mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
819 lines
22 KiB
Go
819 lines
22 KiB
Go
// Copyright 2018 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build darwin
|
|
|
|
package metal
|
|
|
|
import (
|
|
"fmt"
|
|
"strings"
|
|
"unsafe"
|
|
|
|
"github.com/hajimehoshi/ebiten/internal/affine"
|
|
"github.com/hajimehoshi/ebiten/internal/driver"
|
|
"github.com/hajimehoshi/ebiten/internal/graphics"
|
|
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca"
|
|
"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
|
|
"github.com/hajimehoshi/ebiten/internal/thread"
|
|
)
|
|
|
|
// #cgo CFLAGS: -x objective-c
|
|
// #cgo !ios CFLAGS: -mmacosx-version-min=10.11
|
|
// #cgo LDFLAGS: -framework Foundation
|
|
//
|
|
// #import <Foundation/Foundation.h>
|
|
//
|
|
// static void* allocAutoreleasePool() {
|
|
// return [[NSAutoreleasePool alloc] init];
|
|
// }
|
|
//
|
|
// static void releaseAutoreleasePool(void* pool) {
|
|
// [(NSAutoreleasePool*)pool release];
|
|
// }
|
|
import "C"
|
|
|
|
const source = `#include <metal_stdlib>
|
|
|
|
#define FILTER_NEAREST {{.FilterNearest}}
|
|
#define FILTER_LINEAR {{.FilterLinear}}
|
|
#define FILTER_SCREEN {{.FilterScreen}}
|
|
|
|
#define ADDRESS_CLAMP_TO_ZERO {{.AddressClampToZero}}
|
|
#define ADDRESS_REPEAT {{.AddressRepeat}}
|
|
|
|
using namespace metal;
|
|
|
|
struct VertexIn {
|
|
packed_float2 position;
|
|
packed_float2 tex;
|
|
packed_float4 tex_region;
|
|
packed_float4 color;
|
|
};
|
|
|
|
struct VertexOut {
|
|
float4 position [[position]];
|
|
float2 tex;
|
|
float4 tex_region;
|
|
float4 color;
|
|
};
|
|
|
|
vertex VertexOut VertexShader(
|
|
uint vid [[vertex_id]],
|
|
device VertexIn* vertices [[buffer(0)]],
|
|
constant float2& viewport_size [[buffer(1)]]
|
|
) {
|
|
float4x4 projectionMatrix = float4x4(
|
|
float4(2.0 / viewport_size.x, 0, 0, 0),
|
|
float4(0, -2.0 / viewport_size.y, 0, 0),
|
|
float4(0, 0, 1, 0),
|
|
float4(-1, 1, 0, 1)
|
|
);
|
|
|
|
VertexIn in = vertices[vid];
|
|
|
|
VertexOut out = {
|
|
.position = projectionMatrix * float4(in.position, 0, 1),
|
|
.tex = in.tex,
|
|
.tex_region = in.tex_region,
|
|
.color = in.color,
|
|
};
|
|
|
|
return out;
|
|
}
|
|
|
|
// AdjustTexels adjust texels.
