mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-29 13:18:55 +01:00
88be4c5b7c
Closes #2712
34 lines
474 B
GLSL
34 lines
474 B
GLSL
uniform float U0;
|
|
uniform float U1;
|
|
uniform float U2;
|
|
|
|
int F0(in int l0);
|
|
vec4 F1(in vec4 l0);
|
|
|
|
int F0(in int l0) {
|
|
return l0;
|
|
}
|
|
|
|
vec4 F1(in vec4 l0) {
|
|
int l1 = 0;
|
|
int l3 = 0;
|
|
l1 = 0;
|
|
for (int l2 = 0; l2 < 10; l2++) {
|
|
int l3 = 0;
|
|
l3 = F0(l2);
|
|
l1 = (l1) + (l3);
|
|
for (int l4 = 0; l4 < 10; l4++) {
|
|
int l5 = 0;
|
|
l5 = F0(l4);
|
|
l1 = (l1) + (l5);
|
|
}
|
|
}
|
|
l3 = 0;
|
|
l1 = (l1) + (l3);
|
|
return vec4(float(l1));
|
|
}
|
|
|
|
void main(void) {
|
|
fragColor = F1(gl_FragCoord);
|
|
}
|