ebiten/internal/graphics
Hajime Hoshi 81581df2b9 internal/graphicscommand: reland: add graphics.MaxVertexFloatCount and use it instead of IndicesCount
This change is reland of 54e2790a06
but with a fix for WebGL. Also, this changes the logic when len(vertices)
exceeds the maximum: just remove the last part.

Updates #2460
2023-03-23 18:01:09 +09:00
..
export_test.go internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00
graphics_test.go internal/atlas: do not adjust pixels for DrawTriangles(Shader) 2022-10-11 02:09:20 +09:00
math.go graphics: Refactoring 2019-06-26 00:18:40 +09:00
shader.go Revert "internal/shaderir: refactoring: remove Program.TextureNum" 2022-12-24 15:53:16 +09:00
vertex.go internal/graphicscommand: reland: add graphics.MaxVertexFloatCount and use it instead of IndicesCount 2023-03-23 18:01:09 +09:00