|
|
// See #669, #759
|
|
float2 AdjustTexel(float2 source_size, float2 p0, float2 p1) {
|
|
const float2 texel_size = 1.0 / source_size;
|
|
if (fract((p1.x-p0.x)*source_size.x) == 0.0) {
|
|
p1.x -= texel_size.x / 512.0;
|
|
}
|
|
if (fract((p1.y-p0.y)*source_size.y) == 0.0) {
|
|
p1.y -= texel_size.y / 512.0;
|
|
}
|
|
return p1;
|
|
}
|
|
|
|
float FloorMod(float x, float y) {
|
|
if (x < 0.0) {
|
|
return y - (-x - y * floor(-x/y));
|
|
}
|
|
return x - y * floor(x/y);
|
|
}
|
|
|
|
template<uint8_t address>
|
|
float2 AdjustTexelByAddress(float2 p, float4 tex_region);
|
|
|
|
template<>
|
|
inline float2 AdjustTexelByAddress<ADDRESS_CLAMP_TO_ZERO>(float2 p, float4 tex_region) {
|
|
return p;
|
|
}
|
|
|
|
template<>
|
|
inline float2 AdjustTexelByAddress<ADDRESS_REPEAT>(float2 p, float4 tex_region) {
|
|
float2 o = float2(tex_region[0], tex_region[1]);
|
|
float2 size = float2(tex_region[2] - tex_region[0], tex_region[3] - tex_region[1]);
|
|
return float2(FloorMod((p.x - o.x), size.x) + o.x, FloorMod((p.y - o.y), size.y) + o.y);
|
|
}
|
|
|
|
template<uint8_t filter, uint8_t address>
|
|
struct ColorFromTexel;
|
|
|
|
template<uint8_t address>
|
|
struct ColorFromTexel<FILTER_NEAREST, address> {
|
|
inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale) {
|
|
float2 p = AdjustTexelByAddress<address>(v.tex, v.tex_region);
|
|
if (v.tex_region[0] <= p.x &&
|
|
v.tex_region[1] <= p.y &&
|
|
p.x < v.tex_region[2] &&
|
|
p.y < v.tex_region[3]) {
|
|
constexpr sampler texture_sampler(filter::nearest);
|
|
return texture.sample(texture_sampler, p);
|
|
}
|
|
return 0.0;
|
|
}
|
|
};
|
|
|
|
template<uint8_t address>
|
|
struct ColorFromTexel<FILTER_LINEAR, address> {
|
|
inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale) {
|
|
constexpr sampler texture_sampler(filter::nearest);
|
|
const float2 texel_size = 1 / source_size;
|
|
|
|
float2 p0 = v.tex - texel_size / 2.0;
|
|
float2 p1 = v.tex + texel_size / 2.0;
|
|
p1 = AdjustTexel(source_size, p0, p1);
|
|
p0 = AdjustTexelByAddress<address>(p0, v.tex_region);
|
|
p1 = AdjustTexelByAddress<address>(p1, v.tex_region);
|
|
|
|
float4 c0 = texture.sample(texture_sampler, p0);
|
|
float4 c1 = texture.sample(texture_sampler, float2(p1.x, p0.y));
|
|
float4 c2 = texture.sample(texture_sampler, float2(p0.x, p1.y));
|
|
float4 c3 = texture.sample(texture_sampler, p1);
|
|
|
|
if (p0.x < v.tex_region[0]) {
|
|
c0 = 0;
|
|
c2 = 0;
|
|
}
|
|
if (p0.y < v.tex_region[1]) {
|
|
c0 = 0;
|
|
c1 = 0;
|
|
}
|
|
if (v.tex_region[2] <= p1.x) {
|
|
c1 = 0;
|
|
c3 = 0;
|
|
}
|
|
if (v.tex_region[3] <= p1.y) {
|
|
c2 = 0;
|
|
c3 = 0;
|
|
}
|
|
|
|
float2 rate = fract(p0 * source_size);
|
|
return mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y);
|
|
}
|
|
};
|
|
|
|
template<uint8_t address>
|
|
struct ColorFromTexel<FILTER_SCREEN, address> {
|
|
inline float4 Do(VertexOut v, texture2d<float> texture, constant float2& source_size, float scale) {
|
|
constexpr sampler texture_sampler(filter::nearest);
|
|
const float2 texel_size = 1 / source_size;
|
|
|
|
float2 p0 = v.tex - texel_size / 2.0 / scale;
|
|
float2 p1 = v.tex + texel_size / 2.0 / scale;
|
|
p1 = AdjustTexel(source_size, p0, p1);
|
|
|
|
float4 c0 = texture.sample(texture_sampler, p0);
|
|
float4 c1 = texture.sample(texture_sampler, float2(p1.x, p0.y));
|
|
float4 c2 = texture.sample(texture_sampler, float2(p0.x, p1.y));
|
|
float4 c3 = texture.sample(texture_sampler, p1);
|
|
|
|
float2 rate_center = float2(1.0, 1.0) - texel_size / 2.0 / scale;
|
|
