ebiten/internal/shader/testdata/blank.expected.vs

27 lines
320 B
GLSL

void F0(out int l0, out int l1);
void F1(void);
void F0(out int l0, out int l1) {
l0 = 1;
l1 = 1;
return;
}
void F1(void) {
int l0 = 0;
int l1 = 0;
int l2 = 0;
int l3 = 0;
int l4 = 0;
int l5 = 0;
int l6 = 0;
int l7 = 0;
int l8 = 0;
int l9 = 0;
F0(l0, l1);
F0(l2, l3);
l4 = l2;
F0(l6, l7);
l9 = l7;
}