mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
110 lines
2.5 KiB
Go
110 lines
2.5 KiB
Go
package graphics
|
|
|
|
import (
|
|
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
|
|
)
|
|
|
|
type Context interface {
|
|
Clear()
|
|
Fill(r, g, b uint8)
|
|
// TODO: Refacotring
|
|
DrawTexture(id TextureId,
|
|
geometryMatrix matrix.Geometry,
|
|
colorMatrix matrix.Color)
|
|
DrawRenderTarget(id RenderTargetId,
|
|
geometryMatrix matrix.Geometry,
|
|
colorMatrix matrix.Color)
|
|
DrawTextureParts(id TextureId,
|
|
parts []TexturePart,
|
|
geometryMatrix matrix.Geometry,
|
|
colorMatrix matrix.Color)
|
|
DrawRenderTargetParts(id RenderTargetId,
|
|
parts []TexturePart,
|
|
geometryMatrix matrix.Geometry,
|
|
colorMatrix matrix.Color)
|
|
|
|
ResetOffscreen()
|
|
SetOffscreen(id RenderTargetId)
|
|
|
|
// TODO: glTextureSubImage2D
|
|
}
|
|
|
|
type LazyContext struct {
|
|
funcs []func(Context)
|
|
}
|
|
|
|
func NewLazyContext() *LazyContext {
|
|
return &LazyContext{
|
|
funcs: []func(Context){},
|
|
}
|
|
}
|
|
|
|
func (c *LazyContext) Flush(actual Context) {
|
|
for _, f := range c.funcs {
|
|
f(actual)
|
|
}
|
|
c.funcs = []func(Context){}
|
|
}
|
|
|
|
func (c *LazyContext) Clear() {
|
|
c.funcs = append(c.funcs, func(actual Context) {
|
|
actual.Clear()
|
|
})
|
|
}
|
|
|
|
func (c *LazyContext) Fill(r, g, b uint8) {
|
|
c.funcs = append(c.funcs, func(actual Context) {
|
|
actual.Fill(r, g, b)
|
|
})
|
|
}
|
|
|
|
func (c *LazyContext) DrawTexture(id TextureId,
|
|
geometryMatrix matrix.Geometry,
|
|
colorMatrix matrix.Color) {
|
|
c.funcs = append(c.funcs, func(actual Context) {
|
|
actual.DrawTexture(id, geometryMatrix, colorMatrix)
|
|
})
|
|
}
|
|
|
|
func (c *LazyContext) DrawRenderTarget(id RenderTargetId,
|
|
geometryMatrix matrix.Geometry,
|
|
colorMatrix matrix.Color) {
|
|
c.funcs = append(c.funcs, func(actual Context) {
|
|
actual.DrawRenderTarget(id, geometryMatrix, colorMatrix)
|
|
})
|
|
}
|
|
|
|
func (c *LazyContext) DrawTextureParts(id TextureId,
|
|
parts []TexturePart,
|
|
geometryMatrix matrix.Geometry,
|
|
colorMatrix matrix.Color) {
|
|
parts2 := make([]TexturePart, len(parts))
|
|
copy(parts2, parts)
|
|
c.funcs = append(c.funcs, func(actual Context) {
|
|
actual.DrawTextureParts(id, parts2, geometryMatrix, colorMatrix)
|
|
})
|
|
}
|
|
|
|
func (c *LazyContext) DrawRenderTargetParts(id RenderTargetId,
|
|
parts []TexturePart,
|
|
geometryMatrix matrix.Geometry,
|
|
colorMatrix matrix.Color) {
|
|
parts2 := make([]TexturePart, len(parts))
|
|
copy(parts2, parts)
|
|
c.funcs = append(c.funcs, func(actual Context) {
|
|
actual.DrawRenderTargetParts(id, parts2, geometryMatrix, colorMatrix)
|
|
})
|
|
}
|
|
|
|
func (c *LazyContext) ResetOffscreen() {
|
|
c.funcs = append(c.funcs, func(actual Context) {
|
|
actual.ResetOffscreen()
|
|
})
|
|
}
|
|
|
|
func (c *LazyContext) SetOffscreen(id RenderTargetId) {
|
|
c.funcs = append(c.funcs, func(actual Context) {
|
|
actual.SetOffscreen(id)
|
|
})
|
|
}
|