ebiten/internal/ui/ui_glfw_windows.go
Hajime Hoshi 29b41fd07f internal/graphicsdriver/directx: bug fix: ignore DXGI_STATUS_OCCLUDED
When a screen is locked, an Ebitengine application crashed as the
swap chain's Present returned DXGI_STATUS_OCCLUDED.

Let's ignore the error and continue to run the applications. In the
ideal world, an application should stop running during the screen lock,
so let's revisit this later.

This fix also fixes the issue that a Win32API GetCursorPos returned
an error ERROR_ACCESS_DENIED when the screen was locked.

Closes #2179
2022-07-04 13:00:12 +09:00

255 lines
6.5 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !ebitencbackend
// +build !ebitencbackend
package ui
import (
"errors"
"fmt"
"runtime"
"unsafe"
"golang.org/x/sys/windows"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/directx"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
)
type graphicsDriverGetterImpl struct {
transparent bool
}
func (g *graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
if d := g.getDirectX(); d != nil {
return d
}
return g.getOpenGL()
}
func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
if g := opengl.Get(); g != nil {
return g
}
return nil
}
func (g *graphicsDriverGetterImpl) getDirectX() graphicsdriver.Graphics {
if g.transparent {
return nil
}
if d := directx.Get(); d != nil {
return d
}
return nil
}
func (*graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
return nil
}
const (
smCyCaption = 4
monitorDefaultToNearest = 2
)
type rect struct {
left int32
top int32
right int32
bottom int32
}
type monitorInfo struct {
cbSize uint32
rcMonitor rect
rcWork rect
dwFlags uint32
}
type point struct {
x int32
y int32
}
var (
// user32 is defined at hideconsole_windows.go
procGetSystemMetrics = user32.NewProc("GetSystemMetrics")
procMonitorFromWindow = user32.NewProc("MonitorFromWindow")
procGetMonitorInfoW = user32.NewProc("GetMonitorInfoW")
procGetCursorPos = user32.NewProc("GetCursorPos")
)
func getSystemMetrics(nIndex int) (int32, error) {
r, _, _ := procGetSystemMetrics.Call(uintptr(nIndex))
if r == 0 {
// GetLastError doesn't provide an extended information.
// See https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getsystemmetrics
return 0, fmt.Errorf("ui: GetSystemMetrics returned 0")
}
return int32(r), nil
}
func monitorFromWindow_(hwnd windows.HWND, dwFlags uint32) uintptr {
r, _, _ := procMonitorFromWindow.Call(uintptr(hwnd), uintptr(dwFlags))
return r
}
func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error {
r, _, e := procGetMonitorInfoW.Call(hMonitor, uintptr(unsafe.Pointer(lpmi)))
if r == 0 {
if e != nil && e != windows.ERROR_SUCCESS {
return fmt.Errorf("ui: GetMonitorInfoW failed: error code: %w", e)
}
return fmt.Errorf("ui: GetMonitorInfoW failed: returned 0")
}
return nil
}
func getCursorPos() (int32, int32, error) {
var pt point
r, _, e := procGetCursorPos.Call(uintptr(unsafe.Pointer(&pt)))
if r == 0 {
if e != nil && e != windows.ERROR_SUCCESS {
return 0, 0, fmt.Errorf("ui: GetCursorPos failed: error code: %w", e)
}
return 0, 0, fmt.Errorf("ui: GetCursorPos failed: returned 0")
}
return pt.x, pt.y, nil
}
// clearVideoModeScaleCache must be called from the main thread.
func clearVideoModeScaleCache() {}
// dipFromGLFWMonitorPixel must be called from the main thread.
func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
return x / u.deviceScaleFactor(monitor)
}
// dipFromGLFWPixel must be called from the main thread.
func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
return x / u.deviceScaleFactor(monitor)
}
// dipToGLFWPixel must be called from the main thread.
func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
return x * u.deviceScaleFactor(monitor)
}
func (u *userInterfaceImpl) adjustWindowPosition(x, y int, monitor *glfw.Monitor) (int, int) {
mx, my := monitor.GetPos()
// As the video width/height might be wrong,
// adjust x/y at least to enable to handle the window (#328)
if x < mx {
x = mx
}
t, err := getSystemMetrics(smCyCaption)
if err != nil {
panic(err)
}
if y < my+int(t) {
y = my + int(t)
}
return x, y
}
func initialMonitorByOS() (*glfw.Monitor, error) {
px, py, err := getCursorPos()
if err != nil && !errors.Is(err, windows.ERROR_ACCESS_DENIED) {
return nil, err
}
x, y := int(px), int(py)
// Find the monitor including the cursor.
for _, m := range ensureMonitors() {
w, h := m.vm.Width, m.vm.Height
if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
return m.m, nil
}
}
return nil, nil
}
func monitorFromWindowByOS(w *glfw.Window) *glfw.Monitor {
return monitorFromWin32Window(windows.HWND(w.GetWin32Window()))
}
func monitorFromWin32Window(w windows.HWND) *glfw.Monitor {
// Get the current monitor by the window handle instead of the window position. It is because the window
// position is not relaiable in some cases e.g. when the window is put across multiple monitors.
m := monitorFromWindow_(w, monitorDefaultToNearest)
if m == 0 {
// monitorFromWindow can return error on Wine. Ignore this.
return nil
}
mi := monitorInfo{}
mi.cbSize = uint32(unsafe.Sizeof(mi))
if err := getMonitorInfoW(m, &mi); err != nil {
panic(err)
}
x, y := int(mi.rcMonitor.left), int(mi.rcMonitor.top)
for _, m := range ensureMonitors() {
if m.x == x && m.y == y {
return m.m
}
}
return nil
}
func (u *userInterfaceImpl) nativeWindow() uintptr {
return u.window.GetWin32Window()
}
func (u *userInterfaceImpl) isNativeFullscreen() bool {
return false
}
func (u *userInterfaceImpl) setNativeCursor(shape CursorShape) {
// TODO: Use native API in the future (#1571)
u.window.SetCursor(glfwSystemCursors[shape])
}
func (u *userInterfaceImpl) isNativeFullscreenAvailable() bool {
return false
}
func (u *userInterfaceImpl) setNativeFullscreen(fullscreen bool) {
panic(fmt.Sprintf("ui: setNativeFullscreen is not implemented in this environment: %s", runtime.GOOS))
}
func (u *userInterfaceImpl) adjustViewSize() {
}
func (u *userInterfaceImpl) setWindowResizingModeForOS(mode WindowResizingMode) {
}
func initializeWindowAfterCreation(w *glfw.Window) {
}
func (u *userInterfaceImpl) origWindowPosByOS() (int, int, bool) {
return 0, 0, false
}
func (u *userInterfaceImpl) setOrigWindowPosByOS(x, y int) bool {
return false
}