ebiten/internal/graphicscommand
Hajime Hoshi 81581df2b9 internal/graphicscommand: reland: add graphics.MaxVertexFloatCount and use it instead of IndicesCount
This change is reland of 54e2790a06
but with a fix for WebGL. Also, this changes the logic when len(vertices)
exceeds the maximum: just remove the last part.

Updates #2460
2023-03-23 18:01:09 +09:00
..
command.go internal/graphicscommand: reland: add graphics.MaxVertexFloatCount and use it instead of IndicesCount 2023-03-23 18:01:09 +09:00
doc.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
image_js.go all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
image_notjs.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
image_test.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
image.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
shader.go internal/graphicscommand: remove unused uniform variables 2022-11-03 22:45:17 +09:00
thread.go internal/graphicscommand: rename SetRenderingThread -> SetRenderThread 2022-12-30 13:51:32 +09:00