mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
b5ddee3e4a
updateImpl can be invoked in multiple ways. This should have been protected by a mutex, or this caused unexpected reentrance. Closes #2339
308 lines
7.2 KiB
Go
308 lines
7.2 KiB
Go
// Copyright 2015 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package ui
|
|
|
|
import (
|
|
"syscall/js"
|
|
"unicode"
|
|
)
|
|
|
|
var (
|
|
stringKeydown = js.ValueOf("keydown")
|
|
stringKeyup = js.ValueOf("keyup")
|
|
stringMousedown = js.ValueOf("mousedown")
|
|
stringMouseup = js.ValueOf("mouseup")
|
|
stringMousemove = js.ValueOf("mousemove")
|
|
stringWheel = js.ValueOf("wheel")
|
|
stringTouchstart = js.ValueOf("touchstart")
|
|
stringTouchend = js.ValueOf("touchend")
|
|
stringTouchmove = js.ValueOf("touchmove")
|
|
)
|
|
|
|
var jsKeys []js.Value
|
|
|
|
func init() {
|
|
for _, k := range uiKeyToJSKey {
|
|
jsKeys = append(jsKeys, k)
|
|
}
|
|
}
|
|
|
|
func jsKeyToID(key js.Value) int {
|
|
// js.Value cannot be used as a map key.
|
|
// As the number of keys is around 100, just a dumb loop should work.
|
|
for i, k := range jsKeys {
|
|
if k.Equal(key) {
|
|
return i
|
|
}
|
|
}
|
|
return -1
|
|
}
|
|
|
|
type pos struct {
|
|
X int
|
|
Y int
|
|
}
|
|
|
|
type Input struct {
|
|
keyPressed map[int]bool
|
|
keyPressedEdge map[int]bool
|
|
mouseButtonPressed map[int]bool
|
|
cursorX int
|
|
cursorY int
|
|
origCursorX int
|
|
origCursorY int
|
|
wheelX float64
|
|
wheelY float64
|
|
touches map[TouchID]pos
|
|
runeBuffer []rune
|
|
ui *userInterfaceImpl
|
|
}
|
|
|
|
func (i *Input) CursorPosition() (x, y int) {
|
|
if i.ui.context == nil {
|
|
return 0, 0
|
|
}
|
|
xf, yf := i.ui.context.adjustPosition(float64(i.cursorX), float64(i.cursorY), i.ui.DeviceScaleFactor())
|
|
return int(xf), int(yf)
|
|
}
|
|
|
|
func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID {
|
|
for id := range i.touches {
|
|
touchIDs = append(touchIDs, id)
|
|
}
|
|
return touchIDs
|
|
}
|
|
|
|
func (i *Input) TouchPosition(id TouchID) (x, y int) {
|
|
d := i.ui.DeviceScaleFactor()
|
|
for tid, pos := range i.touches {
|
|
if id == tid {
|
|
x, y := i.ui.context.adjustPosition(float64(pos.X), float64(pos.Y), d)
|
|
return int(x), int(y)
|
|
}
|
|
}
|
|
return 0, 0
|
|
}
|
|
|
|
func (i *Input) AppendInputChars(runes []rune) []rune {
|
|
return append(runes, i.runeBuffer...)
|
|
}
|
|
|
|
func (i *Input) resetForTick() {
|
|
i.runeBuffer = nil
|
|
i.wheelX = 0
|
|
i.wheelY = 0
|
|
}
|
|
|
|
func (i *Input) IsKeyPressed(key Key) bool {
|
|
if i.keyPressed != nil {
|
|
if i.keyPressed[jsKeyToID(uiKeyToJSKey[key])] {
|
|
return true
|
|
}
|
|
}
|
|
if i.keyPressedEdge != nil {
|
|
for c, k := range edgeKeyCodeToUIKey {
|
|
if k != key {
|
|
continue
|
|
}
|
|
if i.keyPressedEdge[c] {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
var codeToMouseButton = map[int]MouseButton{
|
|
0: MouseButtonLeft,
|
|
1: MouseButtonMiddle,
|
|
2: MouseButtonRight,
|
|
}
|
|
|
|
func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
|
|
if i.mouseButtonPressed == nil {
|
|
i.mouseButtonPressed = map[int]bool{}
|
|
}
|
|
for c, b := range codeToMouseButton {
|
|
if b != button {
|
|
continue
|
|
}
|
|
if i.mouseButtonPressed[c] {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func (i *Input) Wheel() (xoff, yoff float64) {
|
|
return i.wheelX, i.wheelY
|
|
}
|
|
|
|
func (i *Input) keyDown(code js.Value) {
|
|
if i.keyPressed == nil {
|
|
i.keyPressed = map[int]bool{}
|
|
}
|
|
i.keyPressed[jsKeyToID(code)] = true
|
|
}
|
|
|
|
func (i *Input) keyUp(code js.Value) {
|
|
if i.keyPressed == nil {
|
|
i.keyPressed = map[int]bool{}
|
|
}
|
|
i.keyPressed[jsKeyToID(code)] = false
|
|
}
|
|
|
|
func (i *Input) keyDownEdge(code int) {
|
|
if i.keyPressedEdge == nil {
|
|
i.keyPressedEdge = map[int]bool{}
|
|
}
|
|
i.keyPressedEdge[code] = true
|
|
}
|
|
|
|
func (i *Input) keyUpEdge(code int) {
|
|
if i.keyPressedEdge == nil {
|
|
i.keyPressedEdge = map[int]bool{}
|
|
}
|
|
i.keyPressedEdge[code] = false
|
|
}
|
|
|
|
func (i *Input) mouseDown(code int) {
|
|
if i.mouseButtonPressed == nil {
|
|
i.mouseButtonPressed = map[int]bool{}
|
|
}
|
|
i.mouseButtonPressed[code] = true
|
|
}
|
|
|
|
func (i *Input) mouseUp(code int) {
|
|
if i.mouseButtonPressed == nil {
|
|
i.mouseButtonPressed = map[int]bool{}
|
|
}
|
|
i.mouseButtonPressed[code] = false
|
|
}
|
|
|
|
func (i *Input) updateFromEvent(e js.Value) error {
|
|
// Avoid using js.Value.String() as String creates a Uint8Array via a TextEncoder and causes a heavy
|
|
// overhead (#1437).