float2 rate = clamp(((fract(p0 * source_size) - rate_center) * scale) + rate_center, 0.0, 1.0);
|
|
return mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y);
|
|
}
|
|
};
|
|
|
|
template<bool useColorM, uint8_t filter, uint8_t address>
|
|
struct FragmentShaderImpl {
|
|
inline float4 Do(
|
|
VertexOut v,
|
|
texture2d<float> texture,
|
|
constant float2& source_size,
|
|
constant float4x4& color_matrix_body,
|
|
constant float4& color_matrix_translation,
|
|
constant float& scale) {
|
|
float4 c = ColorFromTexel<filter, address>().Do(v, texture, source_size, scale);
|
|
if (useColorM) {
|
|
c.rgb /= c.a + (1.0 - sign(c.a));
|
|
c = (color_matrix_body * c) + color_matrix_translation;
|
|
c *= v.color;
|
|
c.rgb *= c.a;
|
|
} else {
|
|
float4 s = v.color;
|
|
c *= float4(s.r, s.g, s.b, 1.0) * s.a;
|
|
}
|
|
c = min(c, c.a);
|
|
return c;
|
|
}
|
|
};
|
|
|
|
template<bool useColorM, uint8_t address>
|
|
struct FragmentShaderImpl<useColorM, FILTER_SCREEN, address> {
|
|
inline float4 Do(
|
|
VertexOut v,
|
|
texture2d<float> texture,
|
|
constant float2& source_size,
|
|
constant float4x4& color_matrix_body,
|
|
constant float4& color_matrix_translation,
|
|
constant float& scale) {
|
|
return ColorFromTexel<FILTER_SCREEN, address>().Do(v, texture, source_size, scale);
|
|
}
|
|
};
|
|
|
|
// Define Foo and FooCp macros to force macro replacement.
|
|
// See "6.10.3.1 Argument substitution" in ISO/IEC 9899.
|
|
|
|
#define FragmentShaderFunc(useColorM, filter, address) \
|
|
FragmentShaderFuncCp(useColorM, filter, address)
|
|
|
|
#define FragmentShaderFuncCp(useColorM, filter, address) \
|
|
fragment float4 FragmentShader_##useColorM##_##filter##_##address( \
|
|
VertexOut v [[stage_in]], \
|
|
texture2d<float> texture [[texture(0)]], \
|
|
constant float2& source_size [[buffer(2)]], \
|
|
constant float4x4& color_matrix_body [[buffer(3)]], \
|
|
constant float4& color_matrix_translation [[buffer(4)]], \
|
|
constant float& scale [[buffer(5)]]) { \
|
|
return FragmentShaderImpl<useColorM, filter, address>().Do( \
|
|
v, texture, source_size, color_matrix_body, color_matrix_translation, scale); \
|
|
}
|
|
|
|
FragmentShaderFunc(0, FILTER_NEAREST, ADDRESS_CLAMP_TO_ZERO)
|
|
FragmentShaderFunc(0, FILTER_LINEAR, ADDRESS_CLAMP_TO_ZERO)
|
|
FragmentShaderFunc(0, FILTER_NEAREST, ADDRESS_REPEAT)
|
|
FragmentShaderFunc(0, FILTER_LINEAR, ADDRESS_REPEAT)
|
|
FragmentShaderFunc(1, FILTER_NEAREST, ADDRESS_CLAMP_TO_ZERO)
|
|
FragmentShaderFunc(1, FILTER_LINEAR, ADDRESS_CLAMP_TO_ZERO)
|
|
FragmentShaderFunc(1, FILTER_NEAREST, ADDRESS_REPEAT)
|
|
FragmentShaderFunc(1, FILTER_LINEAR, ADDRESS_REPEAT)
|
|
|
|
FragmentShaderFunc(0, FILTER_SCREEN, ADDRESS_CLAMP_TO_ZERO)
|
|
|
|
#undef FragmentShaderFuncName
|
|
`
|
|
|
|
type rpsKey struct {
|
|
useColorM bool
|
|
filter driver.Filter
|
|
address driver.Address
|
|
compositeMode driver.CompositeMode
|
|
screen bool
|
|
}
|
|
|
|
type Driver struct {
|
|
view view
|
|
|
|
screenRPS mtl.RenderPipelineState
|
|
rpss map[rpsKey]mtl.RenderPipelineState
|
|
cq mtl.CommandQueue
|
|
cb mtl.CommandBuffer
|
|
|
|
screenDrawable ca.MetalDrawable
|
|
|
|
vb mtl.Buffer
|
|
ib mtl.Buffer
|
|
|
|
src *Image
|
|
dst *Image
|
|
|
|
maxImageSize int
|
|
|
|
t *thread.Thread
|
|
|
|
pool unsafe.Pointer
|
|
}
|
|
|
|
var theDriver Driver
|
|
|
|
func Get() *Driver {
|
|
return &theDriver
|
|
}
|
|
|
|
func (d *Driver) SetThread(thread *thread.Thread) {
|
|
d.t = thread
|
|
}
|
|
|
|
func (d *Driver) Begin() {
|
|
d.t.Call(func() error {
|
|
// NSAutoreleasePool is required to release drawable correctly (#847).
