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'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+. macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2. Updates #1431
30 lines
247 B
GLSL
30 lines
247 B
GLSL
in vec2 A0;
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void F0(void);
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void F1(void);
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void F2(void);
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void F3(void);
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void F0(void) {
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F1();
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F2();
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}
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void F1(void) {
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F2();
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F3();
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}
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void F2(void) {
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}
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void F3(void) {
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F2();
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}
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void main(void) {
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F0();
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gl_Position = vec4(0.0);
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return;
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}
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