|
|
switch t := e.Get("type"); {
|
|
case t.Equal(stringKeydown):
|
|
if str := e.Get("key").String(); isKeyString(str) {
|
|
for _, r := range str {
|
|
if unicode.IsPrint(r) {
|
|
i.runeBuffer = append(i.runeBuffer, r)
|
|
}
|
|
}
|
|
}
|
|
|
|
c := e.Get("code")
|
|
if c.Type() != js.TypeString {
|
|
i.keyDownEdge(e.Get("keyCode").Int())
|
|
return nil
|
|
}
|
|
i.keyDown(c)
|
|
case t.Equal(stringKeyup):
|
|
c := e.Get("code")
|
|
if c.Type() != js.TypeString {
|
|
// Assume that UA is Edge.
|
|
i.keyUpEdge(e.Get("keyCode").Int())
|
|
return nil
|
|
}
|
|
i.keyUp(c)
|
|
case t.Equal(stringMousedown):
|
|
button := e.Get("button").Int()
|
|
i.mouseDown(button)
|
|
i.setMouseCursorFromEvent(e)
|
|
case t.Equal(stringMouseup):
|
|
button := e.Get("button").Int()
|
|
i.mouseUp(button)
|
|
i.setMouseCursorFromEvent(e)
|
|
case t.Equal(stringMousemove):
|
|
i.setMouseCursorFromEvent(e)
|
|
case t.Equal(stringWheel):
|
|
// TODO: What if e.deltaMode is not DOM_DELTA_PIXEL?
|
|
i.wheelX = -e.Get("deltaX").Float()
|
|
i.wheelY = -e.Get("deltaY").Float()
|
|
case t.Equal(stringTouchstart) || t.Equal(stringTouchend) || t.Equal(stringTouchmove):
|
|
i.updateTouchesFromEvent(e)
|
|
}
|
|
|
|
i.ui.forceUpdateOnMinimumFPSMode()
|
|
return nil
|
|
}
|
|
|
|
func (i *Input) setMouseCursorFromEvent(e js.Value) {
|
|
if i.ui.cursorMode == CursorModeCaptured {
|
|
x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
|
|
i.origCursorX, i.origCursorY = x, y
|
|
dx, dy := e.Get("movementX").Int(), e.Get("movementY").Int()
|
|
i.cursorX += dx
|
|
i.cursorY += dy
|
|
return
|
|
}
|
|
|
|
x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
|
|
i.cursorX, i.cursorY = x, y
|
|
i.origCursorX, i.origCursorY = x, y
|
|
}
|
|
|
|
func (i *Input) recoverCursorPosition() {
|
|
i.cursorX, i.cursorY = i.origCursorX, i.origCursorY
|
|
}
|
|
|
|
func (in *Input) updateTouchesFromEvent(e js.Value) {
|
|
j := e.Get("targetTouches")
|
|
for k := range in.touches {
|
|
delete(in.touches, k)
|
|
}
|
|
for i := 0; i < j.Length(); i++ {
|
|
jj := j.Call("item", i)
|
|
id := TouchID(jj.Get("identifier").Int())
|
|
if in.touches == nil {
|
|
in.touches = map[TouchID]pos{}
|
|
}
|
|
in.touches[id] = pos{
|
|
X: jj.Get("clientX").Int(),
|
|
Y: jj.Get("clientY").Int(),
|
|
}
|
|
}
|
|
}
|
|
|
|
func isKeyString(str string) bool {
|
|
// From https://www.w3.org/TR/uievents-key/#keys-unicode,
|
|
//
|
|
// A key string is a string containing a 0 or 1 non-control characters
|
|
// ("base" characters) followed by 0 or more combining characters. The
|
|
// string MUST be in Normalized Form C (NFC) as described in
|
|
// [UnicodeNormalizationForms].
|
|
//
|
|
// A non-control character is any valid Unicode character except those
|
|
// that are part of the "Other, Control" ("Cc") General Category.
|
|
//
|
|
// A combining character is any valid Unicode character in the "Mark,
|
|
// Spacing Combining" ("Mc") General Category or with a non-zero
|
|
// Combining Class.
|
|
for i, r := range str {
|
|
if i == 0 {
|
|
if unicode.Is(unicode.Cc, r) {
|
|
return false
|
|
}
|
|
continue
|
|
}
|
|
if !unicode.Is(unicode.Mc, r) {
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|