|
|
// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/Drawables.html
|
|
d.pool = C.allocAutoreleasePool()
|
|
return nil
|
|
})
|
|
}
|
|
|
|
func (d *Driver) End() {
|
|
d.flush(false, true)
|
|
d.t.Call(func() error {
|
|
d.screenDrawable = ca.MetalDrawable{}
|
|
C.releaseAutoreleasePool(d.pool)
|
|
d.pool = nil
|
|
return nil
|
|
})
|
|
}
|
|
|
|
func (d *Driver) SetWindow(window uintptr) {
|
|
d.t.Call(func() error {
|
|
// Note that [NSApp mainWindow] returns nil when the window is borderless.
|
|
// Then the window is needed to be given explicitly.
|
|
d.view.setWindow(window)
|
|
return nil
|
|
})
|
|
}
|
|
|
|
func (d *Driver) SetVertices(vertices []float32, indices []uint16) {
|
|
d.t.Call(func() error {
|
|
if d.vb != (mtl.Buffer{}) {
|
|
d.vb.Release()
|
|
}
|
|
if d.ib != (mtl.Buffer{}) {
|
|
d.ib.Release()
|
|
}
|
|
d.vb = d.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&vertices[0]), unsafe.Sizeof(vertices[0])*uintptr(len(vertices)), mtl.ResourceStorageModeManaged)
|
|
d.ib = d.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&indices[0]), unsafe.Sizeof(indices[0])*uintptr(len(indices)), mtl.ResourceStorageModeManaged)
|
|
return nil
|
|
})
|
|
}
|
|
|
|
func (d *Driver) Flush() {
|
|
// On Metal, flushing command buffers only once is enough except for manipulating pixels. Do not call flush.
|
|
}
|
|
|
|
func (d *Driver) flush(wait bool, present bool) {
|
|
d.t.Call(func() error {
|
|
if d.cb == (mtl.CommandBuffer{}) {
|
|
return nil
|
|
}
|
|
|
|
if present && d.screenDrawable != (ca.MetalDrawable{}) {
|
|
d.cb.PresentDrawable(d.screenDrawable)
|
|
}
|
|
d.cb.Commit()
|
|
if wait {
|
|
d.cb.WaitUntilCompleted()
|
|
}
|
|
|
|
d.cb = mtl.CommandBuffer{}
|
|
|
|
return nil
|
|
})
|
|
}
|
|
|
|
func (d *Driver) checkSize(width, height int) {
|
|
if width < 1 {
|
|
panic(fmt.Sprintf("metal: width (%d) must be equal or more than %d", width, 1))
|
|
}
|
|
if height < 1 {
|
|
panic(fmt.Sprintf("metal: height (%d) must be equal or more than %d", height, 1))
|
|
}
|
|
m := d.MaxImageSize()
|
|
if width > m {
|
|
panic(fmt.Sprintf("metal: width (%d) must be less than or equal to %d", width, m))
|
|
}
|
|
if height > m {
|
|
panic(fmt.Sprintf("metal: height (%d) must be less than or equal to %d", height, m))
|
|
}
|
|
}
|
|
|
|
func (d *Driver) NewImage(width, height int) (driver.Image, error) {
|
|
d.checkSize(width, height)
|
|
td := mtl.TextureDescriptor{
|
|
PixelFormat: mtl.PixelFormatRGBA8UNorm,
|
|
Width: graphics.InternalImageSize(width),
|
|
Height: graphics.InternalImageSize(height),
|
|
StorageMode: mtl.StorageModeManaged,
|
|
|
|
// MTLTextureUsageRenderTarget might cause a problematic render result. Not sure the reason.
