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105 lines
4.1 KiB
HTML
105 lines
4.1 KiB
HTML
<!DOCTYPE html>
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<meta charset="utf-8">
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<meta property="og:image" itemprop="image primaryImageOfPage" content="https://hajimehoshi.github.io/ebiten/images/examples/gamepad.png">
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<meta name="description" content="Ebiten example - gamepad">
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<link rel="shortcut icon" href="../favicon.png" type="image/png" >
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<link rel="icon" href="../favicon.png" type="image/png" >
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<title>Ebiten example - gamepad</title>
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<link rel="stylesheet" href="../stylesheets/bootstrap.min.css">
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<link rel="stylesheet" href="../stylesheets/highlight-github.css">
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<link rel="stylesheet" href="../stylesheets/ebiten.css">
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<script src="../scripts/googleanalytics.js"></script>
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<nav class="navbar"><div class="container">
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<nav class="d-flex flex-row" style="width: 100%;">
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<div class="nav mr-auto"><a class="navbar-brand" href="../"><img src="../images/logo_white.svg" alt="EBITEN"></a></div>
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<ul class="nav">
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<li class="nav-item"><a class="nav-link" href="https://github.com/hajimehoshi/ebiten">GitHub</a></li>
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<li class="nav-item"><a class="nav-link" href="https://godoc.org/github.com/hajimehoshi/ebiten">GoDoc</a></li>
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<li class="nav-item"><a class="nav-link" href="https://github.com/hajimehoshi/ebiten/wiki">Wiki</a>
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<li class="nav-item"><a class="nav-link" href="https://ebiten-playground.github.io/">Playground</a>
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</ul>
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</nav>
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</div></nav>
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<main><div class="container">
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<h2>Ebiten example - gamepad</h2>
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<iframe src="gamepad.content.html" width="640" height="480"></iframe>
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<div class="card"><pre class="card-body"><code class="language-go">// +build example
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package main
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import (
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"fmt"
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"log"
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"strconv"
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"strings"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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func update(screen *ebiten.Image) error {
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ids := ebiten.GamepadIDs()
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axes := map[int][]string{}
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pressedButtons := map[int][]string{}
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for _, id := range ids {
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maxAxis := ebiten.GamepadAxisNum(id)
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for a := 0; a < maxAxis; a++ {
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v := ebiten.GamepadAxis(id, a)
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axes[id] = append(axes[id], fmt.Sprintf("%d:%0.2f", a, v))
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}
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maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(id))
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for b := ebiten.GamepadButton(id); b < maxButton; b++ {
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if ebiten.IsGamepadButtonPressed(id, b) {
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pressedButtons[id] = append(pressedButtons[id], strconv.Itoa(int(b)))
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}
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}
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}
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if ebiten.IsRunningSlowly() {
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return nil
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}
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// Draw the current gamepad status.
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str := ""
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if len(ids) > 0 {
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for _, id := range ids {
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str += fmt.Sprintf("Gamepad (ID: %d):\n", id)
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str += fmt.Sprintf(" Axes: %s\n", strings.Join(axes[id], ", "))
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str += fmt.Sprintf(" Buttons: %s\n", strings.Join(pressedButtons[id], ", "))
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str += "\n"
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}
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} else {
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str = "Please connect your gamepad."
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}
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ebitenutil.DebugPrint(screen, str)
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return nil
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Gamepad (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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</code></pre></div>
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</div></main>
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<footer><div class="container">
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<p>© 2013 Hajime Hoshi</p>
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<p>Code is licensed under <a href="https://github.com/hajimehoshi/ebiten/blob/master/LICENSE">the Apache License 2.0</a>.</p>
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<p>The content of this page is licensed under <a href="https://creativecommons.org/licenses/by/4.0/">the Creative Commons Attribution 4.0 License</a>.</p>
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</div></footer>
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<script src="../scripts/highlight.pack.js"></script>
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<script>hljs.initHighlightingOnLoad();</script>
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