ebiten/_docs/public/index.html
2016-06-27 01:02:50 +09:00

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<h1>Ebiten (海老天)</h1>
<p>Stable version: v1.4.0-alpha / Development version: v1.4.0-alpha</p>
<ul>
<li>A simple SNES-like 2D game library in Go</li>
<li>Works on
<ul>
<li>Web browsers (powered by <a href="http://gopherjs.org/">GopherJS</a>)
<ul>
<li>Supported browsers: Chrome and Firefox on desktops</li>
</ul>
</li>
<li>Windows</li>
<li>Mac OS X</li>
<li>Linux</li>
<li>Android (WIP)</li>
<li>iOS (WIP)</li>
</ul>
</li>
<li><a href="http://godoc.org/github.com/hajimehoshi/ebiten"><img src="https://godoc.org/github.com/hajimehoshi/ebiten?status.svg" alt="GoDoc Reference"></a></li>
</ul>
<h2>Features</h2>
<ul>
<li>2D Graphics</li>
<li>Input (Mouse, Keyboard, Gamepad)</li>
<li>Audio (Ogg/Vorbis, WAV, and PCM)</li>
</ul>
<h2>Example</h2>
<p>
<a href="examples/alphablending.html"><img src="images/examples/alphablending.png" width="320" height="240" alt="Ebiten example: alphablending" class="example"></a><a href="examples/audio.html"><img src="images/examples/audio.png" width="320" height="240" alt="Ebiten example: audio" class="example"></a><a href="examples/font.html"><img src="images/examples/font.png" width="320" height="240" alt="Ebiten example: font" class="example"></a><a href="examples/hsv.html"><img src="images/examples/hsv.png" width="320" height="240" alt="Ebiten example: hsv" class="example"></a><a href="examples/hue.html"><img src="images/examples/hue.png" width="320" height="240" alt="Ebiten example: hue" class="example"></a><a href="examples/gamepad.html"><img src="images/examples/gamepad.png" width="320" height="240" alt="Ebiten example: gamepad" class="example"></a><a href="examples/keyboard.html"><img src="images/examples/keyboard.png" width="320" height="240" alt="Ebiten example: keyboard" class="example"></a><a href="examples/masking.html"><img src="images/examples/masking.png" width="320" height="240" alt="Ebiten example: masking" class="example"></a><a href="examples/mosaic.html"><img src="images/examples/mosaic.png" width="320" height="240" alt="Ebiten example: mosaic" class="example"></a><a href="examples/noise.html"><img src="images/examples/noise.png" width="320" height="240" alt="Ebiten example: noise" class="example"></a><a href="examples/paint.html"><img src="images/examples/paint.png" width="320" height="240" alt="Ebiten example: paint" class="example"></a><a href="examples/perspective.html"><img src="images/examples/perspective.png" width="320" height="240" alt="Ebiten example: perspective" class="example"></a><a href="examples/piano.html"><img src="images/examples/piano.png" width="320" height="240" alt="Ebiten example: piano" class="example"></a><a href="examples/rotate.html"><img src="images/examples/rotate.png" width="320" height="240" alt="Ebiten example: rotate" class="example"></a><a href="examples/sprites.html"><img src="images/examples/sprites.png" width="320" height="240" alt="Ebiten example: sprites" class="example"></a><a href="examples/blocks.html"><img src="images/examples/blocks.png" width="256" height="240" alt="Ebiten example: blocks" class="example"></a>
</p>
<h2>Install on Mac OS X or Windows</h2>
<p>Compilation requires a C compiler like GCC to compile third party libaries used by Ebiten. You would need <a href="http://www.mingw.org/">MinGW</a> on Windows, and would need Xcode on Mac OS X.</p>
<p>Let's get the Ebiten source code and compile it.</p>
<pre><code>:; go get github.com/hajimehoshi/ebiten</code></pre>
<p>If you want to run your game on a web browser, execute this:</p>
<pre><code>:; go get github.com/gopherjs/gopherjs
:; go get github.com/gopherjs/webgl</code></pre>
<h2>Install on Linux</h2>
<p>Before installing Ebiten, you might need these libraries:</p>
<ul>
<li>libglu1-mesa-dev</li>
<li>libgles2-mesa-dev</li>
<li>libxrandr-dev</li>
<li>libxcursor-dev</li>
<li>libxinerama-dev</li>
<li>libxi-dev</li>
</ul>
<p>Ebiten is tested on Ubuntu Linux x64.</p>
<h2>Execute the example</h2>
<pre><code>:; cd $GOPATH/src/github.com/hajimehoshi/ebiten/examples
:; go run rotate/main.go</code></pre>
<h2>Run your game on a desktop</h2>
<p>Just execute your Go program. That's it!</p>
<h2>Run your game on a web browser</h2>
<p>Compile your game with <a href="http://gopherjs.org/">GopherJS</a>:</p>
<pre><code>:; gopherjs build -o yourgame.js path/to/yourgame</code></pre>
<p>Then, open the below HTML on your HTTP server:</p>
<pre><code>&lt;!DOCTYPE html&gt;
&lt;script src="yourgame.js"&gt;&lt;/script&gt;</code></pre>
<p>NOTE: <code>file://</code> URL may not work with Ebiten. Execute your game on a HTTP server.</p>
<h2>Getting Started</h2>
<p>Let's build a simple "Hello world!" game to get started with Ebiten.
First create a new directory (<code>mkdir hello_world</code>), and change
into it (<code>cd hello_world</code>). Type the following code into
the <code>main.go</code> file:</p>
<pre><code>package main
import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
func update(screen *ebiten.Image) error {
ebitenutil.DebugPrint(screen, "Hello world!")
return nil
}
func main() {
ebiten.Run(update, 320, 240, 2, "Hello world!")
}
</code></pre>
<p>Run the <code>go run</code> command to start the
game. There you have it, your first Ebiten game!</p>
<h2>Apps created with Ebiten</h2>
<ul>
<li><a href="https://github.com/peterhellberg/plasma">Plasma</a> by Peter Hellberg</li>
<li><a href="https://github.com/hajimehoshi/go-inovation">go-inovation</a> by Hajime Hoshi</li>
<li><a href="https://github.com/martinkirsche/wired-logic">Wired Logic</a> by Martin Kirsche</li>
<li><a href="https://github.com/DrJosh9000/awakengine">AwakEngine</a> by Josh Deprez</li>
</ul>
<h2>Change Log</h2>
<p>See <a href="https://github.com/hajimehoshi/ebiten/releases">GitHub releases page</a>.</p>
<h2>License</h2>
<h3>Ebiten</h3>
<pre>Copyright 2013 The Ebiten Authors
Licensed under the Apache License, Version 2.0 (the &#34;License&#34;);
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an &#34;AS IS&#34; BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.</pre>
<h3>Go Gopher photograph</h3>
<p><a href="http://blog.golang.org/go-programming-language-turns-two">The original photograph of Go gophers by Chris Nokleberg</a> is licensed under the Creative Commons 3.0 Attributions license.</p>
<footer>© 2013 Hajime Hoshi</footer>