Ebitengine - A dead simple 2D game engine for Go
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colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go ebiten: add ColorM.ScaleWithColor 2022-01-10 17:36:46 +09:00
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export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
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geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update Oto to fix the issue on Windows 7 (32bit) 2022-02-11 14:32:30 +09:00
go.sum update Oto to fix the issue on Windows 7 (32bit) 2022-02-11 14:32:30 +09:00
graphics.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
image_test.go internal/graphicscommand: bug fix: overflow when len(vertices) > len(indices) 2021-12-26 06:15:12 +09:00
image.go internal/ui: refactoring: add ui.SetError 2022-02-13 17:17:08 +09:00
imagedumper_desktop.go all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
imagedumper_notdesktop.go all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go internal/driver: move the key definitions to internal/ui 2022-02-06 19:14:18 +09:00
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mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md rfemove the link to the report card 2022-01-30 02:43:56 +09:00
run_mobile.go internal/uidriver/*: integrate the packages into internal/ui 2022-02-06 17:23:04 +09:00
run.go internal/ui: refactoring: move some logics to internal/ui 2022-02-13 18:01:18 +09:00
shader_test.go internal/shader: ban the operator div on a matrix 2022-01-21 03:37:34 +09:00
shader.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
uicontext.go internal/ui: refactoring: move some logics to internal/ui 2022-02-13 18:01:18 +09:00
vibrate.go internal/ui: separate 'vibrate' part to internal/vibrate 2022-02-08 14:48:55 +09:00
window.go ebiten: fix a wrong comment about deprecations 2022-02-11 05:21:58 +09:00

Ebiten (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.

The Ebiten logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.