|
|
// Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget
|
|
Usage: mtl.TextureUsageShaderRead,
|
|
}
|
|
var t mtl.Texture
|
|
d.t.Call(func() error {
|
|
t = d.view.getMTLDevice().MakeTexture(td)
|
|
return nil
|
|
})
|
|
return &Image{
|
|
driver: d,
|
|
width: width,
|
|
height: height,
|
|
texture: t,
|
|
}, nil
|
|
}
|
|
|
|
func (d *Driver) NewScreenFramebufferImage(width, height int) (driver.Image, error) {
|
|
d.t.Call(func() error {
|
|
d.view.setDrawableSize(width, height)
|
|
return nil
|
|
})
|
|
return &Image{
|
|
driver: d,
|
|
width: width,
|
|
height: height,
|
|
screen: true,
|
|
}, nil
|
|
}
|
|
|
|
func (d *Driver) Reset() error {
|
|
if err := d.t.Call(func() error {
|
|
if d.cq != (mtl.CommandQueue{}) {
|
|
d.cq.Release()
|
|
d.cq = mtl.CommandQueue{}
|
|
}
|
|
|
|
// TODO: Release existing rpss
|
|
if d.rpss == nil {
|
|
d.rpss = map[rpsKey]mtl.RenderPipelineState{}
|
|
}
|
|
|
|
if err := d.view.reset(); err != nil {
|
|
return err
|
|
}
|
|
|
|
replaces := map[string]string{
|
|
"{{.FilterNearest}}": fmt.Sprintf("%d", driver.FilterNearest),
|
|
"{{.FilterLinear}}": fmt.Sprintf("%d", driver.FilterLinear),
|
|
"{{.FilterScreen}}": fmt.Sprintf("%d", driver.FilterScreen),
|
|
"{{.AddressClampToZero}}": fmt.Sprintf("%d", driver.AddressClampToZero),
|
|
"{{.AddressRepeat}}": fmt.Sprintf("%d", driver.AddressRepeat),
|
|
}
|
|
src := source
|
|
for k, v := range replaces {
|
|
src = strings.Replace(src, k, v, -1)
|
|
}
|
|
|
|
lib, err := d.view.getMTLDevice().MakeLibrary(src, mtl.CompileOptions{})
|
|
if err != nil {
|
|
return err
|
|
}
|
|
vs, err := lib.MakeFunction("VertexShader")
|
|
if err != nil {
|
|
return err
|
|
}
|
|
fs, err := lib.MakeFunction(
|
|
fmt.Sprintf("FragmentShader_%d_%d_%d", 0, driver.FilterScreen, driver.AddressClampToZero))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
rpld := mtl.RenderPipelineDescriptor{
|
|
VertexFunction: vs,
|
|
FragmentFunction: fs,
|
|
}
|
|
rpld.ColorAttachments[0].PixelFormat = d.view.colorPixelFormat()
|
|
rpld.ColorAttachments[0].BlendingEnabled = true
|
|
rpld.ColorAttachments[0].DestinationAlphaBlendFactor = mtl.BlendFactorZero
|
|
rpld.ColorAttachments[0].DestinationRGBBlendFactor = mtl.BlendFactorZero
|
|
rpld.ColorAttachments[0].SourceAlphaBlendFactor = mtl.BlendFactorOne
|
|
rpld.ColorAttachments[0].SourceRGBBlendFactor = mtl.BlendFactorOne
|
|
rps, err := d.view.getMTLDevice().MakeRenderPipelineState(rpld)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
d.screenRPS = rps
|
|
|
|
conv := func(c driver.Operation) mtl.BlendFactor {
|
|
switch c {
|
|
case driver.Zero:
|
|
return mtl.BlendFactorZero
|
|
case driver.One:
|
|
return mtl.BlendFactorOne
|
|
case driver.SrcAlpha:
|
|
return mtl.BlendFactorSourceAlpha
|
|
case driver.DstAlpha:
|
|
return mtl.BlendFactorDestinationAlpha
|
|
case driver.OneMinusSrcAlpha:
|
|
return mtl.BlendFactorOneMinusSourceAlpha
|
|
case driver.OneMinusDstAlpha:
|
|
return mtl.BlendFactorOneMinusDestinationAlpha
|
|
default:
|
|
panic(fmt.Sprintf("metal: invalid operation: %d", c))
|
|
}
|
|
}
|
|
|
|
for _, screen := range []bool{false, true} {
|
|
for _, cm := range []bool{false, true} {
