53c041
Updates #3144
32 lines
1.1 KiB
Go
32 lines
1.1 KiB
Go
// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicscommand
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import (
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"image"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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)
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type WritePixelsCommandArgs = writePixelsCommandArgs
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func (i *Image) BufferedWritePixelsArgsForTesting() []WritePixelsCommandArgs {
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return i.bufferedWritePixelsArgs
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}
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func PrependPreservedUniforms(uniforms []uint32, shader *Shader, dst *Image, srcs [graphics.ShaderSrcImageCount]*Image, dstRegion image.Rectangle, srcRegions [graphics.ShaderSrcImageCount]image.Rectangle) []uint32 {
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return prependPreservedUniforms(uniforms, shader, dst, srcs, dstRegion, srcRegions)
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}
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