mirror of
https://github.com/hajimehoshi/ebiten.git
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70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build playstation5
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// The actual implementation will be provided by -overlay.
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#include "graphics_playstation5.h"
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extern "C" ebitengine_Error ebitengine_InitializeGraphics(void) { return {}; }
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extern "C" ebitengine_Error ebitengine_NewImage(int *image, int width,
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int height) {
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return {};
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}
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extern "C" void ebitengine_ReadPixels(int image, uint8_t *pixels,
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ebitengine_Region region) {}
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extern "C" ebitengine_Error ebitengine_FlushReadPixels(int image) { return {}; }
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extern "C" void ebitengine_WritePixels(int image, const uint8_t *pixels,
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ebitengine_Region region) {}
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extern "C" ebitengine_Error ebitengine_FlushWritePixels(int image) {
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return {};
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}
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extern "C" ebitengine_Error
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ebitengine_NewScreenFramebufferImage(int *image, int width, int height) {
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return {};
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}
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extern "C" void ebitengine_DisposeImage(int id) {}
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extern "C" void ebitengine_Begin() {}
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extern "C" void ebitengine_End(int present) {}
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extern "C" void ebitengine_SetVertices(const float *vertices, int vertex_count,
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const uint32_t *indices,
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int index_count) {}
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extern "C" ebitengine_Error
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ebitengine_DrawTriangles(int dst, const int *srcs, int src_count, int shader,
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const ebitengine_DstRegion *dst_regions,
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int dst_region_count, int index_offset,
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ebitengine_Blend blend, const uint32_t *uniforms,
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int uniform_count, int fill_rule) {
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return {};
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}
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extern "C" ebitengine_Error ebitengine_NewShader(int *shader,
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const char *source) {
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return {};
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}
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extern "C" void ebitengine_DisposeShader(int id) {}
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