|
|
for _, a := range []driver.Address{
|
|
driver.AddressClampToZero,
|
|
driver.AddressRepeat,
|
|
} {
|
|
for _, f := range []driver.Filter{
|
|
driver.FilterNearest,
|
|
driver.FilterLinear,
|
|
} {
|
|
for c := driver.CompositeModeSourceOver; c <= driver.CompositeModeMax; c++ {
|
|
cmi := 0
|
|
if cm {
|
|
cmi = 1
|
|
}
|
|
fs, err := lib.MakeFunction(fmt.Sprintf("FragmentShader_%d_%d_%d", cmi, f, a))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
rpld := mtl.RenderPipelineDescriptor{
|
|
VertexFunction: vs,
|
|
FragmentFunction: fs,
|
|
}
|
|
|
|
pix := mtl.PixelFormatRGBA8UNorm
|
|
if screen {
|
|
pix = d.view.colorPixelFormat()
|
|
}
|
|
rpld.ColorAttachments[0].PixelFormat = pix
|
|
rpld.ColorAttachments[0].BlendingEnabled = true
|
|
|
|
src, dst := c.Operations()
|
|
rpld.ColorAttachments[0].DestinationAlphaBlendFactor = conv(dst)
|
|
rpld.ColorAttachments[0].DestinationRGBBlendFactor = conv(dst)
|
|
rpld.ColorAttachments[0].SourceAlphaBlendFactor = conv(src)
|
|
rpld.ColorAttachments[0].SourceRGBBlendFactor = conv(src)
|
|
rps, err := d.view.getMTLDevice().MakeRenderPipelineState(rpld)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
d.rpss[rpsKey{
|
|
screen: screen,
|
|
useColorM: cm,
|
|
filter: f,
|
|
address: a,
|
|
compositeMode: c,
|
|
}] = rps
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
d.cq = d.view.getMTLDevice().MakeCommandQueue()
|
|
return nil
|
|
}); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (d *Driver) Draw(indexLen int, indexOffset int, mode driver.CompositeMode, colorM *affine.ColorM, filter driver.Filter, address driver.Address) error {
|
|
if err := d.t.Call(func() error {
|
|
d.view.update()
|
|
|
|
rpd := mtl.RenderPassDescriptor{}
|
|
if d.dst.screen {
|
|
rpd.ColorAttachments[0].LoadAction = mtl.LoadActionDontCare
|
|
rpd.ColorAttachments[0].StoreAction = mtl.StoreActionStore
|
|
} else {
|
|
rpd.ColorAttachments[0].LoadAction = mtl.LoadActionLoad
|
|
rpd.ColorAttachments[0].StoreAction = mtl.StoreActionStore
|
|
}
|
|
var t mtl.Texture
|
|
if d.dst.screen {
|
|
if d.screenDrawable == (ca.MetalDrawable{}) {
|
|
drawable := d.view.drawable()
|
|
if drawable == (ca.MetalDrawable{}) {
|
|
return nil
|
|
}
|
|
d.screenDrawable = drawable
|
|
}
|
|
t = d.screenDrawable.Texture()
|
|
} else {
|
|
t = d.dst.texture
|
|
}
|
|
rpd.ColorAttachments[0].Texture = t
|
|
rpd.ColorAttachments[0].ClearColor = mtl.ClearColor{}
|
|
|
|
w, h := d.dst.viewportSize()
|
|
|
|
if d.cb == (mtl.CommandBuffer{}) {
|
|
d.cb = d.cq.MakeCommandBuffer()
|
|
}
|
|
rce := d.cb.MakeRenderCommandEncoder(rpd)
|
|
|
|
if d.dst.screen && filter == driver.FilterScreen {
|
|
rce.SetRenderPipelineState(d.screenRPS)
|
|
} else {
|
|
rce.SetRenderPipelineState(d.rpss[rpsKey{
|
|
screen: d.dst.screen,
|
|
useColorM: colorM != nil,
|
|
filter: filter,
|
|
address: address,
|
|
compositeMode: mode,
|
|
}])
|
|
}
|
|
rce.SetViewport(mtl.Viewport{
|
|
OriginX: 0,
|
|
OriginY: 0,
|
|
Width: float64(w),
|
|
Height: float64(h),
|
|
ZNear: -1,
|
|
ZFar: 1,
|
|
})
|
|
rce.SetVertexBuffer(d.vb, 0, 0)
|
|
|
|
viewportSize := [...]float32{float32(w), float32(h)}
|
|
