ebiten/internal/graphics/image.go
2018-06-10 17:53:57 +09:00

154 lines
3.7 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphics
import (
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/math"
"github.com/hajimehoshi/ebiten/internal/opengl"
)
var (
// maxTextureSize is the maximum texture size
//
// maxTextureSize also represents the default size (width or height) of viewport.
maxTextureSize = 0
)
// MaxImageSize returns the maximum of width/height of an image.
func MaxImageSize() int {
if maxTextureSize == 0 {
maxTextureSize = opengl.GetContext().MaxTextureSize()
if maxTextureSize == 0 {
panic("graphics: failed to get the max texture size")
}
}
s := maxTextureSize
return s
}
// Image represents an image that is implemented with OpenGL.
type Image struct {
texture *texture
framebuffer *framebuffer
width int
height int
}
func NewImage(width, height int) *Image {
i := &Image{
width: width,
height: height,
}
c := &newImageCommand{
result: i,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
return i
}
func NewScreenFramebufferImage(width, height int) *Image {
i := &Image{
width: width,
height: height,
}
c := &newScreenFramebufferImageCommand{
result: i,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
return i
}
func (i *Image) Dispose() {
c := &disposeCommand{
target: i,
}
theCommandQueue.Enqueue(c)
}
func (i *Image) Size() (int, int) {
return i.width, i.height
}
func (i *Image) DrawImage(src *Image, vertices []float32, clr *affine.ColorM, mode opengl.CompositeMode, filter Filter) {
for len(vertices) > 0 {
var next []float32
nq := len(vertices) * opengl.Float.SizeInBytes() / VertexSizeInBytes() / 4
if nq > maxQuads {
nq = maxQuads
i := 4 * nq * VertexSizeInBytes() / opengl.Float.SizeInBytes()
next = vertices[i:]
vertices = vertices[:i]
}
indices := make([]uint16, 6*nq)
for i := 0; i < nq; i++ {
indices[6*i+0] = uint16(4*i + 0)
indices[6*i+1] = uint16(4*i + 1)
indices[6*i+2] = uint16(4*i + 2)
indices[6*i+3] = uint16(4*i + 1)
indices[6*i+4] = uint16(4*i + 2)
indices[6*i+5] = uint16(4*i + 3)
}
theCommandQueue.EnqueueDrawImageCommand(i, src, vertices, indices, clr, mode, filter)
vertices = next
}
}
func (i *Image) Pixels() ([]byte, error) {
// Flush the enqueued commands so that pixels are certainly read.
if err := theCommandQueue.Flush(); err != nil {
return nil, err
}
f, err := i.createFramebufferIfNeeded()
if err != nil {
return nil, err
}
return opengl.GetContext().FramebufferPixels(f.native, i.width, i.height)
}
func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
pixels := make([]byte, len(p))
copy(pixels, p)
c := &replacePixelsCommand{
dst: i,
pixels: pixels,
x: x,
y: y,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
}
func (i *Image) IsInvalidated() bool {
return !opengl.GetContext().IsTexture(i.texture.native)
}
func (i *Image) createFramebufferIfNeeded() (*framebuffer, error) {
if i.framebuffer != nil {
return i.framebuffer, nil
}
f, err := newFramebufferFromTexture(i.texture, math.NextPowerOf2Int(i.width), math.NextPowerOf2Int(i.height))
if err != nil {
return nil, err
}
i.framebuffer = f
return i.framebuffer, nil
}