ebiten/examples/shader/main.go
2022-09-15 23:18:49 +09:00

184 lines
3.9 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build example
// +build example
package main
import (
"bytes"
_ "embed"
"image"
_ "image/png"
"log"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
resources "github.com/hajimehoshi/ebiten/v2/examples/resources/images/shader"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
var (
//go:embed default.go
default_go []byte
//go:embed texel.go
texel_go []byte
//go:embed lighting.go
lighting_go []byte
//go:embed radialblur.go
radialblur_go []byte
//go:embed chromaticaberration.go
chromaticaberration_go []byte
//go:embed dissolve.go
dissolve_go []byte
//go:embed water.go
water_go []byte
//go:embed crt.go
crt_go []byte
)
const (
screenWidth = 640
screenHeight = 480
)
var (
gopherImage *ebiten.Image
gopherBgImage *ebiten.Image
normalImage *ebiten.Image
noiseImage *ebiten.Image
)
func init() {
// Decode an image from the image file's byte slice.
// Now the byte slice is generated with //go:generate for Go 1.15 or older.
// If you use Go 1.16 or newer, it is strongly recommended to use //go:embed to embed the image file.
// See https://pkg.go.dev/embed for more details.
img, _, err := image.Decode(bytes.NewReader(resources.Gopher_png))
if err != nil {
log.Fatal(err)
}
gopherImage = ebiten.NewImageFromImage(img)
}
func init() {
img, _, err := image.Decode(bytes.NewReader(resources.GopherBg_png))
if err != nil {
log.Fatal(err)
}
gopherBgImage = ebiten.NewImageFromImage(img)
}
func init() {
img, _, err := image.Decode(bytes.NewReader(resources.Normal_png))
if err != nil {
log.Fatal(err)
}
normalImage = ebiten.NewImageFromImage(img)
}
func init() {
img, _, err := image.Decode(bytes.NewReader(resources.Noise_png))
if err != nil {
log.Fatal(err)
}
noiseImage = ebiten.NewImageFromImage(img)
}
var shaderSrcs = [][]byte{
default_go,
texel_go,
lighting_go,
radialblur_go,
chromaticaberration_go,
dissolve_go,
water_go,
crt_go,
}
type Game struct {
shaders map[int]*ebiten.Shader
idx int
time int
}
func (g *Game) Update() error {
g.time++
if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) {
g.idx++
g.idx %= len(shaderSrcs)
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) {
g.idx += len(shaderSrcs) - 1
g.idx %= len(shaderSrcs)
}
if g.shaders == nil {
g.shaders = map[int]*ebiten.Shader{}
}
if _, ok := g.shaders[g.idx]; !ok {
s, err := ebiten.NewShader([]byte(shaderSrcs[g.idx]))
if err != nil {
return err
}
g.shaders[g.idx] = s
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
s, ok := g.shaders[g.idx]
if !ok {
return
}
w, h := screen.Size()
cx, cy := ebiten.CursorPosition()
op := &ebiten.DrawRectShaderOptions{}
op.Uniforms = map[string]interface{}{
"Time": float32(g.time) / 60,
"Cursor": []float32{float32(cx), float32(cy)},
"ScreenSize": []float32{float32(w), float32(h)},
}
op.Images[0] = gopherImage
op.Images[1] = normalImage
op.Images[2] = gopherBgImage
op.Images[3] = noiseImage
screen.DrawRectShader(w, h, s, op)
msg := "Press Up/Down to switch the shader."
ebitenutil.DebugPrint(screen, msg)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Shader (Ebitengine Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}