rce.SetVertexBytes(unsafe.Pointer(&viewportSize[0]), unsafe.Sizeof(viewportSize), 1)
|
|
|
|
sourceSize := [...]float32{
|
|
float32(graphics.InternalImageSize(d.src.width)),
|
|
float32(graphics.InternalImageSize(d.src.height)),
|
|
}
|
|
rce.SetFragmentBytes(unsafe.Pointer(&sourceSize[0]), unsafe.Sizeof(sourceSize), 2)
|
|
|
|
if colorM != nil {
|
|
esBody, esTranslate := colorM.UnsafeElements()
|
|
rce.SetFragmentBytes(unsafe.Pointer(&esBody[0]), unsafe.Sizeof(esBody[0])*uintptr(len(esBody)), 3)
|
|
rce.SetFragmentBytes(unsafe.Pointer(&esTranslate[0]), unsafe.Sizeof(esTranslate[0])*uintptr(len(esTranslate)), 4)
|
|
}
|
|
|
|
scale := float32(d.dst.width) / float32(d.src.width)
|
|
rce.SetFragmentBytes(unsafe.Pointer(&scale), unsafe.Sizeof(scale), 5)
|
|
|
|
if d.src != nil {
|
|
rce.SetFragmentTexture(d.src.texture, 0)
|
|
} else {
|
|
rce.SetFragmentTexture(mtl.Texture{}, 0)
|
|
}
|
|
rce.DrawIndexedPrimitives(mtl.PrimitiveTypeTriangle, indexLen, mtl.IndexTypeUInt16, d.ib, indexOffset*2)
|
|
rce.EndEncoding()
|
|
|
|
return nil
|
|
}); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (d *Driver) ResetSource() {
|
|
d.t.Call(func() error {
|
|
d.src = nil
|
|
return nil
|
|
})
|
|
}
|
|
|
|
func (d *Driver) SetVsyncEnabled(enabled bool) {
|
|
d.view.setDisplaySyncEnabled(enabled)
|
|
}
|
|
|
|
func (d *Driver) VDirection() driver.VDirection {
|
|
return driver.VUpward
|
|
}
|
|
|
|
func (d *Driver) NeedsRestoring() bool {
|
|
return false
|
|
}
|
|
|
|
func (d *Driver) IsGL() bool {
|
|
return false
|
|
}
|
|
|
|
func (d *Driver) HasHighPrecisionFloat() bool {
|
|
return true
|
|
}
|
|
|
|
func (d *Driver) MaxImageSize() int {
|
|
m := 0
|
|
d.t.Call(func() error {
|
|
if d.maxImageSize == 0 {
|
|
d.maxImageSize = 4096
|
|
// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
|
|
switch {
|
|
case d.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily5_v1):
|
|
d.maxImageSize = 16384
|
|
case d.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily4_v1):
|
|
d.maxImageSize = 16384
|
|
case d.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily3_v1):
|
|
d.maxImageSize = 16384
|
|
case d.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily2_v2):
|
|
d.maxImageSize = 8192
|
|
case d.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily2_v1):
|
|
d.maxImageSize = 4096
|
|
case d.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily1_v2):
|
|
d.maxImageSize = 8192
|
|
case d.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily1_v1):
|
|
d.maxImageSize = 4096
|
|
case d.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_tvOS_GPUFamily2_v1):
|
|
d.maxImageSize = 16384
|
|
case d.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_tvOS_GPUFamily1_v1):
|
|
d.maxImageSize = 8192
|
|
case d.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_macOS_GPUFamily1_v1):
|
|
d.maxImageSize = 16384
|
|
default:
|
|
panic("metal: there is no supported feature set")
|
|
}
|
|
}
|
|
m = d.maxImageSize
|
|
return nil
|
|
})
|
|
return m
|
|
}
|
|
|
|
type Image struct {
|
|
driver *Driver
|
|
width int
|
|
height int
|
|
screen bool
|
|
texture mtl.Texture
|
|
}
|
|
|
|
// viewportSize must be called from the main thread.
