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https://github.com/hajimehoshi/ebiten.git
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2e49ed5402
Updates #1078
59 lines
1.2 KiB
Go
59 lines
1.2 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build monogame
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package audio
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import (
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"io"
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"time"
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)
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func newContextImpl(sampleRate int, initCh chan struct{}) context {
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return &mockContext{
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sampleRate: sampleRate,
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}
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}
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type mockContext struct {
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sampleRate int
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}
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func (*mockContext) Close() error {
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return nil
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}
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func (m *mockContext) NewPlayer() io.WriteCloser {
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return &mockPlayer{
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sampleRate: m.sampleRate,
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}
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}
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type mockPlayer struct {
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sampleRate int
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}
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func (m *mockPlayer) Write(bs []byte) (int, error) {
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bytesPerSec := 4 * m.sampleRate
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n := len(bs)
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time.Sleep(time.Duration(n) * time.Second / time.Duration(bytesPerSec))
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return n, nil
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}
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func (*mockPlayer) Close() error {
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return nil
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}
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