ebiten/ui/cocoa/mainloop.c
2014-01-11 18:11:13 +09:00

111 lines
3.1 KiB
C

// -*- objc -*-
#include <stdlib.h>
#include <OpenGL/gl.h>
#import "ebiten_game_window.h"
void initMenu(void) {
NSString* processName = [[NSProcessInfo processInfo] processName];
NSMenu* menuBar = [NSMenu new];
[NSApp setMainMenu: menuBar];
[menuBar release];
NSMenuItem* rootMenuItem = [NSMenuItem new];
[menuBar addItem:rootMenuItem];
[rootMenuItem release];
NSMenu* appMenu = [NSMenu new];
[rootMenuItem setSubmenu:appMenu];
[appMenu release];
[appMenu addItemWithTitle:[@"Quit " stringByAppendingString:processName]
action:@selector(performClose:)
keyEquivalent:@"q"];
}
void Run(void) {
NSAutoreleasePool * pool = [NSAutoreleasePool new];
NSApplication* app = [NSApplication sharedApplication];
[app setActivationPolicy:NSApplicationActivationPolicyRegular];
//initMenu();
[app run];
[pool drain];
}
void StartApplication(void) {
NSApplication* app = [NSApplication sharedApplication];
[app setActivationPolicy:NSApplicationActivationPolicyRegular];
initMenu();
[app finishLaunching];
}
NSOpenGLContext* CreateGLContext(NSOpenGLContext* sharedGLContext) {
NSOpenGLPixelFormatAttribute attributes[] = {
NSOpenGLPFAWindow,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAAccelerated,
NSOpenGLPFADepthSize, 32,
0,
};
NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc]
initWithAttributes:attributes];
NSOpenGLContext* glContext =
[[NSOpenGLContext alloc] initWithFormat:format
shareContext:sharedGLContext];
[format release];
return glContext;
}
EbitenGameWindow* CreateGameWindow(size_t width, size_t height, const char* title, NSOpenGLContext* glContext) {
NSSize size = NSMakeSize(width, height);
EbitenGameWindow* window = [[EbitenGameWindow alloc]
initWithSize:size
glContext:glContext];
[glContext release];
NSString* nsTitle = [[NSString alloc]
initWithUTF8String:title];
[window setTitle: nsTitle];
[nsTitle release];
[window makeKeyAndOrderFront:nil];
[glContext setView:[window contentView]];
return window;
}
void DoEvents(void) {
for (;;) {
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantPast]
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event == nil) {
break;
}
[NSApp sendEvent:event];
}
static BOOL initialBoot = YES;
if (initialBoot) {
[NSApp activateIgnoringOtherApps:YES];
initialBoot = NO;
}
}
void UseGLContext(NSOpenGLContext* glContext) {
CGLContextObj cglContext = [glContext CGLContextObj];
CGLLockContext(cglContext);
[glContext makeCurrentContext];
}
void UnuseGLContext(void) {
NSOpenGLContext* glContext = [NSOpenGLContext currentContext];
[glContext flushBuffer];
[NSOpenGLContext clearCurrentContext];
CGLContextObj cglContext = [glContext CGLContextObj];
CGLUnlockContext(cglContext);
}