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When the two channels don't receive for a while, call DoWork forcibly to avoid freeze. In theory, this timeout should not be necessary. However, it looks like this 'select' statement sometimes blocks forever on some Android devices like Pixel 4(a). Apparently workAvailable sometimes not receives even though there are queued OpenGL functions. Call DoWork for such case as a symptomatic treatment. Calling DoWork without waiting for workAvailable is safe. If there are no tasks, DoWork should return immediately. Updates #1322 Fixes #1332 |
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graphics_ios.go | ||
graphics_opengl.go | ||
input.go | ||
keys.go | ||
ui.go |