|
|
func (i *Image) viewportSize() (int, int) {
|
|
if i.screen {
|
|
return i.width, i.height
|
|
}
|
|
return graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
|
|
}
|
|
|
|
func (i *Image) Dispose() {
|
|
i.driver.t.Call(func() error {
|
|
if i.texture != (mtl.Texture{}) {
|
|
i.texture.Release()
|
|
i.texture = mtl.Texture{}
|
|
}
|
|
return nil
|
|
})
|
|
}
|
|
|
|
func (i *Image) IsInvalidated() bool {
|
|
// TODO: Does Metal cause context lost?
|
|
// https://developer.apple.com/documentation/metal/mtlresource/1515898-setpurgeablestate
|
|
// https://developer.apple.com/documentation/metal/mtldevicenotificationhandler
|
|
return false
|
|
}
|
|
|
|
func (i *Image) syncTexture() {
|
|
i.driver.t.Call(func() error {
|
|
if i.driver.cb != (mtl.CommandBuffer{}) {
|
|
panic("metal: command buffer must be empty at syncTexture: flush is not called yet?")
|
|
}
|
|
|
|
cb := i.driver.cq.MakeCommandBuffer()
|
|
bce := cb.MakeBlitCommandEncoder()
|
|
bce.SynchronizeTexture(i.texture, 0, 0)
|
|
bce.EndEncoding()
|
|
cb.Commit()
|
|
cb.WaitUntilCompleted()
|
|
return nil
|
|
})
|
|
}
|
|
|
|
func (i *Image) Pixels() ([]byte, error) {
|
|
i.driver.flush(true, false)
|
|
i.syncTexture()
|
|
|
|
b := make([]byte, 4*i.width*i.height)
|
|
i.driver.t.Call(func() error {
|
|
i.texture.GetBytes(&b[0], uintptr(4*i.width), mtl.Region{
|
|
Size: mtl.Size{Width: i.width, Height: i.height, Depth: 1},
|
|
}, 0)
|
|
return nil
|
|
})
|
|
return b, nil
|
|
}
|
|
|
|
func (i *Image) SetAsDestination() {
|
|
i.driver.t.Call(func() error {
|
|
i.driver.dst = i
|
|
return nil
|
|
})
|
|
}
|
|
|
|
func (i *Image) SetAsSource() {
|
|
i.driver.t.Call(func() error {
|
|
i.driver.src = i
|
|
return nil
|
|
})
|
|
}
|
|
|
|
func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
|
|
i.driver.flush(true, false)
|
|
|
|
i.driver.t.Call(func() error {
|
|
i.texture.ReplaceRegion(mtl.Region{
|
|
Origin: mtl.Origin{X: x, Y: y, Z: 0},
|
|
Size: mtl.Size{Width: width, Height: height, Depth: 1},
|
|
}, 0, unsafe.Pointer(&pixels[0]), 4*width)
|
|
return nil
|
|
})
|
|
}
|