ebiten/internal/shader/testdata/inc.expected.vs

12 lines
150 B
GLSL

vec2 F0(void);
vec2 F0(void) {
int l0 = 0;
int l1 = 0;
l0 = 0;
l0 = (l0) + (1);
l1 = 1;
l1 = (l1) - (1);
return vec2(float(l0), float(l1));
}